<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MECountry" name="">
		<property name="strName" value="Brazil"/>
		<property name="strGovType" value="Authoritarian"/>
		<property name="sidName" value="SID.Game.Country.Name.Brazil"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.Brazil"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.Brazil"/>
		<property name="sidPeople" value="SID.Game.Country.People.Brazil"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.Brazil"/>
		<property name="strHomelands" value="Brazil"/>
<!--			
		<property name="bIsScored" value="true"/>
		<property name="eCountryType" value="COUNTRYTYPE_PLAYABLE"/>
		<property name="bCanPlay" value="true"/>
		<property name="bNonPlayable" value="false"/>
-->		
		<property name="eCountryType" value="COUNTRYTYPE_FEATURED"/>
		<property name="bNonPlayable" value="true"/>	
		
		<property name="strFlagName" value="Brazil"/>
		<property name="strCapital" value="Rio de Janeiro"/>
		<property name="strOriginalCapital" value="Rio de Janeiro"/>
		<object type="Region" name="objGOs">
			<property name="strName" value="Amazonas"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strController" value="Brazil"/>
			<property name="sidName" value="SID.Game.Region.Name.Amazonas"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="4987217"/>
			<property name="strCulture" value="Brazilian"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Manaus"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-60.0099983215, -3.11999988556, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Manaus"/>
				<property name="nPopulation" value="85566"/>
				<property name="strPortForRegion" value="Amazon Mouth"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Centro Oeste"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strController" value="Brazil"/>
			<property name="sidName" value="SID.Game.Region.Name.CentroOeste"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="5402819"/>
			<property name="strCulture" value="Brazilian"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Pantanal Metals"/>
				<property name="vecPosition" value="[-55.0981063843, -20.9441680908, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>			
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Nordeste"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strController" value="Brazil"/>
			<property name="sidName" value="SID.Game.Region.Name.Nordeste"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="10390036"/>
			<property name="strCulture" value="Brazilian"/>
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Salvador"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-38.5099983215, -13, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Salvador"/>
				<property name="nPopulation" value="329823"/>
				<property name="strPortForRegion" value="Pernambuco Coast"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Petrolina Oil"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-36.4234580994, -7.32523345947, 0]"/>
				<property name="strResource" value="Oil"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>			
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Sudeste"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strController" value="Brazil"/>
			<property name="sidName" value="SID.Game.Region.Name.Sudeste"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="12468044"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Brazilian"/>
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Sao Paulo"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-46.6199989319, -23.5799999237, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.SaoPaulo"/>
				<property name="nPopulation" value="879788"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="9"/>
				</object>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Rio de Janeiro"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-43.2799987793, -22.8799991608, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.RioDeJaneiro"/>
				<property name="nPopulation" value="1468621"/>
				<property name="strPortForRegion" value="Brazilian Coast"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="13"/>
					<property name="nTechLevel" value="2"/>
				</object>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Belo Horizonte"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-43.6663894653, -20.1324176788, 9.53674316406e-007]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.BeloHorizonte"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Vale do Aco Foundry"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-43.3272476196, -20.6322231293, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="4"/>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Sul"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strController" value="Brazil"/>
			<property name="sidName" value="SID.Game.Region.Name.Sul"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="8312029"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Brazilian"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Brazil Mines"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-52.3025970459, -30.4374504089, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="2"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Curitiba"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-49.2799987793, -25.4300003052, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Curitiba"/>
				<property name="nPopulation" value="100135"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="1"/>
				</object>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Porto Alegre"/>
				<property name="strOwner" value="Brazil"/>
				<property name="strController" value="Brazil"/>
				<property name="vecPosition" value="[-51.2808647156, -29.9664211273, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.PortoAlegre"/>
				<property name="strPortForRegion" value="Rio de La Plata"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="Brazil"/>
			<property name="vecPosition" value="[-54.7716293335, -28.6643104553, 0]"/>
			<property name="strRegion" value="Sul"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="4"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
				<property name="nNumber" value="2"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="FieldArtillery"/>
				<property name="nNumber" value="1"/>
			</object>
		</object>
		<object type="Fleet" name="objGOs">
			<property name="strName" value="1st Fleet"/>
			<property name="strOwner" value="Brazil"/>
			<property name="strRegion" value="Amazon Mouth"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarBattleship"/>
				<property name="nNumber" value="2"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="EarlyCruiser"/>
				<property name="nNumber" value="2"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Corvette"/>
				<property name="nNumber" value="2"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="EarlySubmarine"/>
				<property name="nNumber" value="1"/>
			</object>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Food"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Food"/>
			<property name="nAmount" value="200"/>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Coal"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Coal"/>
			<property name="nAmount" value="100"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Uruguay"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="70"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Venezuela"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="70"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Peru"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="70"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="United States"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="60"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Chile"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="60"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Argentina"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="60"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Bolivia"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_INVASION"/>
			<property name="nWarSensitivity" value="60"/>
			<property name="nEmbargoSensitivity" value="90"/>
		</object>
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Brazilian"/>
			</object>
		</object>
	</object>
</objects>
