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<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MECountry" name="">
		<property name="strName" value="Zhili"/>
		<property name="strGovType" value="Authoritarian"/>
		<property name="sidName" value="SID.Game.Country.Name.Zhili"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.Zhili"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.Zhili"/>
		<property name="sidPeople" value="SID.Game.Country.People.Zhili"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.Zhili"/>
		<property name="strHomelands" value="Zhili"/>
		<property name="bNonPlayable" value="true"/>
		<property name="strFlagName" value="Zhili"/>
		<property name="strCapital" value="Nanking"/>
		<property name="strOriginalCapital" value="Nanking"/>
		<object type="Region" name="objGOs">
			<property name="strName" value="Jiangxi"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.Jiangxi"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="15820403"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Jiangxi Mines"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[116.412902832, 27.5168380737, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="4"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Nanchang"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[115.919998169, 28.7000007629, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Nanchang"/>
				<property name="nPopulation" value="134000"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="4"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Fujian"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.Fujian"/>
			<property name="strTerrain" value="Forest"/>
			<property name="nPopulation" value="11755625"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Foochow"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[119.279998779, 26.1499996185, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Foochow"/>
				<property name="nPopulation" value="322725"/>
				<property name="strPortForRegion" value="Taiwan Strait"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Zhejiang"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.Zhejiang"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="21230749"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Zhejiang Foundry"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[121.020095825, 29.759147644, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Wenchow"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[120.669998169, 28.0300006866, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Wenchow"/>
				<property name="nPopulation" value="631276"/>
				<property name="strPortForRegion" value="Taiwan Strait"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="3"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Anhui"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.Anhui"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="23265368"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Anhui Mines"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[116.59538269, 33.1153106689, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="4"/>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Anhui Foundry"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[118.329597473, 30.5962104797, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Shanghai Proper"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.ShanghaiProper"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="3854000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Shanghai"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[121.370002747, 31.1000003815, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Shanghai"/>
				<property name="nPopulation" value="3854000"/>
				<property name="strPortForRegion" value="Hangzhou Bay"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="9"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Jiangsu"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strController" value="Zhili"/>
			<property name="sidName" value="SID.Game.Region.Name.Jiangsu"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="36469321"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Jiangsu Mines"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[120.055931091, 33.6642684937, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Jiangsu Foundry"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[120.452110291, 32.6327056885, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="2"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Nanking"/>
				<property name="strOwner" value="Zhili"/>
				<property name="strController" value="Zhili"/>
				<property name="vecPosition" value="[118.779998779, 32.0499992371, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Nanking"/>
				<property name="nPopulation" value="1019148"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="8"/>
				</object>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="3rd Army"/>
			<property name="strOwner" value="Zhili"/>
			<property name="vecPosition" value="[117.099533081, 32.2969512939, 0]"/>
			<property name="strRegion" value="Fujian"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>			
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="2nd Army"/>
			<property name="strOwner" value="Zhili"/>
			<property name="vecPosition" value="[119.438781738, 34.0703773499, -1.90734863281e-006]"/>
			<property name="strRegion" value="Jiangsu"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="2"/>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="Zhili"/>
			<property name="vecPosition" value="[115.432998657, 27.206577301, 0]"/>
			<property name="strRegion" value="Jiangxi"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="FieldArtillery"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
				<property name="nNumber" value="1"/>
			</object>				
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="4th Army"/>
			<property name="strOwner" value="Zhili"/>
			<property name="strRegion" value="Fujian"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="2"/>
			</object>
		</object>
		<object type="WarList" name="objWarList">
		</object>
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Chinese"/>
			</object>
		</object>
	</object>
</objects>
