<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MESharedData" name="">
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisGermanDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="ROTR_AustrianCrisisGermanDecision"/>
			<property name="otPlayEventType" value="PlayEventNewScriptedEvent"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent"/>
			<object type="TriggerEvalRandomChance" name="objEvalRule">
				<property name="nPercentChance" value="40"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Scripted Event is ROTR_AustrianCrisis"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent.strTypeLabel == 'ROTR_AustrianCrisis'"/>
					</object>
				</object>
			</object>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisAustriaDecision_DeferToAustria_PlayEvent"/>
			<property name="strTypeToTrigger" value="ROTR_AustrianCrisisAustriaDecision_DeferToAustria"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Austria"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany DeferToAustria in ROTR_AustrianCrisisGermanDecision"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'ROTR_AustrianCrisisGermanDecision'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Germany'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'DeferToAustria'"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisAustriaDecision_AnnexAustria_PlayEvent"/>
			<property name="strTypeToTrigger" value="ROTR_AustrianCrisisAustriaDecision_AnnexAustria"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Austria"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany AnnexAustria in ROTR_AustrianCrisisGermanDecision"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'ROTR_AustrianCrisisGermanDecision'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Germany'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'AnnexAustria'"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_MunichConferenceDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="TPOA_MunichConferenceDecision"/>
			<property name="otPlayEventType" value="PlayEventNewScriptedEvent"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Scripted Event is TPOA_MunichConference"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent.strTypeLabel == 'TPOA_MunichConference'"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_GermanyDemandSudetenlandDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="TPOA_GermanyDemandSudetenlandDecision"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="United Kingdom"/>
				<property name="strName" value="France"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany DemandTerritory in TPOA_MunichConferenceDecision"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'TPOA_MunichConferenceDecision'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Germany'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'DemandTerritory'"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player Not At War"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryPlayer"/>
					<property name="strCountry" inheritFrom="{Object:Single:Player}scratch.objPlayer.objCountry.strName"/>
				</object>
				<object type="AccessorGetAllCountryWars" name="objAccessors">
					<property name="pathOutput" value="{Object:Variable:War}scratch.objPlayerWars"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryPlayer.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objPlayerWars) LTE 0"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_MunichBetrayalDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="TPOA_MunichBetrayalDecision"/>
			<property name="otPlayEventType" value="PlayEventNewScriptedEvent"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Czechoslovakia"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Scripted Event is TPOA_MunichBetrayal"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent.strTypeLabel == 'TPOA_MunichBetrayal'"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_GermanAmbitionDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="TPOA_GermanAmbitionDecision"/>
			<property name="otPlayEventType" value="PlayEventNewScriptedEvent"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent"/>
			<object type="TriggerEvalUntilAnsweredPlayerDecision" name="objEvalRule">
				<property name="strDecisionType" value="TPOA_GermanAmbitionDecision"/>
				<property name="strChoiceLabel" value="DeclareWar"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Scripted Event is TPOA_GermanAmbition"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent.strTypeLabel == 'TPOA_GermanAmbition'"/>
					</object>
				</object>
			</object>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_HungaryAmbitionDecision_PlayEvent"/>
			<property name="strTypeToTrigger" value="TPOA_HungaryAmbitionDecision"/>
			<property name="otPlayEventType" value="PlayEventNewScriptedEvent"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Hungary"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Scripted Event is TPOA_HungaryAmbition"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventNewScriptedEvent}scratch.objScriptEvent.strTypeLabel == 'TPOA_HungaryAmbition'"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionTrigPlayEvent" name="objPlayerDecisionTriggers">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_AnotherWorldWarByGermanyDecision_PlayEvent_WarDeclareCountryToCountry"/>
			<property name="strTypeToTrigger" value="TPOA_AnotherWorldWarByGermanyDecision"/>
			<property name="otPlayEventType" value="PlayEventWarDeclareAllianceToCountry"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventWarDeclareAllianceToCountry}scratch.objWarEvent"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="France"/>
				<property name="strName" value="United Kingdom"/>
				<property name="strName" value="USSR"/>
				<property name="strName" value="Italy"/>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany Declare War on Czechoslovakia"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="AccessorGetAllianceCurrentCountries" name="objAccessors">
					<property name="pathOutput" value="{Object:Variable:Country}scratch.objAllianceDeclaringCountries"/>
					<property name="nAllianceID" inheritFrom="{Object:Single:PlayEventWarDeclareAllianceToCountry}scratch.objWarEvent.nAllianceIDDeclaring"/>
				</object>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
					<property name="strCountry" value="Czechoslovakia"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="contains({Object:Variable:Country}scratch.objAllianceDeclaringCountries, {Object:Single:Country}scratch.objCountryGermany)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID == {Object:Single:PlayEventWarDeclareAllianceToCountry}scratch.objWarEvent.nCountryIDTargetted"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisGermanDecision"/>
			<property name="strDefaultChoice" value="AnnexAustria"/>
			<property name="nDefaultChoicePercent" value="90"/>
			<property name="strDefaultChoicePlayer" value="DeferToAustria"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryGermany)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryGermany.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryAustria)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryAustria.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Not at War"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="AccessorGetAllCountryWars" name="objAccessors">
					<property name="pathOutput" value="{Object:Variable:War}scratch.objAustriaWars"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryAustria.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objAustriaWars) LTE 0"/>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="AnnexAustria"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.AnnexAustria.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.AnnexAustria.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeferToAustria"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.DeferToAustria.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.DeferToAustria.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisGermanDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisAustriaDecision_DeferToAustria"/>
			<property name="strDefaultChoice" value="Reject"/>
			<property name="nDefaultChoicePercent" value="50"/>
			<property name="strDefaultChoicePlayer" value="Reject"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryGermany)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryGermany.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryAustria)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryAustria.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Not at War"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="AccessorGetAllCountryWars" name="objAccessors">
					<property name="pathOutput" value="{Object:Variable:War}scratch.objAustriaWars"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryAustria.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objAustriaWars) LTE 0"/>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="Accept"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.Accept.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.Accept.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Annex Austria"/>
					<object type="ActCountrySurrender" name="objActions">
						<property name="strLosingCountryName" value="Austria"/>
						<property name="strWinningCountryName" value="Germany"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="Reject"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.Reject.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.Reject.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_DeferToAustria.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="ROTR_AustrianCrisisAustriaDecision_AnnexAustria"/>
			<property name="strDefaultChoice" value="Accept"/>
			<property name="nDefaultChoicePercent" value="90"/>
			<property name="strDefaultChoicePlayer" value="Reject"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Germany Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryGermany)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryGermany.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Exists"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryAustria)"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{Object:Single:Country}scratch.objCountryAustria.bSurrendered"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Not at War"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
					<property name="strCountry" value="Austria"/>
				</object>
				<object type="AccessorGetAllCountryWars" name="objAccessors">
					<property name="pathOutput" value="{Object:Variable:War}scratch.objAustriaWars"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryAustria.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objAustriaWars) LTE 0"/>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="Accept"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.Accept.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.Accept.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Annex Austria"/>
					<object type="ActCountrySurrender" name="objActions">
						<property name="strLosingCountryName" value="Austria"/>
						<property name="strWinningCountryName" value="Germany"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Harm German French Relations"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Countries"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryFrance"/>
							<property name="strCountry" value="France"/>
						</object>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryFrance.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryFrance.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Harm German UK Relations"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Countries"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryUnitedKingdom"/>
							<property name="strCountry" value="United Kingdom"/>
						</object>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryUnitedKingdom.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryUnitedKingdom.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Harm German Czech Relations"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Countries"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
							<property name="strCountry" value="Czechoslovakia"/>
						</object>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
					<object type="ActIncDipRelations" name="objActions">
						<property name="nSourceCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
						<property name="nTargetCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nAmount" value="-100"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="Reject"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.Reject.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.Reject.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Germany Declares War on Austria"/>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" value="Germany"/>
						<property name="strToCountry" value="Austria"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.AustrianCrisisAustriaDecision_AnnexAustria.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_MunichConferenceDecision"/>
			<property name="strDefaultChoice" value="DemandTerritory"/>
			<property name="nDefaultChoicePercent" value="100"/>
			<property name="strDefaultChoicePlayer" value="DemandTerritory"/>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DemandTerritory"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DemandTerritory.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DemandTerritory.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DemandTerritory.strEffect)"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DeclareWar.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DeclareWar.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DeclareWar.strEffect)"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Czechoslovakia"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Czechoslovakia"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
							<property name="strCountry" value="Czechoslovakia"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichConferenceDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_GermanyDemandSudetenlandDecision"/>
			<property name="strDefaultChoice" value="GiveIn"/>
			<property name="strDefaultChoicePlayer" value="GiveIn"/>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="GiveIn"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.GiveIn.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.GiveIn.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.GiveIn.strEffect)"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.DeclareWar.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.DeclareWar.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.DeclareWar.strEffect)"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Germany"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Germany"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanyDemandSudetenlandDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_MunichBetrayalDecision"/>
			<property name="strDefaultChoice" value="GiveIn"/>
			<property name="strDefaultChoicePlayer" value="GiveIn"/>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="GiveIn"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichBetrayalDecision.GiveIn.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Transfer Sudetenland Ownership to Germany"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Sudetenland"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetRegion" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSudetenland"/>
							<property name="strName" value="Sudetenland"/>
						</object>
					</object>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Germany"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
					</object>
					<object type="ActTransferRegionOwnership" name="objActions">
						<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionSudetenland.nRegionID"/>
						<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichBetrayalDecision.DeclareWar.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Germany"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Germany"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichBetrayalDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_GermanAmbitionDecision"/>
			<property name="strDefaultChoice" value="DeclareWar"/>
			<property name="nDefaultChoicePercent" value="100"/>
			<property name="strDefaultChoicePlayer" value="DeclareWar"/>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DoNothing"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanAmbitionDecision.DoNothing.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanAmbitionDecision.DoNothing.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanAmbitionDecision.DoNothing.strEffect)"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" value="Declare War"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" value="Go to war against Czechoslovakia."/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" value="Now is the time to attack.  France and Britain did not stop you from acquiring the Sudetenland; you doubt they will stop you from conquering Czechoslovakia."/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Czechoslovakia"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Czechoslovakia"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
							<property name="strCountry" value="Czechoslovakia"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanAmbitionDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.GermanAmbitionDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_HungaryAmbitionDecision"/>
			<property name="strDefaultChoice" value="DeclareWar"/>
			<property name="nDefaultChoicePercent" value="70"/>
			<property name="strDefaultChoicePlayer" value="DeclareWar"/>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DoNothing"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.HungaryAmbitionDecision.DoNothing.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.HungaryAmbitionDecision.DeclareWar.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Czechoslovakia"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Czechoslovakia"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
							<property name="strCountry" value="Czechoslovakia"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.HungaryAmbitionDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.HungaryAmbitionDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="PlayerDecisionDef" name="objPlayerDecisionDefs">
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<property name="strTypeLabel" value="TPOA_AnotherWorldWarByGermanyDecision"/>
			<property name="strDefaultChoice" value="DoNothing"/>
			<property name="strDefaultChoicePlayer" value="DoNothing"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player Not At War with Germany"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryPlayer"/>
					<property name="strCountry" inheritFrom="{Object:Single:Player}scratch.objPlayer.objCountry.strName"/>
				</object>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="AccessorIsAtWar" name="objAccessors">
					<property name="pathOutput" value="{bool:Single}scratch.bPlayerGermanyWar"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryPlayer.nCountryID"/>
					<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{bool:Single}scratch.bPlayerGermanyWar"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player Not Allied with Germany"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryPlayer"/>
					<property name="strCountry" inheritFrom="{Object:Single:Player}scratch.objPlayer.objCountry.strName"/>
				</object>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
					<property name="strCountry" value="Germany"/>
				</object>
				<object type="AccessorIsAllied" name="objAccessors">
					<property name="pathOutput" value="{bool:Single}scratch.bPlayerGermanyAllied"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryPlayer.nCountryID"/>
					<property name="nAllyID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{bool:Single}scratch.bPlayerGermanyAllied"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player Not At War with Czechoslovakia"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryPlayer"/>
					<property name="strCountry" inheritFrom="{Object:Single:Player}scratch.objPlayer.objCountry.strName"/>
				</object>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
					<property name="strCountry" value="Czechoslovakia"/>
				</object>
				<object type="AccessorIsAtWar" name="objAccessors">
					<property name="pathOutput" value="{bool:Single}scratch.bPlayerCzechoslovakiaWar"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryPlayer.nCountryID"/>
					<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{bool:Single}scratch.bPlayerCzechoslovakiaWar"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player Not Allied with Czechoslovakia"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryPlayer"/>
					<property name="strCountry" inheritFrom="{Object:Single:Player}scratch.objPlayer.objCountry.strName"/>
				</object>
				<object type="AccessorGetCountry" name="objAccessors">
					<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
					<property name="strCountry" value="Czechoslovakia"/>
				</object>
				<object type="AccessorIsAllied" name="objAccessors">
					<property name="pathOutput" value="{bool:Single}scratch.bPlayerCzechoslovakiaAllied"/>
					<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryPlayer.nCountryID"/>
					<property name="nAllyID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="!{bool:Single}scratch.bPlayerCzechoslovakiaAllied"/>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DoNothing"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DoNothing.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DoNothing.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DoNothing.strEffect)"/>
					</object>
				</object>
			</object>
			<object type="PlayerDecisionChoiceDefCustom" name="objChoiceDefs">
				<property name="strLabel" value="DeclareWar"/>
				<object type="ArgumentList" name="objArgLists">
					<property name="strName" value="Display Data"/>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strTitle"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DeclareWar.strTitle)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strDesc"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DeclareWar.strDesc)"/>
					</object>
					<object type="ArgumentElementString" name="objArgElements">
						<property name="strName" value="strEffect"/>
						<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DeclareWar.strEffect)"/>
					</object>
				</object>
				<object type="CustomEffectDefActions" name="objChoiceEffects">
					<property name="strLabel" value="Player Declare War on Germany"/>
					<object type="AccessorRuleSet" name="objConditions">
						<property name="strDebugLabel" value="Setup Germany"/>
						<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
						<object type="AccessorGetCountry" name="objAccessors">
							<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
							<property name="strCountry" value="Germany"/>
						</object>
					</object>
					<object type="ActProposeDeclareWar" name="objActions">
						<property name="strPlayer" inheritFrom="{Object:Single:Player}scratch.objPlayer.strName"/>
						<property name="strToCountry" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.strName"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DisplayData.strTitle)"/>
				</object>
				<object type="ArgumentElementString" name="objArgElements">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.AnotherWorldWarByGermanyDecision.DisplayData.strDesc)"/>
				</object>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="ROTR_AustrianCrisis"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
			<object type="TriggerEvalUntilAnsweredPlayerDecision" name="objTriggerEval">
				<property name="strDecisionType" value="ROTR_AustrianCrisisGermanDecision"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Exists"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryGermany)"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{Object:Single:Country}scratch.objCountryGermany.bSurrendered"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany has Score Rank 5 or Better"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountryRank" name="objAccessors">
						<property name="pathOutput" value="{int:Single}scratch.nGermanCountryRank"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{int:Single}scratch.nGermanCountryRank LTE 5"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Date is later than March 01, 1938"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCurrentDate" name="objAccessors">
						<property name="pathOutput" value="{Date:Single}scratch.dateGameDate"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Date:Single}scratch.dateGameDate GTE 03/01/1938"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Austria Exists"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
						<property name="strCountry" value="Austria"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryAustria)"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{Object:Single:Country}scratch.objCountryAustria.bSurrendered"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Austria Not at War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryAustria"/>
						<property name="strCountry" value="Austria"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objAustriaWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryAustria.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objAustriaWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Austria has a lower score than Germany"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountryRank" name="objAccessors">
						<property name="pathOutput" value="{int:Single}scratch.nAustrianCountryRank"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryAustria.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{int:Single}scratch.nAustrianCountryRank GT {int:Single}scratch.nGermanCountryRank"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="TPOA_MunichConference"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
			<object type="TriggerEvalUntilTurn" name="objTriggerEval">
				<property name="nTurn" value="733"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Turn is 733"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCurrentTurn" name="objAccessors">
						<property name="pathOutput" value="{int:Single}scratch.nGameTurn"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{int:Single}scratch.nGameTurn == 732"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objGermanWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objGermanWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Czechoslovakia Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objCzechWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objCzechWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="United Kingdom Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryUnitedKingdom"/>
						<property name="strCountry" value="United Kingdom"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objBritishWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryUnitedKingdom.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objBritishWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="France Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryFrance"/>
						<property name="strCountry" value="France"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objFrenchWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryFrance.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objFrenchWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Czechoslovakia owns and controls Sudetenland"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSudetenland"/>
						<property name="strName" value="Sudetenland"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nOwnerID == {Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nControllerID == {Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="TPOA_MunichBetrayal"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Czechoslovakia"/>
			</object>
			<object type="TriggerEvalUntilAnsweredPlayerDecision" name="objTriggerEval">
				<property name="strDecisionType" value="TPOA_MunichBetrayalDecision"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="France Answered Player Decision TPOA_GermanyDemandSudetenlandDecision with GiveIn"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorHasPlayerDecisionBeenMade" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bFrancePlayerDecisionMade"/>
						<object type="PlayerDecisionRef" name="objRef">
							<property name="strTypeLabel" value="TPOA_GermanyDemandSudetenlandDecision"/>
							<property name="strPlayer" value="France"/>
							<property name="strChoiceSelected" value="GiveIn"/>
						</object>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{bool:Single}scratch.bFrancePlayerDecisionMade"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="United Kingdom Answered Player Decision TPOA_GermanyDemandSudetenlandDecision with GiveIn"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorHasPlayerDecisionBeenMade" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bUnitedKingdomPlayerDecisionMade"/>
						<object type="PlayerDecisionRef" name="objRef">
							<property name="strTypeLabel" value="TPOA_GermanyDemandSudetenlandDecision"/>
							<property name="strPlayer" value="United Kingdom"/>
							<property name="strChoiceSelected" value="GiveIn"/>
						</object>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{bool:Single}scratch.bUnitedKingdomPlayerDecisionMade"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Not At War With Czechoslovakia"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="AccessorIsAtWar" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bGermanyCzechoslovakiaWar"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{bool:Single}scratch.bGermanyCzechoslovakiaWar"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Not At War With France"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryFrance"/>
						<property name="strCountry" value="France"/>
					</object>
					<object type="AccessorIsAtWar" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bGermanyFranceWar"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryFrance.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{bool:Single}scratch.bGermanyFranceWar"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Not At War With United Kingdom"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryUnitedKingdom"/>
						<property name="strCountry" value="United Kingdom"/>
					</object>
					<object type="AccessorIsAtWar" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bGermanyUnitedKingdomWar"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
						<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryUnitedKingdom.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{bool:Single}scratch.bGermanyUnitedKingdomWar"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Czechoslovakia owns and controls Sudetenland"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSudetenland"/>
						<property name="strName" value="Sudetenland"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nOwnerID == {Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nControllerID == {Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="TPOA_GermanAmbition"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Germany"/>
			</object>
			<object type="TriggerEvalRandomChance" name="objTriggerEval">
				<property name="nPercentChance" value="50"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Czechoslovakia Exists"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryCzechoslovakia)"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{Object:Single:Country}scratch.objCountryCzechoslovakia.bSurrendered"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Czechoslovakia Answered Player Decision TPOA_MunichBetrayalDecision with GiveIn"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorHasPlayerDecisionBeenMade" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bCzechoslovakiaPlayerDecisionMade"/>
						<object type="PlayerDecisionRef" name="objRef">
							<property name="strTypeLabel" value="TPOA_MunichBetrayalDecision"/>
							<property name="strPlayer" value="Czechoslovakia"/>
							<property name="strChoiceSelected" value="GiveIn"/>
						</object>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{bool:Single}scratch.bCzechoslovakiaPlayerDecisionMade"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objGermanWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objGermanWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany owns and controls Sudetenland"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSudetenland"/>
						<property name="strName" value="Sudetenland"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nOwnerID == {Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSudetenland.nControllerID == {Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="TPOA_HungaryAmbition"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Hungary"/>
			</object>
			<object type="TriggerEvalRandomChance" name="objTriggerEval">
				<property name="nPercentChance" value="100"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Hungary Not At War"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryHungary"/>
						<property name="strCountry" value="Hungary"/>
					</object>
					<object type="AccessorGetAllCountryWars" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:War}scratch.objHungarianWars"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryHungary.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:War}scratch.objHungarianWars) LTE 0"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Hungary Has 0 or Less Allies"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryHungary"/>
						<property name="strCountry" value="Hungary"/>
					</object>
					<object type="AccessorGetCountryAllianceGroup" name="objAccessors">
						<property name="pathOutput" value="{Object:Variable:Country}scratch.objHungarianAllies"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryHungary.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="sizeOf({Object:Variable:Country}scratch.objHungarianAllies) LTE 1"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Germany War with Czechoslovakia"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryCzechoslovakia"/>
						<property name="strCountry" value="Czechoslovakia"/>
					</object>
					<object type="AccessorIsAtWar" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bGermanyCzechoslovakiaWar"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryCzechoslovakia.nCountryID"/>
						<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{bool:Single}scratch.bGermanyCzechoslovakiaWar"/>
					</object>
				</object>
			</object>
			<object type="ArgumentList" name="objArgLists">
				<property name="strName" value="Display Data"/>
			</object>
		</object>
		<object type="ScriptedEventDef" name="objScriptedEventDefs">
			<property name="strTypeLabel" value="SpainRevolution"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="PlayerGenNames" name="objPlayerGen">
				<property name="strName" value="Republican Spain"/>
			</object>
			<object type="TriggerEvalUntilTurn" name="objTriggerEval">
				<property name="nTurn" value="640"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Date is later than July 01, 1936"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCurrentDate" name="objAccessors">
						<property name="pathOutput" value="{Date:Single}scratch.dateGameDate"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Date:Single}scratch.dateGameDate GTE 07/01/1936 AND {Date:Single}scratch.dateGameDate LT 08/01/1936"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Republican Spain Exists"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryRepublicanSpain)"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{Object:Single:Country}scratch.objCountryRepublicanSpain.bSurrendered"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Nationalist Spain is Surrendered"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="exists({Object:Single:Country}scratch.objCountryNationalistSpain)"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Country}scratch.objCountryNationalistSpain.bSurrendered"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Republican Spain Not At War with Germany"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryGermany"/>
						<property name="strCountry" value="Germany"/>
					</object>
					<object type="AccessorIsAtWar" name="objAccessors">
						<property name="pathOutput" value="{bool:Single}scratch.bCountryGermanyWar"/>
						<property name="nCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryRepublicanSpain.nCountryID"/>
						<property name="nEnemyCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryGermany.nCountryID"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="!{bool:Single}scratch.bCountryGermanyWar"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Republican Spain Owns Galicia"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionAndalusia"/>
						<property name="strName" value="Andalusia"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionAndalusia.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Setup Civil War"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Galicia"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionGalicia"/>
						<property name="strName" value="Galicia"/>
					</object>
				</object>
				<object type="ActEstablishCountry" name="objActions">
					<property name="strCountry" value="Nationalist Spain"/>
					<property name="strRegion" value="Galicia"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Galicia"/>
					<property name="strUnitName" value="Galicia Resistance"/>
					<property name="nNumUnits" value="15"/>
				</object>
				<object type="ActProposeDeclareWar" name="objActions">
					<property name="strPlayer" value="Nationalist Spain"/>
					<property name="strToCountry" value="Republican Spain"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Andalusia, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Andalusia"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionAndalusia"/>
						<property name="strName" value="Andalusia"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionAndalusia.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionAndalusia.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Andalusia"/>
					<property name="strUnitName" value="Andalusia Resistance"/>
					<property name="nNumUnits" value="15"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Leon, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Leon"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionLeon"/>
						<property name="strName" value="Leon"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionLeon.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionLeon.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Leon"/>
					<property name="strUnitName" value="Leon Resistance"/>
					<property name="nNumUnits" value="15"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Aragon, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Aragon"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionAragon"/>
						<property name="strName" value="Aragon"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionAragon.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionAragon.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Aragon"/>
					<property name="strUnitName" value="Aragon Resistance"/>
					<property name="nNumUnits" value="15"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Balearic Islands, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Balearic Islands"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionBalearicIslands"/>
						<property name="strName" value="Balearic Islands"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionBalearicIslands.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionBalearicIslands.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Balearic Islands"/>
					<property name="strUnitName" value="Balearic Islands Resistance"/>
					<property name="nNumUnits" value="5"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Navarre, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Navarre"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionNavarre"/>
						<property name="strName" value="Navarre"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionNavarre.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionNavarre.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Navarre"/>
					<property name="strUnitName" value="Navarre Resistance"/>
					<property name="nNumUnits" value="15"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Spanish Guinea, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Spanish Guinea"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSpanishGuinea"/>
						<property name="strName" value="Spanish Guinea"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSpanishGuinea.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionSpanishGuinea.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Spanish Guinea"/>
					<property name="strUnitName" value="Spanish Guinea Resistance"/>
					<property name="nNumUnits" value="5"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Rio del Oro, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Rio del Oro"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionRiodelOro"/>
						<property name="strName" value="Rio del Oro"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionRiodelOro.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionRiodelOro.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Rio del Oro"/>
					<property name="strUnitName" value="Rio del Oro Resistance"/>
					<property name="nNumUnits" value="5"/>
				</object>
			</object>
			<object type="CustomEffectDefActions" name="objEffects">
				<property name="strLabel" value="Run effects for Spanish Morocco, if owned by Republican Spain"/>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Republican and Nationalist Spain"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryRepublicanSpain"/>
						<property name="strCountry" value="Republican Spain"/>
					</object>
					<object type="AccessorGetCountry" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Country}scratch.objCountryNationalistSpain"/>
						<property name="strCountry" value="Nationalist Spain"/>
					</object>
				</object>
				<object type="AccessorRuleSet" name="objConditions">
					<property name="strDebugLabel" value="Setup Spanish Morocco"/>
					<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
					<object type="AccessorGetRegion" name="objAccessors">
						<property name="pathOutput" value="{Object:Single:Region}scratch.objRegionSpanishMorocco"/>
						<property name="strName" value="Spanish Morocco"/>
					</object>
					<object type="RuleDefExpression" name="objRules">
						<property name="expRession" value="{Object:Single:Region}scratch.objRegionSpanishMorocco.strOwner == {Object:Single:Country}scratch.objCountryRepublicanSpain.strName"/>
					</object>
				</object>
				<object type="ActTransferRegionOwnership" name="objActions">
					<property name="nRegionID" inheritFrom="{Object:Single:Region}scratch.objRegionSpanishMorocco.nRegionID"/>
					<property name="nNewCountryID" inheritFrom="{Object:Single:Country}scratch.objCountryNationalistSpain.nCountryID"/>
				</object>
				<object type="ActDevCreateUnits" name="objActions">
					<property name="strCountryName" value="Nationalist Spain"/>
					<property name="strUnitTemplate" value="SmallArmsInfantry"/>
					<property name="strRegionName" value="Spanish Morocco"/>
					<property name="strUnitName" value="Spanish Morocco Resistance"/>
					<property name="nNumUnits" value="5"/>
				</object>
			</object>
		</object>
		<object type="FeedbackTemplateParamBlock" name="objFeedbackTemplates">
			<property name="strType" value="Austria_Rejects_Germany"/>
			<property name="strTemplateSet" value="PopOut"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player is Germany"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:Player}scratch.objPlayer.objCountry.strName == 'Germany'"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Reject in ROTR_AustrianCrisisAustriaDecision_DeferToAustria"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'ROTR_AustrianCrisisAustriaDecision_DeferToAustria'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Austria'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'Reject'"/>
				</object>
			</object>
			<object type="ParameterBlock" name="objInstanceParams">
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.Austria_Rejects_Germany.strTitle)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.Austria_Rejects_Germany.strDesc)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strIcon"/>
					<property name="strValue" value="notification-end-turn-scroll.tga"/>
				</object>
			</object>
		</object>
		<object type="FeedbackTemplateParamBlock" name="objFeedbackTemplates">
			<property name="strType" value="Austria_Resists_Annex"/>
			<property name="strTemplateSet" value="PopOut"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Player is Germany"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:Player}scratch.objPlayer.objCountry.strName == 'Germany'"/>
				</object>
			</object>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Austria Reject in ROTR_AustrianCrisisAustriaDecision_AnnexAustria"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'ROTR_AustrianCrisisAustriaDecision_AnnexAustria'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Austria'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'Reject'"/>
				</object>
			</object>
			<object type="ParameterBlock" name="objInstanceParams">
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.Austria_Resists_Annex.strTitle)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.ROTR.Austria_Resists_Annex.strDesc)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strIcon"/>
					<property name="strValue" value="notification-end-turn-scroll.tga"/>
				</object>
			</object>
		</object>
		<object type="FeedbackTemplateParamBlock" name="objFeedbackTemplates">
			<property name="strType" value="TPOA_MunichAgreement"/>
			<property name="strTemplateSet" value="PopOut"/>
			<property name="otPlayEventType" value="PlayEventPlayerDecisionAnswered"/>
			<property name="pathPlayEvent" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent"/>
			<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
			<object type="AccessorRuleSet" name="objConditions">
				<property name="strDebugLabel" value="Czechoslovakia GiveIn in TPOA_MunichBetrayalDecision"/>
				<property name="pathPlayer" value="{Object:Single:Player}scratch.objPlayer"/>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strTypeLabel == 'TPOA_MunichBetrayalDecision'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strPlayer == 'Czechoslovakia'"/>
				</object>
				<object type="RuleDefExpression" name="objRules">
					<property name="expRession" value="{Object:Single:PlayEventPlayerDecisionAnswered}scratch.objDecisionEvent.strChoiceSelected == 'GiveIn'"/>
				</object>
			</object>
			<object type="ParameterBlock" name="objInstanceParams">
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strTitle"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichAgreement.strTitle)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strDesc"/>
					<property name="strValue" computeFrom="getString(SID.SharedData.POA.MunichAgreement.strDesc)"/>
				</object>
				<object type="StringParameter" name="objStrings">
					<property name="strName" value="strIcon"/>
					<property name="strValue" value="notification-end-turn-scroll.tga"/>
				</object>
			</object>
		</object>
	</object>
</objects>
