<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MECountry" name="">
		<property name="strName" value="Wuchang"/>
		<property name="strGovType" value="Authoritarian"/>
		<property name="sidName" value="SID.Game.Country.Name.Wuchang"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.Wuchang"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.Wuchang"/>
		<property name="sidPeople" value="SID.Game.Country.People.Wuchang"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.Wuchang"/>
		<property name="strHomelands" value="Wuchang"/>
		<property name="bNonPlayable" value="true"/>
		<property name="strFlagName" value="Wuchang"/>
		<property name="strCapital" value="Hankow"/>
		<property name="strOriginalCapital" value="Hankow"/>
		<object type="Region" name="objGOs">
			<property name="strName" value="Hubei"/>
			<property name="strOwner" value="Wuchang"/>
			<property name="strController" value="Wuchang"/>
			<property name="sidName" value="SID.Game.Region.Name.Hubei"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="25541636"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Hubei Mines"/>
				<property name="strOwner" value="Wuchang"/>
				<property name="strController" value="Wuchang"/>
				<property name="vecPosition" value="[113.107337952, 31.4804210663, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="7"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Hankow"/>
				<property name="strOwner" value="Wuchang"/>
				<property name="strController" value="Wuchang"/>
				<property name="vecPosition" value="[114.319999695, 30.5799999237, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Hankow"/>
				<property name="nPopulation" value="777993"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="4"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Hunan"/>
			<property name="strOwner" value="Wuchang"/>
			<property name="strController" value="Wuchang"/>
			<property name="sidName" value="SID.Game.Region.Name.Hunan"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="28293735"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Hunan Mines"/>
				<property name="strOwner" value="Wuchang"/>
				<property name="strController" value="Wuchang"/>
				<property name="vecPosition" value="[110.452423096, 27.3330802917, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="4"/>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Hunan Foundry"/>
				<property name="strOwner" value="Wuchang"/>
				<property name="strController" value="Wuchang"/>
				<property name="vecPosition" value="[110.482322693, 28.7981948853, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Changsha"/>
				<property name="strOwner" value="Wuchang"/>
				<property name="strController" value="Wuchang"/>
				<property name="vecPosition" value="[113, 28.1700000763, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Changsha"/>
				<property name="nPopulation" value="607000"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="4"/>
				</object>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="Wuchang"/>
			<property name="vecPosition" value="[111.626777649, 27.4908332825, -1.90734863281e-006]"/>
			<property name="strRegion" value="Hunan"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="2"/>
			</object>			
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="2nd Army"/>
			<property name="strOwner" value="Wuchang"/>
			<property name="vecPosition" value="[111.329948425, 31.5871391296, -1.90734863281e-006]"/>
			<property name="strRegion" value="Hubei"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>			
		</object>
		<object type="WarList" name="objWarList">
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Zhili"/>
			<property name="strRegionList" value="WuchangZhiliTrigger"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="35"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>		
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Chinese"/>
			</object>
		</object>
	</object>
</objects>
