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<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MECountry" name="">
		<property name="strName" value="United States"/>
		<property name="strGovType" value="Democratic"/>
		<property name="sidName" value="SID.Game.Country.Name.UnitedStates"/>
		<property name="sidPossessive" value="SID.Game.Country.Possessive.UnitedStates"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.UnitedStates"/>
		<property name="sidPeople" value="SID.Game.Country.People.UnitedStates"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.UnitedStates"/>
		<property name="strHomelands" value="United States"/>
		<property name="bIsScored" value="true"/>
		<property name="eCountryType" value="COUNTRYTYPE_PLAYABLE"/>
		<property name="bCanPlay" value="true"/>
		<property name="bNonPlayable" value="false"/>
		<property name="strFlagName" value="United States early"/>
		<property name="strCapital" value="Washington DC"/>
		<property name="strOriginalCapital" value="Washington DC"/>
		<property name="nTransportCredits" value="10"/>
		<object type="Region" name="objGOs">
			<property name="strName" value="Alaska"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Alaska"/>
			<property name="strTerrain" value="Tundra"/>
			<property name="nPopulation" value="59278"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Aleutian Islands"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.AleutianIslands"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="5000"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Canal Zone"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.CanalZone"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="28707"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Hawaii"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Hawaii"/>
			<property name="strTerrain" value="Mountains"/>
			<property name="nPopulation" value="368336"/>
			<property name="nFortification" value="1"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Honolulu"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-157.850006104, 21.2999992371, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Honolulu"/>
				<property name="nPopulation" value="147450"/>
				<property name="strPortForRegion" value="Kauai Channel"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Midway"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Midway"/>
			<property name="strTerrain" value="Plains"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="City" name="objGOs">
				<property name="strName" value="Midway"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-177.529266357, 28.2353801727, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Midway"/>
				<property name="strPortForRegion" value="Midway Sea"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="1"/>
				</object>
			</object>			
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Near Islands"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.NearIslands"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="1000"/>
			<property name="strCulture" value="American"/>
			<!-- <property name="bColony" value="true"/> -->
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Puerto Rico"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.PuertoRico"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="1723534"/>
			<property name="strCulture" value="Hispanic"/>
			<!-- <property name="bColony" value="true"/> -->
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="San Juan"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-66.1299972534, 18.4799995422, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.SanJuan"/>
				<property name="nPopulation" value="137215"/>
				<property name="strPortForRegion" value="Milwaukee Deep"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="2"/>
				</object>
			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="US Virgin Islands"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.USVirginIslands"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="22012"/>
			<property name="strCulture" value="Caribbean"/>
			<!-- <property name="bColony" value="true"/> -->
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Luzon"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Luzon"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="8665765"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="nFortification" value="1"/>
			<property name="strCulture" value="Filipino"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="Producer" name="objGOs">
				<property name="strName" value="Luzon Foundry"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[120.577056885, 15.7622756958, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
			</object>
			<object type="City" name="objGOs">
				<property name="strName" value="Manila"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[120.970001221, 14.6199998856, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Manila"/>
				<property name="nPopulation" value="355485"/>
				<property name="strPortForRegion" value="South China Sea"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="3"/>
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			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Mindanao"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Mindanao"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="2244421"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="Filipino"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="Producer" name="objGOs">
				<property name="strName" value="Mindanao Foundry"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[124.654006958, 6.78537034988, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Davao"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[125.599998474, 7.07999992371, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Davao"/>
				<property name="strPortForRegion" value="Philippine Trench"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="1"/>
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		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Southern Tagalog"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.SouthernTagalog"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="225242"/>
			<property name="strCulture" value="Filipino"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="Producer" name="objGOs">
				<property name="strName" value="South Tagalog Foundry"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[120.75177002, 13.4660024643, 0]"/>
				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
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		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Visayas"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Visayas"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="4241383"/>
			<property name="strCulture" value="Filipino"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="Producer" name="objGOs">
				<property name="strName" value="Visayas Foundry"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="1"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Cebu"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[123.930000305, 10.279999733, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Cebu"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="1"/>
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		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Guam"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Guam"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="22137"/>
			<property name="strCulture" value="Micronesian"/>
			<!-- <property name="bColony" value="true"/> -->
			<object type="City" name="objGOs">
				<property name="strName" value="Agana"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[144.853134155, 12.6450271606, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="String.Agana"/>
				<property name="strPortForRegion" value="Mariana Trench"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
					<property name="nIPUs" value="1"/>
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			</object>
		</object>
		<object type="Region" name="objGOs">
			<property name="strName" value="Wake Island"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.WakeIsland"/>
			<property name="strTerrain" value="Desert"/>
			<property name="strCulture" value="Micronesian"/>
			<!-- <property name="bColony" value="true"/> -->
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		<object type="Region" name="objGOs">
			<property name="strName" value="American Samoa"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.AmericanSamoa"/>
			<property name="strTerrain" value="Jungle"/>
			<property name="nPopulation" value="10055"/>
			<property name="strCulture" value="Polynesian"/>
			<!-- <property name="bColony" value="true"/> -->
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		<object type="Region" name="objGOs">
			<property name="strName" value="Line Islands"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.LineIslands"/>
			<property name="strTerrain" value="Desert"/>
			<property name="nPopulation" value="4000"/>
			<property name="strCulture" value="Polynesian"/>
			<!-- <property name="bColony" value="true"/> -->
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		<object type="Region" name="objGOs">
			<property name="strName" value="Kentucky"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Kentucky"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="2846000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="American"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Appalachia Mines"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-83.2006072998, 37.3018264771, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="77"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Kentucky Oil Field"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="strResource" value="Oil"/>
				<property name="nBaseOutputRate" value="10"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Tennessee"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Tennessee"/>
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			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Nashville"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="sidName" value="SID.Game.City.Name.Nashville"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="West Virginia"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.WestVirginia"/>
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			<property name="strCulture" value="American"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="West Virginia Mines"/>
				<property name="strOwner" value="United States"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Northern California"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.NorthernCalifornia"/>
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			<property name="strCulture" value="American"/>
			<property name="nAgriculture" value="1"/>
			<object type="City" name="objGOs">
				<property name="strName" value="San Francisco"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-122.419998169, 37.7700004578, 0]"/>
				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.SanFrancisco"/>
				<property name="nPopulation" value="775000"/>
				<property name="strPortForRegion" value="Monterey Bay"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
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					<property name="nTechLevel" value="2"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Southern California"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.SouthernCalifornia"/>
			<property name="strTerrain" value="Plains"/>
			<property name="nPopulation" value="4144200"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="American"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="California Oil Field"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-115.679374695, 33.1547889709, 0]"/>
				<property name="strResource" value="Oil"/>
				<property name="nBaseOutputRate" value="56"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Southern California Foundry"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="23"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Los Angeles"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.LosAngeles"/>
				<property name="nPopulation" value="2916000"/>
				<property name="strPortForRegion" value="Gulf of Santa Catalina"/>
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					<property name="nTechLevel" value="2"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Colorado"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Colorado"/>
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			<property name="nPopulation" value="499000"/>
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			<property name="strCulture" value="American"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Colorado Mines"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-105.249008179, 38.8584136963, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="39"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Colorado Oil Field"/>
				<property name="strOwner" value="United States"/>
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				<property name="strResource" value="Oil"/>
				<property name="nBaseOutputRate" value="12"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Colorado Foundry"/>
				<property name="strOwner" value="United States"/>
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				<property name="strResource" value="Metals"/>
				<property name="nBaseOutputRate" value="24"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Denver"/>
				<property name="strOwner" value="United States"/>
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				<property name="nBaseOutputRate" value="14"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="South Carolina"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.SouthCarolina"/>
			<property name="strTerrain" value="Hills"/>
			<property name="nPopulation" value="1900000"/>
			<property name="nTransInfrastructure" value="1"/>
			<property name="strCulture" value="American"/>
			<property name="nAgriculture" value="1"/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Virginia"/>
			<property name="strOwner" value="United States"/>
			<property name="strController" value="United States"/>
			<property name="sidName" value="SID.Game.Region.Name.Virginia"/>
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			<property name="nPopulation" value="2678000"/>
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			<property name="strCulture" value="American"/>
			<property name="nAgriculture" value="1"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Shenandoah Mines"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
				<property name="vecPosition" value="[-78.820274353, 38.0922775269, 0]"/>
				<property name="strResource" value="Coal"/>
				<property name="nBaseOutputRate" value="46"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Norfolk"/>
				<property name="strOwner" value="United States"/>
				<property name="strController" value="United States"/>
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				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Norfolk"/>
				<property name="nPopulation" value="144332"/>
				<property name="strPortForRegion" value="Chesapeake Bay"/>
				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
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					<property name="nTechLevel" value="2"/>
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		<object type="Army" name="objGOs">
			<property name="strName" value="1st Army"/>
			<property name="strOwner" value="United States"/>
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			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="Cavalry"/>
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			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="FieldArtillery"/>
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			<property name="strRegion" value="Northern California"/>
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			<property name="strName" value="3rd Army"/>
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			<object type="UnitSummary" name="objUnits">
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		<object type="Army" name="objGOs">
			<property name="strName" value="1st Phillipine Army"/>
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			<property name="strName" value="2nd Phillipine Army"/>
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		<object type="Fleet" name="objGOs">
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			<property name="strOwner" value="United States"/>
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			<property name="strCity" value="Boston"/>
			<object type="UnitSummary" name="objUnits">
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			<object type="UnitSummary" name="objUnits">
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			<object type="UnitSummary" name="objUnits">
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			<object type="UnitSummary" name="objUnits">
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		<object type="Resource" name="objResources">
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		<object type="Resource" name="objResources">
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			<property name="sidDisplayName" value="SID.Game.Resource.Name.Arms"/>
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		<object type="Resource" name="objResources">
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		<object type="Resource" name="objResources">
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		<object type="Resource" name="objResources">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Salvador"/>
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		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Iceland"/>
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		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Haiti"/>
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="Dominican Republic"/>
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
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			<property name="nEmbargoSensitivity" value="70"/>
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		<object type="TriggerCountry" name="objTriggerCountries">
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		<object type="TriggerCountry" name="objTriggerCountries">
			<property name="strName" value="France"/>
			<property name="eTriggerType" value="COUNTRY_TRIGGER_WAR"/>
			<property name="nEmbargoSensitivity" value="50"/>
		</object>
		<object type="CultureSet" name="objCultureSet">
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="American"/>
			</object>
			<object type="Culture" name="objCultures">
				<property name="strCultureName" value="Anglo-Celtic"/>
			</object>
		</object>
	</object>
</objects>
