<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MECountry" name="">
		<property name="strName" value="Nationalist China"/>
		<property name="strGovType" value="Authoritarian"/>
		<property name="sidName" value="SID.Game.Country.Name.China"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.China"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.China"/>
		<property name="sidPeople" value="SID.Game.Country.People.China"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.China"/>
		<property name="strHomelands" value="Nationalist China"/>
<!--			
		<property name="bIsScored" value="true"/>
		<property name="eCountryType" value="COUNTRYTYPE_PLAYABLE"/>
		<property name="bCanPlay" value="true"/>
		<property name="bNonPlayable" value="false"/>
-->		
		<property name="eCountryType" value="COUNTRYTYPE_FEATURED"/>
		<property name="bNonPlayable" value="true"/>
		
		<property name="strFlagName" value="Nationalist China"/>
		<property name="strCapital" value="Canton"/>
		<property name="strOriginalCapital" value="Nanking"/>
		<object type="Region" name="objGOs">
			<property name="strName" value="Guangdong"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="strController" value="Nationalist China"/>
			<property name="sidName" value="SID.Game.Region.Name.Guangdong"/>
			<property name="strTerrain" value="Forest"/>
			<property name="nPopulation" value="29102000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Canton"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[113.45463562, 23.0960731506, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Canton"/>
				<property name="nPopulation" value="861024"/>
				<property name="strPortForRegion" value="Guangdong Coast"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="10"/>
					<property name="nTechLevel" value="2"/>					
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Hainan"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="strController" value="Nationalist China"/>
			<property name="sidName" value="SID.Game.Region.Name.Hainan"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="2600000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Hainan Foundry"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[110.340011597, 19.6885566711, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="2"/>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Guangxi"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="strController" value="Nationalist China"/>
			<property name="sidName" value="SID.Game.Region.Name.Guangxi"/>
			<property name="strTerrain" value="Forest"/>
			<property name="nPopulation" value="14603000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Chinese"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Guangxi Mines"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[107.35244751, 24.4107990265, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="4"/>
			</object>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Guangxi Foundry"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[110.390556335, 23.8070106506, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="3"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Nanning"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[108.239486694, 22.9360179901, -4.76837158203e-007]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Nanning"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="3"/>
				</object>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Guilin"/>
				<property name="strOwner" value="Nationalist China"/>
				<property name="strController" value="Nationalist China"/>
				<property name="vecPosition" value="[110.467330933, 25.2270965576, 4.76837158203e-007]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Guilin"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[113.026641846, 24.3970527649, 0]"/>
			<property name="strRegion" value="Guangdong"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="FieldArtillery"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
				<property name="nNumber" value="1"/>
			</object>			
		</object>
		<object type="Fleet" name="objGOs">
			<property name="strName" value="1st Fleet"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[113.470710754, 23.098274231, 0]"/>
			<property name="strRegion" value="Guangdong"/>
			<property name="strCity" value="Canton"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="EarlyCruiser"/>
				<property name="nNumber" value="8"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Corvette"/>
				<property name="nNumber" value="3"/>
			</object>
		</object>
		<object type="AirForce" name="objGOs">
			<property name="strName" value="1st Air Force"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[116.09261322, 23.9674682617, -1.90734863281e-006]"/>
			<property name="strRegion" value="Guangdong"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarFighters"/>
				<property name="nNumber" value="1"/>
			</object>
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="3rd Army"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[115.336021423, 24.0492630005, 0]"/>
			<property name="strRegion" value="Guangdong"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Militia"/>
				<property name="nNumber" value="1"/>
			</object>				
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="2nd Army"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[110.612319946, 23.1214408875, -9.53674316406e-007]"/>
			<property name="strRegion" value="Guangxi"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
				<property name="nNumber" value="1"/>
			</object>			
		</object>
		<object type="Army" name="objGOs">
			<property name="strName" value="4th Army"/>
			<property name="strOwner" value="Nationalist China"/>
			<property name="vecPosition" value="[108.884933472, 23.6471138, 0]"/>
			<property name="strRegion" value="Guangxi"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="PreWarInfantry"/>
				<property name="nNumber" value="1"/>
			</object>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Food"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Food"/>
			<property name="nAmount" value="300"/>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Armaments"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Arms"/>
			<property name="nAmount" value="200"/>
		</object>
		<object type="Resource" name="objResources">
			<property name="strName" value="Coal"/>
			<property name="sidDisplayName" value="SID.Game.Resource.Name.Coal"/>
			<property name="nAmount" value="200"/>
		</object>
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Chinese"/>
			</object>
		</object>
	</object>
</objects>
