<?xml version="1.0" encoding="UTF-8"?>
<stringTable existence="optional">


	<string id="SID.Game.TransportationLevel.Name.Level5" value="Level 5"/>
	<string id="SID.Game.FortificationLevel.Name.Level5" value="Level 5"/>
	<string id="SID.Game.AgricultureLevel.Name.Level5" value="Level 5"/>
	<string id="SID.Game.GovTypeTemplate.Name.Militarist" value="Militarist"/>	

	<string id="SID.Game.FactoryOutput.Name.BasicBattleship" value="Dreadnought"/>
	<string id="SID.Game.FactoryOutput.Name.FastBattleship" value="Fast Battleship"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedBattleship" value="Super Battleship"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyCruiser" value="Early Cruiser"/>
	<string id="SID.Game.FactoryOutput.Name.LightCruiser" value="Light Cruiser"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyCruiser" value="Heavy Cruiser"/>
	<string id="SID.Game.FactoryOutput.Name.LargeCruiser" value="Battlecruiser"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyCarrier" value="Early Carrier"/>
	<string id="SID.Game.FactoryOutput.Name.LightCarrier" value="Light Carrier"/>
	<string id="SID.Game.FactoryOutput.Name.FleetCarrier" value="Fleet Carrier"/>
	<string id="SID.Game.FactoryOutput.Name.SuperCarrier" value="Super Carrier"/>
	<string id="SID.Game.FactoryOutput.Name.Corvette" value="Corvette"/>
	<string id="SID.Game.FactoryOutput.Name.Destroyer" value="Destroyer"/>
	<string id="SID.Game.FactoryOutput.Name.EscortDestroyer" value="Escort Destroyer"/>
	<string id="SID.Game.FactoryOutput.Name.EarlySubmarine" value="Early Submarine"/>
	<string id="SID.Game.FactoryOutput.Name.BasicSubmarine" value="Basic Submarine"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedSubmarine" value="Advanced Submarine"/>
	
	<string id="SID.Game.ResearchProject.Name.BasicBattleships" value="Dreadnoughts"/>
	<string id="SID.Game.ResearchProject.Name.FastBattleships" value="Fast Battleships"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedBattleships" value="Super Battleships"/>
	<string id="SID.Game.ResearchProject.Name.EarlyCruisers" value="Early Cruisers"/>
	<string id="SID.Game.ResearchProject.Name.LightCruisers" value="Light Cruisers"/>
	<string id="SID.Game.ResearchProject.Name.HeavyCruisers" value="Heavy Cruisers"/>
	<string id="SID.Game.ResearchProject.Name.LargeCruisers" value="Battlecruisers"/>
	<string id="SID.Game.ResearchProject.Name.EarlyCarriers" value="Early Carriers"/>
	<string id="SID.Game.ResearchProject.Name.LightCarriers" value="Light Carriers"/>
	<string id="SID.Game.ResearchProject.Name.FleetCarriers" value="Fleet Carriers"/>
	<string id="SID.Game.ResearchProject.Name.SuperCarriers" value="Super Carriers"/>
	<string id="SID.Game.ResearchProject.Name.Corvettes" value="Corvettes"/>
	<string id="SID.Game.ResearchProject.Name.Destroyers" value="Destroyers"/>
	<string id="SID.Game.ResearchProject.Name.EscortDestroyers" value="Escort Destroyers"/>
	<string id="SID.Game.ResearchProject.Name.EarlySubmarines" value="Early Submarines"/>
	<string id="SID.Game.ResearchProject.Name.BasicSubmarines" value="Basic Submarines"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedSubmarines" value="Advanced Submarines"/>	
	
	<string id="SID.Game.ResearchProject.Desc.BasicBattleships" value="Often old, refurbished WWI era ships, Dreadnoughts are very tough, reasonably fast sea vessles that can inflict significant damage.  Decent attack capability against other ships, and minor defense against air attacks.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.FastBattleships" value="Very tough and reasonably fast ships that have very good attack capability against other ships, as well as improved defense against air attacks.  Offers a large damage inflicted on anything it hits.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedBattleships" value="Huge, extremely tough and with devastating attack capability against other ships, these vessels have also a great defense against air attacks.  Inflicts a major amount of damage onto anything it hits.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyCruisers" value="Fairly inexpensive but obsolete, these ships are tougher and better armed than the early destroyers.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightCruisers" value="Smaller, inexpensive and faster Cruisers with moderate combat ability against ships, as well a minor air defense.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyCruisers" value="Tough ships that are able to give and take significant damage.  The Heavy Cruiser has a very good ability against other ships and an improved defense against air units.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.LargeCruisers" value="Evolved more from the Battleships than the Cruisers, Battlecruisers units are fast and well armed, but less resilient than Battleships.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyCarriers" value="First generation aircraft carriers are generally a flat deck laid over the hulls of an old battleship.  They have decent sea attack capability with limited air range, and have a small number of fighters.  Can only be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightCarriers" value="These have improved range and attack capabilities against cities and sea units, and have more fighters than early carriers.  Can only be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.FleetCarriers" value="Usually found at the center of a task force, this vessel has improved range, combat ability, and damage against all targets, land, air, sea, and city.  More expensive than previous carriers.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.SuperCarriers" value="These are huge, incredibly tough carriers, with an extended range and many fighters.  This carrier is the best possible weapon against other sea units.  It can attack land and air units, and has increased damage against all targets.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.Corvettes" value="Small, very fast Gunboats that are typically used as pickets or support ships, they offer moderate combat capability against ships and minor defense against air attacks.  Can be built in any port city."/>
	<string id="SID.Game.ResearchProject.Desc.Destroyers" value="Large, easily produced Gunboats with very good combat ability against other ships, and minor defense against air attacks.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EscortDestroyers" value="These large, easily produced Gunboats, unfog submarines in the region they are inery good combat ability against other ships and improved air defense.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlySubmarines" value="These units can remain hidden in a sea region with enemy ships.  Quite slow and weak against ships.  These units make good scouts or pickets.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.BasicSubmarines" value="These units can remain hidden in a sea region with enemy ships.  Quite slow, with a moderate chance to hit ships and cause significant damage.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedSubmarines" value="These units can remain hidden in a sea region with enemy ships.  Quite slow, with a very good chance to hit ships and cause devastating damage.  Can be built in Industrial or Advanced port cities."/>

	<string id="SID.Game.ResearchProject.Effect.PreWarBattleships" value="Cities can build Dreadnoughts"/>
	<string id="SID.Game.ResearchProject.Effect.FastBattleships" value="Cities can build Fast Battleships"/>
	<string id="SID.Game.ResearchProject.Effect.SuperClassBattleships" value="Cities can build Super Battleships"/>	
	<string id="SID.Game.ResearchProject.Effect.EarlyCruisers" value="Cities can build Early Cruisers"/>
	<string id="SID.Game.ResearchProject.Effect.BattleCruisers" value="Cities can build Light Cruisers"/>
	<string id="SID.Game.ResearchProject.Effect.HeavyCruisers" value="Cities can build Heavy Cruisers"/>
	<string id="SID.Game.ResearchProject.Effect.LargeCruisers" value="Cities can build Battlecruisers"/>	
	<string id="SID.Game.ResearchProject.Effect.EarlyCarriers" value="Cities can build Early Carriers"/>
	<string id="SID.Game.ResearchProject.Effect.LightCarriers" value="Cities can build Light Carriers"/>
	<string id="SID.Game.ResearchProject.Effect.FleetCarriers" value="Cities can build Fleet Carriers"/>
	<string id="SID.Game.ResearchProject.Effect.SuperCarriers" value="Cities can build Super Carriers"/>	
	<string id="SID.Game.ResearchProject.Effect.Corvettes" value="Cities can build Corvettes"/>
	<string id="SID.Game.ResearchProject.Effect.Destroyers" value="Cities can build Destroyers"/>
	<string id="SID.Game.ResearchProject.Effect.EscortDestroyers" value="Cities can build Escort Destroyers"/>	
	<string id="SID.Game.ResearchProject.Effect.EarlySubmarines" value="Cities can build Early Submarines"/>
	<string id="SID.Game.ResearchProject.Effect.ElectricDieselSubmarines" value="Cities can build Basic Submarines"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedSubmarines" value="Cities can build Advanced Submarines"/>	

	<string id="SID.Game.FactoryOutput.Desc.BasicBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.FastBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.LightCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.LargeCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.LightCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.FleetCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.SuperCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.Corvette" value="Gunboat Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.Destroyer" value="Gunboat Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.EscortDestroyer" value="Gunboat Flotilla"/>	
	<string id="SID.Game.FactoryOutput.Desc.EarlySubmarine" value="Submarine Pack"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicSubmarine" value="Submarine Pack"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedSubmarine" value="Submarine Pack"/>	
	
	<string id="SID.Game.UnitCategory.Name.Destroyers" value="Gunboats"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Destroyer" value="Gunboat"/>	
	<string id="SID.Game.ResearchProject.Effect.JetEngines" value="Can research Jet Fighters"/>	
	<string id="SID.Game.ResearchProject.Desc.JetFighters" value="The first generation of Jet Fighters have far higher air combat ability than any other aircraft before it.  They also have a fair ability to attack ground units.  Can only be built in Industrial or Advanced cities."/>	
	
	<string id="SID.Game.FactoryOutput.Name.TorpedoBoat" value="Torpedo Boats"/>
	<string id="SID.Game.FactoryOutput.Desc.TorpedoBoat" value="Gunboat Flotilla"/>
	<string id="SID.Game.ResearchProject.Name.TorpedoBoat" value="Torpedo Boats"/>
	<string id="SID.Game.ResearchProject.Desc.TorpedoBoat" value="Simple and inexpensive, heavily armed but fragile, the Torpedo Boats are used in swarms, offering a great thread to bigger ships.  Can be built in any port city."/>
	<string id="SID.Game.ResearchProject.Effect.TorpedoBoat" value="Cities can build Torpedo Boats"/>
	<string id="SID.Game.UnitTemplate.Name.TorpedoBoat" value="Torpedo Boat"/>	
	
	<string id="SID.Game.FactoryOutput.Name.CarrierSubmarine" value="Carrier-Submarine"/>
	<string id="SID.Game.FactoryOutput.Desc.CarrierSubmarine" value="Submarine Pack"/>
	<string id="SID.Game.ResearchProject.Name.CarrierSubmarine" value="Carrier-Submarine"/>
	<string id="SID.Game.ResearchProject.Desc.CarrierSubmarine" value="Submarine Aircraft Carriers, or simply Carrier-Submarines, are larger submarines equipped with fixed wing aircraft for observation or attack missions.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Effect.CarrierSubmarine" value="Cities can build Torpedo Boats"/>
	<string id="SID.Game.UnitTemplate.Name.CarrierSubmarine" value="Carrier-Submarine"/>	

	<string id="SID.Game.FactoryOutput.Name.IndustrialFishing" value="Industrial Fishing"/>
	<string id="SID.Game.FactoryOutput.Desc.IndustrialFishing" value="Builds Food from other resources"/>
	
	<string id="SID.Game.FactoryOutput.Name.Tank-Destroyer" value="Tank-Destroyers"/>
	<string id="SID.Game.FactoryOutput.Desc.Tank-Destroyer" value="Armored Division"/>
	<string id="SID.Game.ResearchProject.Name.Tank-Destroyer" value="Tank-Destroyers"/>
	<string id="SID.Game.ResearchProject.Desc.Tank-Destroyer" value="Tank-Destroyer units are usually built in a Medium Tank chassis and armed with anti-tank gun with limited traverse in casemate-style turretless hulls.  The results were smaller, lighter, and simpler to build than tanks.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Effect.Tank-Destroyer" value="Cities can build Tank-Destroyers"/>
	<string id="SID.Game.UnitTemplate.Name.Tank-Destroyer" value="Tank-Destroyer"/>	
	
	<string id="SID.Game.FactoryOutput.Name.HeavyFighters" value="Heavy Fighters"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyFighters" value="Fighter Squadron"/>
	<string id="SID.Game.ResearchProject.Name.HeavyFighters" value="Heavy Fighters"/>
	<string id="SID.Game.ResearchProject.Desc.HeavyFighters" value="Heavy Fighters are intended to the role of long range escorts and vehicle hunters.  They have good combat capabilities against air and land vehicles.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Effect.HeavyFighters" value="Cities can build Heavy Fighters"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyFighters" value="Heavy Fighters"/>		
	
	<string id="SID.Game.FactoryOutput.Name.FieldArtillery" value="Early Artillery"/>
	<string id="SID.Game.FactoryOutput.Desc.FieldArtillery" value="Artillery Division"/>
	<string id="SID.Game.ResearchProject.Name.FieldArtillery" value="Early Artillery"/>
	<string id="SID.Game.ResearchProject.Desc.FieldArtillery" value="Early Artillery units are inexpensive to build and have a fair accuracy against land targets, but are slower than most other military units.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Effect.FieldArtillery" value="Cities can build Early Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.FieldArtillery" value="Early Artillery"/>
	
	<string id="SID.Game.FactoryOutput.Name.MediumArtillery" value="Basic Artillery"/>
	<string id="SID.Game.FactoryOutput.Desc.MediumArtillery" value="Artillery Division"/>
	<string id="SID.Game.ResearchProject.Name.MediumArtillery" value="Basic Artillery"/>
	<string id="SID.Game.ResearchProject.Desc.MediumArtillery" value="Basic Artillery units have balanced power and cost.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Effect.MediumArtillery" value="Cities can build Basic Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.MediumArtillery" value="Basic Artillery"/>
	
	<string id="SID.Game.FactoryOutput.Name.LightArtillery" value="Improved Artillery"/>
	<string id="SID.Game.FactoryOutput.Desc.LightArtillery" value="Armored Division"/>
	<string id="SID.Game.ResearchProject.Name.LightArtillery" value="Improved Artillery"/>
	<string id="SID.Game.ResearchProject.Desc.LightArtillery" value="This artillery unit has the ability to attack both land and air units with reasonable effectiveness.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Effect.40mmGun" value="Cities can build Improved Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.LightArtillery" value="Improved Artillery"/>

	<string id="SID.Game.UnitTemplate.Name.TankSelfPropelledGun" value="Self-Propelled Gun"/>		
	<string id="SID.Game.ResearchProject.Desc.SelfPropelledGun" value="A hybrid of artillery and armor, this unit combines the versatility of artillery with the speed and protection of an armored vehicle.  It is expensive to build, but highly accurate against land targets, and somewhat less so against aircraft.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.RocketArtillery" value="This artillery unit fires salvos of shells with self-contained propulsion, resulting in a high level of damage.  It is very effective against land forces, but is unable to attack aircraft.  Cheap and fragile, it is best used in numbers.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.UnitCategory.Name.Armored-Artillery" value="Armored Artillery"/>

	<string id="SID.Game.FactoryOutput.Name.EarlyLightTank" value="Early Light Tanks"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyMediumTank" value="Early Medium Tanks"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyHeavyTank" value="Early Heavy Tanks"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyTank" value="Basic Light Tank"/>
	<string id="SID.Game.FactoryOutput.Name.BasicMediumTank" value="Basic Medium Tank"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyTank" value="Basic Heavy Tank"/>
	<string id="SID.Game.FactoryOutput.Name.LightTank" value="Improved Light Tanks"/>
	<string id="SID.Game.FactoryOutput.Name.MediumTank" value="Improved Medium Tanks"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedTank" value="Improved Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Name.EarlyLightTanks" value="Early Light Tanks"/>
	<string id="SID.Game.ResearchProject.Name.EarlyMediumTanks" value="Early Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Name.EarlyHeavyTanks" value="Early Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Name.EarlyTanks" value="Basic Light Tanks"/>
	<string id="SID.Game.ResearchProject.Name.BasicMediumTanks" value="Basic Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Name.HeavyTanks" value="Basic Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Name.LightTanks" value="Improved Light Tanks"/>
	<string id="SID.Game.ResearchProject.Name.MediumTanks" value="Improved Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedTanks" value="Improved Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Desc.EarlyLightTanks" value="Small and fast tanks developed in the Great War, intended to the role of the classic cavalry, sweeping through the enemies ranks and taking fleeing infantry.  Can only be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyMediumTanks" value="Tanks with better firepower and resistance.  They are effective in creating a penetration so that faster units could exploit into the enemy&apos;s rear.  Can only be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyHeavyTanks" value="Huge tanks mounting lots os guns but very slow and unreliable.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyTanks" value="These early WWII tanks are less armored but faster than other tanks.  They cost less to build than their heavier cousins, and are reasonably accurate against ground forces.  Can only be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.BasicMediumTanks" value="These well rounded tanks have better attack and defencive power than the Light Tank before them.  They have very good accuracy, moderate cost, and decent speed.  This tank makes them an excellent choice for almost any combat mission.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyTanks" value="These mammoth tanks are more expensive and slower than their lighter cousins, but have superior accuracy.  Their heavy armor allows them to absorb more punishment than the lighter tanks.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightTanks" value="Faster and stronger, these smaller tanks are very useful to penetrate behind the enemy lines and cause havoc to unguarded regions.  Can only be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.MediumTanks" value="Very balanced tanks with good speed, resistance and firepower.  Can only be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedTank" value="These are the most advanced tanks that apear in the end of WWII, with the greatest firepower and resistance.  Can only be built in Advanced cities."/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyLightTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyMediumTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyHeavyTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicMediumTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.LightTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MediumTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedTank" value="Armored Division"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyLightTanks" value="Cities can build Early Light Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyMediumTanks" value="Cities can build Early Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyHeavyTanks" value="Cities can build Early Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyTanks" value="Cities can build Basic Light Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.BasicMediumTanks" value="Cities can build Basic Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.HeavyTanks" value="Cities can build Basic Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.LightTanks" value="Cities can build Improved Light Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.MediumTanks" value="Cities can build Improved Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedTank" value="Cities can build Improved Heavy Tanks"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyLightTank" value="Early Light Tank"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyMediumTank" value="Early Medium Tank"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyHeavyTank" value="Early Heavy Tank"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyTank" value="Basic Light Tank"/>
	<string id="SID.Game.UnitTemplate.Name.BasicMediumTank" value="Basic Medium Tank"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyTank" value="Basic Heavy Tank"/>
	<string id="SID.Game.UnitTemplate.Name.LightTank" value="Improved Light Tank"/>
	<string id="SID.Game.UnitTemplate.Name.MediumTank" value="Improved Medium Tank"/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedTank" value="Improved Heavy Tank"/>
	
	<string id="SID.Game.Alliance.Name.Commonwealth" value="Commonwealth"/>
	<string id="SID.Game.Alliance.Name.Comintern" value="Comintern"/>
	<string id="SID.Game.Alliance.Name.Chinese-Alliance" value="Chinese Alliance"/>
	<string id="SID.Game.Country.Alliance.Germany" value="Axis"/>
	<string id="SID.Game.Country.Alliance.UnitedStates" value="Allies"/>
	<string id="SID.Game.Country.Alliance.USSR" value="Comintern"/>

	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Czechoslovakia" value="&#010;From the ashes of the Austrian-Hungarian dual monarchy we rose and grew.  Our nation is young but eager to be a great power on the European stage.  Unfortunately, some of our neighbours are just waiting for a chance to backstab us and steal our precious land.  For our survival, we must be vigilant and brave.  And if the menace comes true, can we count with the help of France and United Kingdom? "/>	
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.France" value="&#010;The Great War is over, and we are victorious.  But the cost of victory was very high to us.  Many Frenchmen gave their lives in the defense of their country and much of France was destroyed during the war.  We must rebuild our country, reform our army and reinforce our border defenses, as the peace in Europe will not hold for long.  The coming years will be tough and how will you, the President of France, will handle them?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Germany" value="&#010;The world blames us for the Great War and we where humiliated by the Treaty of Versailles.  The once most industrialized nation in Europe now has to face numerous problems, including hyperinflation, political extremists on the left and the right and hostility from the victors.  But we will not remain down.  All we need is a great leader to rise up and take power, to bring back hope to the German people, to bring back our honor. Are you this leader?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Italy" value="&#010;We fought in the Great War for the Entente and no matter our great sacrifice, we received only scraps.  United Kingdom, France and United States refuse to treat us as we deserve.  But we will show them.  United under the Duce, we will march to rebuild the glorious Roman Empire.  We will reclaim our rightful lands around the Mediterranean Sea, the Mare Nostrum.  We will be strong, we will be ruthless and we will trample all who stands in our path of greatness!"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Japan" value="&#010;You have the destiny to rule Asia.  For now, China is weak and divided, and it should be the prime target for our conquests.  Through discipline, strength, faith and devotion to our Emperor we will expand our territories and power.  No matter what the cost, we will have all the Asian peoples under the banner of the Empire of the Rising Sun. And if the Western democratic nations stand in our way, they will be crushed by our mighty navy! "/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Poland" value="&#010;These are trying times.  We are surrounded by two giants: on one side is USSR and its tyrant for a leader, and on the other side is Germany, which, while defeated, is still a great threat to us.  A radical right wing group is rising in power there, soon they can take over the country and Europe could be thrown into war again.  Only a strong alliance with France and United Kingdom will help us to survive the storm to come.  But that will be enough?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.UnitedKingdom" value="&#010;It took a combined effort to bring down the German and the Austrian-Hungarian empires in 1918.  Now, as an even greater threat is rising in Germany, we must come together again to stop it.  But this will not be easy; France is ill-prepared for war, it is highly unlikely the USSR will help, and now Italy will most likely stand against us.  The fragile peace that the world is in will soon be shattered, who will be there to pick the pieces up?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.UnitedStates" value="&#010;The Roaring Twenties.  That's what they call these days here; America has prospered all by herself, and according to the American people, will continue to do so.  Isolationism has returned in full force: America does not want to get involved in the affairs of Europe any more.  But as Europe becomes even more unstable, American involvement could become necessary.  What are you going to do in the coming years, Mr. President?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.USSR" value="&#010;We are now unified under the glorious red flag!  With the power in the hands of the people, our nation will grow strong in these dark times.  While others falter, we will proper!  But a filthy ideology is rising in Germany; it seeks to be our greatest enemy.  Will this threat come to attack our great nation?  What will you do to combat the fascism and the enemies of the Motherland, Comrade?"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Afghanistan" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Albania" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Argentina" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Australia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Austria" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Belgium" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Bhutan" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Bolivia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Brazil" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Bulgaria" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Burma" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Canada" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Chile" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.China" value=""/>	
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Colombia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.CommunistChina" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.CostaRica" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Cuba" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Danzig" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Denmark" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.DominicanRepublic" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Ecuador" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Egypt" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Estonia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Finland" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Greece" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Guatemala" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Haiti" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Honduras" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Hungary" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Iceland" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.India" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Indonesia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Iraq" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Ireland" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Korea" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Kuwait" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Latvia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Liberia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Lithuania" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Luxembourg" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Malaysia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Manchuria" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Mexico" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Mongolia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.NationalistSpain" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Nepal" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Netherlands" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.NewZealand" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Nicaragua" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Norway" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Oman" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Panama" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Paraguay" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Persia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Peru" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Philippines" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Portugal" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.RepublicanSpain" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Romania" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Salvador" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.SaudiArabia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Siam" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.SouthAfrica" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Sweden" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Switzerland" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Turkey" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Tuva" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Uruguay" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Venezuela" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Yemen" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Yugoslavia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Algeria" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Cambodia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Croatia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Ethiopia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Laos" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Libya" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Slovakia" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Syria" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Tibet" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Ukraine" value=""/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Vietnam" value=""/>
	
	<string id="SID.Game.Country.Name.China" value="Nationalist China"/>	
	<string id="SID.Game.Country.Name.Yunnan" value="Yunnan"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Yunnan" value=""/>
	<string id="SID.Game.Country.Possessive.Yunnan" value="Yunnan&apos;s"/>
	<string id="SID.Game.Country.Adjective.Yunnan" value="Chinese"/>
	<string id="SID.Game.Country.People.Yunnan" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.Yunnan" value="Chinese Alliance"/>
	<string id="SID.Game.Country.Name.Xinjiang" value="Xinjiang"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Xinjiang" value=""/>
	<string id="SID.Game.Country.Possessive.Xinjiang" value="Xinjiang&apos;s"/>
	<string id="SID.Game.Country.Adjective.Xinjiang" value="Chinese"/>
	<string id="SID.Game.Country.People.Xinjiang" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.Xinjiang" value="Chinese Alliance"/>
	<string id="SID.Game.Country.Name.XibeiSanMa" value="Xibei San Ma"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.XibeiSanMa" value=""/>
	<string id="SID.Game.Country.Possessive.XibeiSanMa" value="Xibei San Ma&apos;s"/>
	<string id="SID.Game.Country.Adjective.XibeiSanMa" value="Chinese"/>
	<string id="SID.Game.Country.People.XibeiSanMa" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.XibeiSanMa" value="Chinese Alliance"/>
	<string id="SID.Game.Country.Name.Fengtien" value="Fengtien"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Fengtien" value=""/>
	<string id="SID.Game.Country.Possessive.Fengtien" value="Fengtien&apos;s"/>
	<string id="SID.Game.Country.Adjective.Fengtien" value="Fengtien"/>
	<string id="SID.Game.Country.People.Fengtien" value="Fengtien"/>
	<string id="SID.Game.Country.Alliance.Fengtien" value="Chinese Alliance"/>
	<string id="SID.Game.Country.Name.Wuchang" value="Wuchang"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Wuchang" value=""/>
	<string id="SID.Game.Country.Possessive.Wuchang" value="Wuchang&apos;s"/>
	<string id="SID.Game.Country.Adjective.Wuchang" value="Wuchang"/>
	<string id="SID.Game.Country.People.Wuchang" value="Wuchang"/>
	<string id="SID.Game.Country.Alliance.Wuchang" value="Wuchang Alliance"/>
	<string id="SID.Game.Country.Name.Shanxi" value="Shanxi"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Shanxi" value=""/>
	<string id="SID.Game.Country.Possessive.Shanxi" value="Shanxi&apos;s"/>
	<string id="SID.Game.Country.Adjective.Shanxi" value="Shanxi"/>
	<string id="SID.Game.Country.People.Shanxi" value="Shanxi"/>
	<string id="SID.Game.Country.Alliance.Shanxi" value="Shanxi Alliance"/>
	<string id="SID.Game.Country.Name.Pakistan" value="Pakistan"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Pakistan" value=""/>
	<string id="SID.Game.Country.Possessive.Pakistan" value="Pakistan&apos;s"/>
	<string id="SID.Game.Country.Adjective.Pakistan" value="Pakistan"/>
	<string id="SID.Game.Country.People.Pakistan" value="Pakistan"/>
	<string id="SID.Game.Country.Alliance.Pakistan" value="Pakistan Alliance"/>
	<string id="SID.Game.Country.Name.Palestine" value="Palestine"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Palestine" value=""/>
	<string id="SID.Game.Country.Possessive.Palestine" value="Palestine&apos;s"/>
	<string id="SID.Game.Country.Adjective.Palestine" value="Palestine"/>
	<string id="SID.Game.Country.People.Palestine" value="Palestine"/>
	<string id="SID.Game.Country.Alliance.Palestine" value="Palestine Alliance"/>
	<string id="SID.Game.Country.Name.Lebanon" value="Lebanon"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Lebanon" value=""/>
	<string id="SID.Game.Country.Possessive.Lebanon" value="Lebanon&apos;s"/>
	<string id="SID.Game.Country.Adjective.Lebanon" value="Lebanon"/>
	<string id="SID.Game.Country.People.Lebanon" value="Lebanon"/>
	<string id="SID.Game.Country.Alliance.Lebanon" value="Lebanon Alliance"/>
	<string id="SID.Game.Country.Name.Belarus" value="Belarus"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Belarus" value=""/>
	<string id="SID.Game.Country.Possessive.Belarus" value="Belarus&apos;s"/>
	<string id="SID.Game.Country.Adjective.Belarus" value="Belarus"/>
	<string id="SID.Game.Country.People.Belarus" value="Belarus"/>
	<string id="SID.Game.Country.Alliance.Belarus" value="Belarus Alliance"/>
	<string id="SID.Game.Country.Name.Slovenia" value="Slovenia"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Slovenia" value=""/>
	<string id="SID.Game.Country.Possessive.Slovenia" value="Slovenia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Slovenia" value="Slovenia"/>
	<string id="SID.Game.Country.People.Slovenia" value="Slovenia"/>
	<string id="SID.Game.Country.Alliance.Slovenia" value="Slovenia Alliance"/>
	<string id="SID.Game.Country.Name.Montenegro" value="Montenegro"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Montenegro" value=""/>
	<string id="SID.Game.Country.Possessive.Montenegro" value="Montenegro&apos;s"/>
	<string id="SID.Game.Country.Adjective.Montenegro" value="Montenegro"/>
	<string id="SID.Game.Country.People.Montenegro" value="Montenegro"/>
	<string id="SID.Game.Country.Alliance.Montenegro" value="Montenegro Alliance"/>
	<string id="SID.Game.Country.Name.Serbia" value="Serbia"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Serbia" value=""/>
	<string id="SID.Game.Country.Possessive.Serbia" value="Serbia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Serbia" value="Serbia"/>
	<string id="SID.Game.Country.People.Serbia" value="Serbia"/>
	<string id="SID.Game.Country.Alliance.Serbia" value="Serbia Alliance"/>
	<string id="SID.Game.Country.Name.Bosnia" value="Bosnia"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Bosnia" value=""/>
	<string id="SID.Game.Country.Possessive.Bosnia" value="Bosnia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Bosnia" value="Bosnia"/>
	<string id="SID.Game.Country.People.Bosnia" value="Bosnia"/>
	<string id="SID.Game.Country.Alliance.Bosnia" value="Bosnia Alliance"/>
	<string id="SID.Game.Country.Name.Rhineland" value="Rhineland"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Rhineland" value=""/>
	<string id="SID.Game.Country.Possessive.Rhineland" value="Rhineland&apos;s"/>
	<string id="SID.Game.Country.Adjective.Rhineland" value="Rhineland"/>
	<string id="SID.Game.Country.People.Rhineland" value="Rhineland"/>
	<string id="SID.Game.Country.Alliance.Rhineland" value="Rhineland Alliance"/>
	<string id="SID.Game.Country.Name.Nanchang" value="Zhili"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Nanchang" value=""/>
	<string id="SID.Game.Country.Possessive.Nanchang" value="Zhili&apos;s"/>
	<string id="SID.Game.Country.Adjective.Nanchang" value="Zhili"/>
	<string id="SID.Game.Country.People.Nanchang" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.Nanchang" value="Zhili Alliance"/>
	<string id="SID.Game.Country.Name.Newfoundland" value="Newfoundland"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Newfoundland" value=""/>
	<string id="SID.Game.Country.Possessive.Newfoundland" value="Newfoundland&apos;s"/>
	<string id="SID.Game.Country.Adjective.Newfoundland" value="Newfoundland"/>
	<string id="SID.Game.Country.People.Newfoundland" value="Newfoundland"/>
	<string id="SID.Game.Country.Alliance.Newfoundland" value="Newfoundland Alliance"/>
	<string id="SID.Game.Country.Name.Rif" value="Rif"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Rif" value=""/>
	<string id="SID.Game.Country.Possessive.Rif" value="Rif&apos;s"/>
	<string id="SID.Game.Country.Adjective.Rif" value="Rif"/>
	<string id="SID.Game.Country.People.Rif" value="Rif"/>
	<string id="SID.Game.Country.Alliance.Rif" value="Rif Alliance"/>
	<string id="SID.Game.Country.Name.Zhili" value="Zhili"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Zhili" value=""/>
	<string id="SID.Game.Country.Possessive.Zhili" value="Zhili&apos;s"/>
	<string id="SID.Game.Country.Adjective.Zhili" value="Zhili"/>
	<string id="SID.Game.Country.People.Zhili" value="Zhili"/>
	<string id="SID.Game.Country.Alliance.Zhili" value="Zhili Alliance"/>
	<string id="SID.Game.Country.Name.Guominjun" value="Guominjun"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Guominjun" value=""/>
	<string id="SID.Game.Country.Possessive.Guominjun" value="Guominjun&apos;s"/>
	<string id="SID.Game.Country.Adjective.Guominjun" value="Guominjun"/>
	<string id="SID.Game.Country.People.Guominjun" value="Guominjun"/>
	<string id="SID.Game.Country.Alliance.Guominjun" value="Guominjun Alliance"/>
	<string id="SID.Game.Country.Name.Israel" value="Israel"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Israel" value=""/>
	<string id="SID.Game.Country.Possessive.Israel" value="Israel&apos;s"/>
	<string id="SID.Game.Country.Adjective.Israel" value="Israel"/>
	<string id="SID.Game.Country.People.Israel" value="Israel"/>
	<string id="SID.Game.Country.Alliance.Israel" value="Israel Alliance"/>
	<string id="SID.Game.Country.Name.Jordan" value="Jordan"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Jordan" value=""/>
	<string id="SID.Game.Country.Possessive.Jordan" value="Jordan&apos;s"/>
	<string id="SID.Game.Country.Adjective.Jordan" value="Jordan"/>
	<string id="SID.Game.Country.People.Jordan" value="Jordan"/>
	<string id="SID.Game.Country.Alliance.Jordan" value="Jordan Alliance"/>
	<string id="SID.Game.Country.Name.Euskadi" value="Euskadi"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Euskadi" value=""/>
	<string id="SID.Game.Country.Possessive.Euskadi" value="Euskadi&apos;s"/>
	<string id="SID.Game.Country.Adjective.Euskadi" value="Euskadi"/>
	<string id="SID.Game.Country.People.Euskadi" value="Euskadi"/>
	<string id="SID.Game.Country.Alliance.Euskadi" value="Euskadi Alliance"/>
	<string id="SID.Game.Country.Name.Senussi" value="Senussi"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Senussi" value=""/>
	<string id="SID.Game.Country.Possessive.Senussi" value="Senussi&apos;s"/>
	<string id="SID.Game.Country.Adjective.Senussi" value="Senussi"/>
	<string id="SID.Game.Country.People.Senussi" value="Senussi"/>
	<string id="SID.Game.Country.Alliance.Senussi" value="Senussi Alliance"/>
	
	<string id="SID.Game.CultureTemplate.Name.Israeli" value="Israeli"/>	
	<string id="SID.Game.CultureTemplate.Name.French-German" value="French and German"/>
	<string id="SID.Game.CultureTemplate.Name.French-Italian" value="French and Italian"/>
	<string id="SID.Game.CultureTemplate.Name.Italian-German" value="Italian and German"/>
	<string id="SID.Game.CultureTemplate.Name.Italian-Slavic" value="Italian and Slavic"/>
	<string id="SID.Game.CultureTemplate.Name.Greek-Bulgarian" value="Greek and Bulgarian"/>
	<string id="SID.Game.CultureTemplate.Name.Serbian-Bulgarian" value="Serbian and Bulgarian"/>
	<string id="SID.Game.CultureTemplate.Name.Romanian-Ukrainian" value="Romanian and Ukrainian"/>
	<string id="SID.Game.CultureTemplate.Name.Romanian-Bulgarian" value="Romanian and Bulgarian"/>
	<string id="SID.Game.CultureTemplate.Name.Turkish-Bulgarian" value="Turkish and Bulgarian"/>
	<string id="SID.Game.CultureTemplate.Name.Romanian-Hungarian" value="Romanian and Hungarian"/>
	<string id="SID.Game.CultureTemplate.Name.Polish-German" value="Polish and German"/>
	<string id="SID.Game.CultureTemplate.Name.Polish-Byelorussian" value="Polish and Byelorussian"/>
	<string id="SID.Game.CultureTemplate.Name.Polish-Ukrainian" value="Polish and Ukrainian"/>
	<string id="SID.Game.CultureTemplate.Name.Israeli-Arabian" value="Israeli and Arabian"/>
	<string id="SID.Game.CultureTemplate.Name.Italian-Greek" value="Italian and Greek"/>
	<string id="SID.Game.Country.Alliance.RepublicanSpain" value="Spanish Alliance"/>

	<string id="SID.Game.City.Name.Kufra" value="Kufra"/>	
	<string id="SID.Game.City.Name.Lublin" value="Lublin"/>	
	<string id="SID.Game.City.Name.Cluj" value="Cluj"/>		
	<string id="SID.Game.City.Name.Bata" value="Bata"/>
	<string id="SID.Game.City.Name.Gomel" value="Gomel"/>
	<string id="SID.Game.City.Name.Xining" value="Xining"/>
	<string id="SID.Game.City.Name.Guangzhou" value="Guangzhou"/>
	<string id="SID.Game.City.Name.Chongqing" value="Chongqing"/>
	<string id="SID.Game.City.Name.Kunming" value="Kunming"/>
	<string id="SID.Game.City.Name.Urumqi" value="Urumqi"/>
	<string id="SID.Game.City.Name.Yerevan" value="Yerevan"/>
	<string id="SID.Game.City.Name.Rotterdam" value="Rotterdam"/>
	<string id="SID.Game.City.Name.Bukhara" value="Bukhara"/>
	<string id="SID.Game.City.Name.Namur" value="Namur"/>
	<string id="SID.Game.City.Name.Aarhus" value="Aarhus"/>
	<string id="SID.Game.City.Name.Skopje" value="Skopje"/>
	<string id="SID.Game.City.Name.Plovdiv" value="Plovdiv"/>
	<string id="SID.Game.City.Name.Kristiansand" value="Kristiansand"/>
	<string id="SID.Game.City.Name.Orebro" value="Orebro"/>
	<string id="SID.Game.City.Name.Oulu" value="Oulu"/>
	<string id="SID.Game.City.Name.Iassy" value="Iassy"/>
	<string id="SID.Game.City.Name.Debrecen" value="Debrecen"/>
	<string id="SID.Game.City.Name.Patras" value="Patras"/>
	<string id="SID.Game.City.Name.Sarajevo" value="Sarajevo"/>
	<string id="SID.Game.City.Name.Trebizond" value="Trebizond"/>
	<string id="SID.Game.City.Name.BeloHorizonte" value="Belo Horizonte"/>
	<string id="SID.Game.City.Name.PortoAlegre" value="Porto Alegre"/>
	<string id="SID.Game.City.Name.Ljubljana" value="Ljubljana"/>
	<string id="SID.Game.City.Name.Stalinabad" value="Stalinabad"/>
	<string id="SID.Game.City.Name.Mendoza" value="Mendoza"/>
	<string id="SID.Game.City.Name.Guadalajara" value="Guadalajara"/>
	<string id="SID.Game.City.Name.SantaCruz" value="Santa Cruz"/>
	<string id="SID.Game.City.Name.Trujillo" value="Trujillo"/>
	<string id="SID.Game.City.Name.Temuco" value="Temuco"/>
	<string id="SID.Game.City.Name.Reims" value="Reims"/>
	<string id="SID.Game.City.Name.Uzhhorod" value="Uzhhorod"/>
	<string id="SID.Game.City.Name.Sacramento" value="Sacramento"/>
	<string id="SID.Game.City.Name.Cologne" value="Cologne"/>
	<string id="SID.Game.City.Name.Dusseldorf" value="Dusseldorf"/>
	<string id="SID.Game.City.Name.Weimar" value="Weimar"/>
	<string id="SID.Game.City.Name.Elbing" value="Elbing"/>
	<string id="SID.Game.City.Name.Memel" value="Memel"/>
	<string id="SID.Game.City.Name.Bonn" value="Bonn"/>
	<string id="SID.Game.City.Name.Bialystok" value="Bialystok"/>
	<string id="SID.Game.City.Name.BrestLitovsk" value="Brest-Litovsk"/>
	<string id="SID.Game.City.Name.PortMorosbey" value="Port Morosbey"/>
	<string id="SID.Game.City.Name.Dubrovnik" value="Dubrovnik"/>
	<string id="SID.Game.City.Name.Saarbrucken" value="Saarbrucken"/>
	<string id="SID.Game.City.Name.Lubeck" value="Lubeck"/>
	<string id="SID.Game.City.Name.ScapaFlow" value="Scapa Flow"/>
	<string id="SID.Game.City.Name.Hsinking" value="Hsinking"/>
	<string id="SID.Game.City.Name.Nanning" value="Nanning"/>
	<string id="SID.Game.City.Name.Wuchang" value="Wuchang"/>
	<string id="SID.Game.City.Name.Podgorica" value="Podgorica"/>
	<string id="SID.Game.City.Name.Vlore" value="Vlore"/>
	<string id="SID.Game.City.Name.Linz" value="Linz"/>
	<string id="SID.Game.City.Name.Amman" value="Amman"/>
	<string id="SID.Game.City.Name.Guilin" value="Guilin"/>
	<string id="SID.Game.City.Name.Ajdir" value="Ajdir"/>
	<string id="SID.Game.City.Name.Limoges" value="Limoges"/>
	<string id="SID.Game.City.Name.Kishinev" value="Kishinev"/>
	<string id="SID.Game.City.Name.Adana" value="Adana"/>
	<string id="SID.Game.City.Name.SaintJohn" value="Saint John"/>
	<string id="SID.Game.City.Name.Norwich" value="Norwich"/>
	<string id="SID.Game.City.Name.Pyongyang" value="Pyongyang"/>
	<string id="SID.Game.City.Name.Trento" value="Trento"/>
	<string id="SID.Game.City.Name.Tucuman" value="Tucuman"/>
	<string id="SID.Game.City.Name.Bilbao" value="Bilbao"/>

	<string id="SID.Game.City.Name.Naha" value="Naha"/>
	<string id="SID.Game.City.Name.Honiara" value="Honiara"/>
	<string id="SID.Game.City.Name.Midway" value="Midway"/>
	<string id="SID.Game.City.Name.Betio" value="Betio"/>
	<string id="SID.Game.City.Name.Saipan" value="Saipan"/>
	<string id="SID.Game.City.Name.Peleliu" value="Peleliu"/>
	<string id="SID.Game.City.Name.Motoyama" value="Motoyama"/>
	<string id="SID.Game.City.Name.Kwajalein" value="Kwajalein"/>	
	<string id="SID.Game.City.Name.Agana" value="Agana"/>
	
	<string id="SID.Game.Region.Name.Dodecanse" value="Dodecanese"/>
	<string id="SID.Game.Region.Name.Burgundy" value="Rhone-Alpes"/>
	<string id="SID.Game.Region.Name.Gascony" value="Aquitaine"/>
	<string id="SID.Game.Region.Name.Midway" value="Midway Atoll"/>
	<string id="SID.Game.Region.Name.Palau" value="Palau Islands"/>	
	
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Tactical.Doctrines" value="Doctrines"/>
	<string id="SID.Game.ResearchProject.Name.HumanWave" value="Human Wave"/>
	<string id="SID.Game.ResearchProject.Desc.HumanWave" value="Human Wave attack is an offensive infantry tactic, in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun the defenders by engaging in melee combat."/>
	<string id="SID.Game.ResearchProject.Effect.HumanWave" value="Increased attacking accuracy by 20%, reduced defending accuracy by 10% and improved speed by 10% for foot Infantry units"/>
	<string id="SID.Game.ResearchProject.Name.GuerillaWarfare" value="Guerrilla Warfare"/>
	<string id="SID.Game.ResearchProject.Desc.GuerillaWarfare" value="Guerrilla Warfare is a form of irregular warfare and refers to conflicts in which a small group of combatants including, but not limited to, armed civilians use military tactics, like ambushes, sabotage, raids, the element of surprise, and extraordinary mobility to harass a larger and less-mobile traditional army, or strike a vulnerable target, and withdraw almost immediately."/>
	<string id="SID.Game.ResearchProject.Effect.GuerillaWarfare" value="Increased defending accuracy by 10% and improved resistance by 5% for Partisan units"/>
	<string id="SID.Game.ResearchProject.Name.MobileDefense" value="Mobile Defense"/>
	<string id="SID.Game.ResearchProject.Desc.MobileDefense" value="Mobile Defense is a term used to describe a maneuver by military units in repulsing an attack by the use of well planned counter-attacks by the defender which seek to avoid a pitched battle."/>
	<string id="SID.Game.ResearchProject.Effect.MobileDefense" value="Increased defending accuracy by 10% and improved resistance by 5% for Mobile Infantry units"/>
	<string id="SID.Game.ResearchProject.Name.SpearheadDoctrine" value="Armoured Spearhead"/>
	<string id="SID.Game.ResearchProject.Desc.SpearheadDoctrine" value="Armoured Spearhead is a formation of armoured fighting vehicles that form the front of an offensive thrust during a battle. The idea is to concentrate as much firepower into a small front as possible, so any defenders in front of them will be overwhelmed."/>
	<string id="SID.Game.ResearchProject.Effect.SpearheadDoctrine" value="Increased attacking accuracy by 10% and improved resistance by 5% for Armoured units"/>
	<string id="SID.Game.ResearchProject.Name.RollingBarrage" value="Rolling Barrage"/>
	<string id="SID.Game.ResearchProject.Desc.RollingBarrage" value="Rolling Barrage is a sophisticated line of exploding artillery shells with two or more curtains of fire, one behind the other, so that when the batteries firing the rearmost pattern ceased fire to lift the barrage, there was no pause or gap in the barrage. Those batteries lifted their fire to become the forward edge of the barrage, and the pattern was repeated to keep the barrage rolling forward without ever ceasing."/>
	<string id="SID.Game.ResearchProject.Effect.RollingBarrage" value="Increased attacking accuracy by 15% for Artillery units"/>
	<string id="SID.Game.ResearchProject.Name.CarpetBombing" value="Carpet Bombing"/>
	<string id="SID.Game.ResearchProject.Desc.CarpetBombing" value="Carpet Bombing is the large scale bombing of cities, by dropping many bombs. The tactic aims for complete destruction of a target region, either to destroy personnel and materiel, or as a means of demoralizing the enemy."/>
	<string id="SID.Game.ResearchProject.Effect.CarpetBombing" value="Increased accuracy versus structures by 15% for Bombers and Rocket units"/>
	<string id="SID.Game.ResearchProject.Name.AirSuperiority" value="Air Superiority"/>
	<string id="SID.Game.ResearchProject.Desc.AirSuperiority" value="Air Superiority is that degree of dominance in the air battle of one force over another that permits the conduct of operations by the former and its related land, sea, and air forces at a given time and place without prohibitive interference by opposing air forces."/>
	<string id="SID.Game.ResearchProject.Effect.AirSuperiority" value="Increased accuracy by 15% versus air targets for Fighter units"/>
	<string id="SID.Game.ResearchProject.Name.WolfpackTactics" value="Wolfpack Tactics"/>
	<string id="SID.Game.ResearchProject.Desc.WolfpackTactics" value="Wolfpack Tactics is the idea of form a pack of submarines, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the escorts as the sheer number and the surprise of the attacking boats would throw the defense into disarray."/>
	<string id="SID.Game.ResearchProject.Effect.WolfpackTactics" value="Increased accuracy versus naval targets by 5% and improved resistance by 10% for Submarine units"/>
	<string id="SID.Game.ResearchProject.Name.RadarPicketTactics" value="Radar Picket Tactics"/>
	<string id="SID.Game.ResearchProject.Desc.RadarPicketTactics" value="Radar Picket Tactics is the use of several radar-equipped ships to increase the radar detection range around a force to protect it from surprise attack. Often several detached radar units encircle a force to provide increased cover in all directions."/>
	<string id="SID.Game.ResearchProject.Effect.RadarPicketTactics" value="Increased accuracy versus air target by 15% for Destroyer units"/>
	<string id="SID.Game.ResearchProject.Name.CrossingtheTManeuver" value="Crossing the T"/>
	<string id="SID.Game.ResearchProject.Desc.CrossingtheTManeuver" value="Crossing the T or Capping the T is a classic naval warfare tactic in which a line of warships crossed in front of a line of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy."/>
	<string id="SID.Game.ResearchProject.Effect.CrossingtheTManeuver" value="Increased accuracy versus naval target by 15% for Battleship and Cruiser units"/>
	<string id="SID.Game.ResearchProject.Name.OstensivePatrols" value="Combat Air Patrols"/>
	<string id="SID.Game.ResearchProject.Desc.OstensivePatrols" value="Combat Air Patrol is an aircraft patrol provided over an objective area, over the force protected, over the critical area of a combat zone, or over an air defense area, for the purpose of intercepting and destroying hostile aircraft before they reach their target. "/>
	<string id="SID.Game.ResearchProject.Effect.OstensivePatrols" value="Increased accuracy versus air target by 10% and improved resistance by 5% for Carrier units"/>
	<string id="SID.Game.ResearchProject.Effect.VehicleRadios" value="Increased accuracy by 10% for Armored and Motorized Vehicles"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedRadar" value="Increased accuracy by 10% for Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedSonar" value="Submarines become visible for Escort Destroyers"/>
	<string id="SID.Game.ResearchProject.Effect.AmphibiousAssaults" value="Reduce combat penalty from 65% to 32% for sea to land disembarking attacks"/>
	<string id="SID.Game.ResearchProject.Effect.MountainTroops" value="Increased combat strength by 12% for Infantry fighting in mountainous regions"/>
	<string id="SID.Game.ResearchProject.Effect.JungleWarfare" value="Increased combat strength by 12% for Infantry fighting in jungle regions"/>
	<string id="SID.Game.ResearchProject.Effect.ManeuverWarfare" value="Offensive combat bonus of 5%"/>
	<string id="SID.Game.ResearchProject.Effect.Infiltration" value="Offensive combat bonus of 8%"/>
	<string id="SID.Game.ResearchProject.Effect.CombinedArms" value="Offensive combat bonus of 12%"/>
	<string id="SID.Game.ResearchProject.Effect.AttritionWarfare" value="Defensive combat bonus of 5%"/>
	<string id="SID.Game.ResearchProject.Effect.DeepDefense" value="Defensive combat bonus of 8%"/>
	<string id="SID.Game.ResearchProject.Effect.HedgehogDefense" value="Defensive combat bonus of 12%"/>
	<string id="SID.Game.ResearchProject.Effect.RocketryResearchLab" value="Can research Rocket Engines and Rocket Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.RocketEngines" value="Can research Guided Missiles"/>
	<string id="SID.Game.ResearchProject.Name.FlyingRockets" value="Guided Missiles"/>
	<string id="SID.Game.ResearchProject.Name.FieldTelephones" value="Field Radios"/>
	<string id="SID.Game.ResearchProject.Name.Hydrophones" value="Advanced Hydrophones"/>
	<string id="SID.Game.ResearchProject.Name.NuclearPhysics" value="Nuclear Physics"/>
	<string id="SID.Game.ResearchProject.Name.TurbineDesignTheory" value="Turbine Design Theory"/>
	<string id="SID.Game.ResearchProject.Name.ModernRocketry" value="Modern Rocketry"/>
	<string id="SID.Game.ResearchProject.Desc.FieldTelephones" value="These backpack-mounted, wireless, two way radios, are used by signal units for communication in the field.  Investment into Field Radios will advance military communication and tactics."/>
	<string id="SID.Game.ResearchProject.Desc.Hydrophones" value="Hydrophones are undersea microphones designed to listening to underwater sound."/>
	<string id="SID.Game.ResearchProject.Desc.NuclearPhysics" value="Nuclear physics is the field of physics that studies the building blocks and interactions of atomic nuclei.  The most commonly known applications of nuclear physics are nuclear power and nuclear weapons."/>
	<string id="SID.Game.ResearchProject.Desc.TurbineDesignTheory" value="The practical theory of gas flow through passages was developed into the more formal, and applicable to turbines, theory of gas flow past airfoils."/>
	<string id="SID.Game.ResearchProject.Desc.ModernRocketry" value="Modern rockets were born when a supersonic nozzle was attached to a liquid-fueled rocket engine&apos;s combustion chamber. These nozzles turn the hot gas from the combustion chamber into a cooler, hypersonic, highly directed jet of gas, more than doubling the thrust and raising the engine efficiency."/>
	<string id="SID.Game.ResearchProject.Effect.FieldTelephones" value="Increased accuracy by 5% for Infantry and Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.Hydrophones" value="Increased accuracy by 10% for Submarines"/>
	<string id="SID.Game.ResearchProject.Effect.NuclearPhysics" value="Can research Nuclear Research Lab"/>
	<string id="SID.Game.ResearchProject.Effect.TurbineDesignTheory" value="Can research Jet Propution Lab"/>
	<string id="SID.Game.ResearchProject.Effect.ModernRocketry" value="Can research Rocketry Research Lab"/>
	<string id="SID.Game.ResearchProject.Name.SeparatedCompartments" value="Separated Compartments"/>
	<string id="SID.Game.ResearchProject.Desc.SeparatedCompartments" value="A tank can sustain more damage by simply separating engine, crew and ammo compartments."/>
	<string id="SID.Game.ResearchProject.Effect.SeparatedCompartments" value="Improved resistance by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.SlopedArmour" value="Sloped Armour"/>
	<string id="SID.Game.ResearchProject.Desc.SlopedArmour" value="Sloping an armour plate makes it much harder to penetrate for antitank-weapons."/>
	<string id="SID.Game.ResearchProject.Effect.SlopedArmour" value="Improved resistance by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.HardenedPlates" value="Hardened Plates"/>
	<string id="SID.Game.ResearchProject.Desc.HardenedPlates" value="Hardened plates of armour increase further the resistance of tanks."/>
	<string id="SID.Game.ResearchProject.Effect.HardenedPlates" value="Improved resistance by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.WideTracks" value="Wide Tracks"/>
	<string id="SID.Game.ResearchProject.Desc.WideTracks" value="Wider and improved tracks assure greater all-terrain mobility."/>
	<string id="SID.Game.ResearchProject.Effect.WideTracks" value="Improved speed by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedSuspension" value="Improved Suspension"/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedSuspension" value="An improved suspension system allow the tank to keep it&apos;s speed no matter the obstacles."/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedSuspension" value="Improved speed by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedEngives" value="Improved Engives"/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedEngives" value="More powerful and reliable engines allow the tanks to have a better weight/speed ratio."/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedEngives" value="Improved speed by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.SpecializedAmmunition" value="Specialized Ammunition"/>
	<string id="SID.Game.ResearchProject.Desc.SpecializedAmmunition" value="Use of high-velocity, armour piercing projectiles versus armoured targets or high-explosive versus infantry and constructions."/>
	<string id="SID.Game.ResearchProject.Effect.SpecializedAmmunition" value="Increased accuracy by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedGuns" value="Improved Guns"/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedGuns" value="The bigger the better. Replacing old main armament by bigger and more advanced guns will assure a better fire-power."/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedGuns" value="Increased accuracy by 5% for Armored units"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedFireControl" value="Improved Fire-Control"/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedFireControl" value="Either the gunner or commander can lay and fire the main armament at targets while the tank is stationary or moving with a higher first round hit probability."/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedFireControl" value="Increased accuracy by 5% for Armored units"/>
	<string id="SID.Game.Country.Name.Russia" value="Russia"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Russia" value=""/>
	<string id="SID.Game.Country.Possessive.Russia" value="Russia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Russia" value="Russia"/>
	<string id="SID.Game.Country.People.Russia" value="Russia"/>
	<string id="SID.Game.Country.Alliance.Russia" value="Russia Alliance"/>
	<string id="SID.Game.Country.Name.Sichuan" value="Sichuan"/>
	<string id="SID.Game.Country.Description.TheCalmBeforeTheStorm.Sichuan" value=""/>
	<string id="SID.Game.Country.Possessive.Sichuan" value="Sichuan&apos;s"/>
	<string id="SID.Game.Country.Adjective.Sichuan" value="Sichuan"/>
	<string id="SID.Game.Country.People.Sichuan" value="Sichuan"/>
	<string id="SID.Game.Country.Alliance.Sichuan" value="Sichuan Alliance"/>
</stringTable>
