<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MKDNode" name="objNodes">
		<property name="strKey" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_AIR"/>
		<property name="strSubNodeKeyName" value="TemplateAliasAir"/>

	<!-- Basic Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_FIGHTERS_BASIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Basic Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Basic Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Improved Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_FIGHTERS_IMPROVED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Advanced Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_FIGHTERS_ADVANCED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Advanced Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Advanced Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
		</object>
		
	<!-- Heavy Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_FIGHTERS_HEAVY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
		</object>		

	<!-- Jet Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_FIGHTERS_JET"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Jet Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Jet Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Fighters"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Early Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_EARLY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- <object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object> -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Early Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- <object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object> -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Early Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Light Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_LIGHT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Light Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Light Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Medium Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_MEDIUM"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Medium Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Medium Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Heavy Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_HEAVY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Advanced Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_STRATEGIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Strategic Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Strategic Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Atomic Bombers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_BOMBERS_ATOMIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Strategic Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Strategic Bombers"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Heavy Bombers"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Basic Carrier Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_CARRIER_FIGHTERS_BASIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Basic Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Basic Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Improved Carrier Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_CARRIER_FIGHTERS_IMPROVED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Advanced Carrier Fighters -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_AIR_CARRIER_FIGHTERS_ADVANCED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Advanced Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Advanced Carrier Fighters"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_AIR"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasAir"/>
						<property name="strKeyValue" value="Improved Carrier Fighters"/>
					</object>
				</object>
			</object>
		</object>
	</object>
</objects>
