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		<property name="strGovType" value="Authoritarian"/>
		<property name="sidName" value="SID.Game.Country.Name.Hungary"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.Hungary"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.Hungary"/>
		<property name="sidPeople" value="SID.Game.Country.People.Hungary"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.Hungary"/>
		<property name="strHomelands" value="Hungary"/>
		<property name="eCountryType" value="COUNTRYTYPE_FEATURED"/>
		<property name="bNonPlayable" value="true"/>
		<property name="strFlagName" value="Hungary"/>
		<property name="strCapital" value="Budapest"/>
		<property name="strOriginalCapital" value="Budapest"/>
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			<property name="strName" value="Magyar"/>
			<property name="strOwner" value="Hungary"/>
			<property name="strController" value="Hungary"/>
			<property name="sidName" value="SID.Game.Region.Name.Magyar"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="4553126"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Hungarian"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Magyar Mines"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
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				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="13"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Magyar Foundry"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
				<property name="vecPosition" value="[18.1417675018, 46.7071647644, -9.53674316406e-007]"/>
				<property name="strResource" value="Metals"/>
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			<object type="City" name="objGOs">
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				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
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				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Budapest"/>
				<property name="nPopulation" value="1051804"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="13"/>
					<property name="nTechLevel" value="2"/>
				</object>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Bata"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
				<property name="vecPosition" value="[18.7182846069, 46.1807785034, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Bata"/>
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				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
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			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Maros"/>
			<property name="strOwner" value="Hungary"/>
			<property name="strController" value="Hungary"/>
			<property name="sidName" value="SID.Game.Region.Name.Maros"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="4553126"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Hungarian"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Maros Mines"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
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				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="7"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Maros Foundry"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
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				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="3"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Debrecen"/>
				<property name="strOwner" value="Hungary"/>
				<property name="strController" value="Hungary"/>
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				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Debrecen"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="9"/>
				</object>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="Hungary"/>
			<property name="strRegion" value="Magyar"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="2"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="FieldArtillery"/>
				<property name="nNumber" value="1"/>
			</object>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Food"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Food"/>
			<property name="nAmount" value="150"/>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Armaments"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Arms"/>
			<property name="nAmount" value="100"/>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Coal"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Coal"/>
			<property name="nAmount" value="100"/>
		</object>
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Hungarian"/>
			</object>
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Ruthenian"/>
			</object>
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Romanian-Hungarian"/>
			</object>
		</object>
	</object>
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