<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MKDNode" name="objNodes">
		<property name="strKey" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
		<property name="strSubNodeKeyName" value="TemplateAliasSea"/>

	<!-- Early Carrier -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CARRIER_EARLY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Light Carrier -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CARRIER_LIGHT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Light Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Light Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Light Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Light Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Fleet Carrier -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CARRIER_FLEET"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fleet Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fleet Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fleet Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fleet Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Super Carrier -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CARRIER_SUPER"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Super Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Super Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Super Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Super Carrier Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Carrier Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Basic Battleship -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_BATTLESHIP_BASIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Fast Battleship -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_BATTLESHIP_FAST"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fast Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fast Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fast Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Fast Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Super Class Battleship -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_BATTLESHIP_SUPER_CLASS"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Battleship Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Corvette -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_DESTROYER_CORVETTE"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Corvette Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Corvette Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Corvette Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Corvette Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- TorpedoBoat -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_DESTROYER_TORPEDOBOAT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic TorpedoBoat Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic TorpedoBoat Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic TorpedoBoat Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic TorpedoBoat Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
		</object>		

	<!-- Destroyer -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_DESTROYER_NORMAL"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
		</object>		

	<!-- Escort Destroyer -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_DESTROYER_ESCORT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Escort Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Escort Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Escort Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Escort Destroyer Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Destroyer Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Early Cruiser -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CRUISER_EARLY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Battle Cruiser -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CRUISER_BATTLE"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Heavy Cruiser -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CRUISER_HEAVY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Heavy Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Heavy Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Heavy Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Heavy Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Large Cruiser -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_CRUISER_LARGE"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Large Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Large Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Large Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Large Cruiser Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Battle Cruiser Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Early Submarine -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_SUBMARINE_EARLY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Early Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Basic Submarine -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_SUBMARINE_BASIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Advanced Submarine -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_SEA_SUBMARINE_ADVANCED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Advanced Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<property name="strSubNodeKeyName" value="ShipVsWake"/>
				
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="SHIP"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged"/>
					</object>
				</object>
				<object type="MKDNode" name="objNodes">
					<property name="strKey" value="WAKE"/>
					<object type="SpriteRefName" name="objDefault">
						<property name="strSpriteName" value="Generic Basic Submarine Submerged Wake"/>
					</object>
				</object>
			</object>
		</object>
	</object>
</objects>
