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			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="FieldArtillery"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.FieldArtillery"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="70"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nAirHitPercent" value="2"/>
				<property name="nLandHitPercent" value="12"/>
				<property name="nLandDefenseHitPercent" value="12"/>
				<property name="nResistance" value="2"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="MediumArtillery"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.MediumArtillery"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="70"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="2"/>
				<property name="nAirHitPercent" value="3"/>
				<property name="nLandHitPercent" value="24"/>
				<property name="nLandDefenseHitPercent" value="24"/>
				<property name="nResistance" value="3"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="40mmGun"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.LightArtillery"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="75"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="2"/>
				<property name="nAirHitPercent" value="10"/>
				<property name="nLandHitPercent" value="40"/>
				<property name="nLandDefenseHitPercent" value="40"/>
				<property name="nResistance" value="3"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="88mmGun"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.HeavyArtillery"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="65"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="3"/>
				<property name="nAirHitPercent" value="2"/>
				<property name="nLandHitPercent" value="50"/>
				<property name="nLandDefenseHitPercent" value="50"/>
				<property name="nResistance" value="4"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="SelfPropelledArtillery"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.SelfPropelledGuns"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="300"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="3"/>
				<property name="nAirHitPercent" value="2"/>
				<property name="nLandHitPercent" value="40"/>
				<property name="nLandDefenseHitPercent" value="40"/>
				<property name="nResistance" value="10"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="600000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="Tank-Destroyer"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.Tank-Destroyer"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARMORED"/>
				<property name="nSpeed" value="325"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="3"/>
				<property name="nAirHitPercent" value="2"/>
				<property name="nLandHitPercent" value="27"/>
				<property name="nLandDefenseHitPercent" value="55"/>
				<property name="nResistance" value="15"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="600000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="RocketArtillery"/>
				<property name="strIconName" value="Artillery"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.RocketArtillery"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_ARTILLERY"/>
				<property name="nSpeed" value="275"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="4"/>
				<property name="nLandHitPercent" value="33"/>
				<property name="nLandDefenseHitPercent" value="33"/>
				<property name="nResistance" value="4"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="2"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="GuidedMissile"/>
				<property name="strIconName" value="Missile"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.GuidedMissile"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_MISSILE"/>
				<property name="nSpeed" value="65"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="10"/>
				<property name="nRange" value="300"/>
				<property name="strCapabilities" value="LaunchRocket"/>
				<property name="nStructureHitPercent" value="20"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="500000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="BallisticMissile"/>
				<property name="strIconName" value="Missile"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.BallisticMissile"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_MISSILE"/>
				<property name="nSpeed" value="65"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="20"/>
				<property name="nRange" value="800"/>
				<property name="strCapabilities" value="LaunchRocket"/>
				<property name="nStructureHitPercent" value="40"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="500000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="ICBM"/>
				<property name="strIconName" value="Missile"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.ICBM"/>
				<property name="eType" value="UNIT_TYPE_ARMY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_MISSILE"/>
				<property name="nSpeed" value="65"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="30"/>
				<property name="nRange" value="5000"/>
				<property name="strCapabilities" value="LaunchRocket"/>
				<property name="nStructureHitPercent" value="60"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="500000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="PreWarFighters"/>
				<property name="strIconName" value="Fighter"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.BasicFighters"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_FIGHTER"/>
				<property name="nSpeed" value="400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="500"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="20"/>
				<property name="nLandHitPercent" value="5"/>
				<property name="nResistance" value="4"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="ImprovedFighters"/>
				<property name="strIconName" value="Fighter"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.ImprovedFighters"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_FIGHTER"/>
				<property name="nSpeed" value="425"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="750"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="30"/>
				<property name="nLandHitPercent" value="7"/>
				<property name="nResistance" value="7"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="AdvancedFighters"/>
				<property name="strIconName" value="Fighter"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.AdvancedFighters"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_FIGHTER"/>
				<property name="nSpeed" value="450"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="1250"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="40"/>
				<property name="nLandHitPercent" value="10"/>
				<property name="nResistance" value="10"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="HeavyFighters"/>
				<property name="strIconName" value="Fighter"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.HeavyFighters"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_FIGHTER"/>
				<property name="nSpeed" value="400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="1250"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="25"/>
				<property name="nLandHitPercent" value="25"/>
				<property name="nResistance" value="15"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="JetFighters"/>
				<property name="strIconName" value="Fighter"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.JetFighters"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_FIGHTER"/>
				<property name="nSpeed" value="600"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="1100"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="50"/>
				<property name="nLandHitPercent" value="12"/>
				<property name="nResistance" value="12"/>
				<property name="nMen" value="1"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="EarlyBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.EarlyBombers"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="325"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="500"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="3"/>
				<property name="nLandHitPercent" value="10"/>
				<property name="nSeaHitPercent" value="10"/>
				<property name="nResistance" value="5"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="LightBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.LightBombers"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="350"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="750"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="5"/>
				<property name="nLandHitPercent" value="20"/>
				<property name="nSeaHitPercent" value="25"/>
				<property name="nStructureHitPercent" value="10"/>
				<property name="nResistance" value="8"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="MediumBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.MediumBombers"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="325"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="1000"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="7"/>
				<property name="nLandHitPercent" value="10"/>
				<property name="nSeaHitPercent" value="15"/>
				<property name="nStructureHitPercent" value="60"/>
				<property name="nResistance" value="12"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="HeavyBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.HeavyBombers"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="1500"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="10"/>
				<property name="nLandHitPercent" value="10"/>
				<property name="nSeaHitPercent" value="5"/>
				<property name="nStructureHitPercent" value="70"/>
				<property name="nResistance" value="15"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="500000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="AdvancedStrategicBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.StrategicBombers"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="2000"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="12"/>
				<property name="nLandHitPercent" value="10"/>
				<property name="nSeaHitPercent" value="5"/>
				<property name="nStructureHitPercent" value="80"/>
				<property name="nResistance" value="20"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="500000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="AtomicBombers"/>
				<property name="strIconName" value="Bomber"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.AtomicBomber"/>
				<property name="eType" value="UNIT_TYPE_AIR_FORCE"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BOMBER"/>
				<property name="nSpeed" value="400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nRange" value="2000"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="Rebase"/>
				<property name="strCapabilities" value="DropNuke"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="nAirHitPercent" value="12"/>
				<property name="nResistance" value="20"/>
				<property name="nMen" value="2"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="500000"/>
				<property name="bTakesAirToAirDamage" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="PreWarBattleship"/>
				<property name="strIconName" value="Battleship"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.BasicBattleship"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BATTLESHIP"/>
				<property name="nSpeed" value="2200"/>
				<property name="nHitPoints" value="4"/>
				<property name="nAttackPower" value="4"/>
				<property name="nAirHitPercent" value="4"/>
				<property name="nSeaHitPercent" value="40"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="700000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="FastBattleship"/>
				<property name="strIconName" value="Battleship"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.FastBattleship"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BATTLESHIP"/>
				<property name="nSpeed" value="2600"/>
				<property name="nHitPoints" value="5"/>
				<property name="nAttackPower" value="4"/>
				<property name="nAirHitPercent" value="6"/>
				<property name="nSeaHitPercent" value="50"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="800000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="SuperClassBattleship"/>
				<property name="strIconName" value="Battleship"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.AdvancedBattleship"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_BATTLESHIP"/>
				<property name="nSpeed" value="2400"/>
				<property name="nHitPoints" value="6"/>
				<property name="nAttackPower" value="6"/>
				<property name="nAirHitPercent" value="8"/>
				<property name="nSeaHitPercent" value="60"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="900000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="EarlyCruiser"/>
				<property name="strIconName" value="Cruiser"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.EarlyCruiser"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CRUISER"/>
				<property name="nSpeed" value="2600"/>
				<property name="nHitPoints" value="2"/>
				<property name="nAttackPower" value="2"/>
				<property name="nSeaHitPercent" value="20"/>
				<property name="nMen" value="6"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="BattleCruiser"/>
				<property name="strIconName" value="Cruiser"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.LightCruiser"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CRUISER"/>
				<property name="nSpeed" value="3000"/>
				<property name="nHitPoints" value="2"/>
				<property name="nAttackPower" value="2"/>
				<property name="nAirHitPercent" value="3"/>
				<property name="nSeaHitPercent" value="30"/>
				<property name="nMen" value="6"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="HeavyCruiser"/>
				<property name="strIconName" value="Cruiser"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.HeavyCruiser"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CRUISER"/>
				<property name="nSpeed" value="2700"/>
				<property name="nHitPoints" value="3"/>
				<property name="nAttackPower" value="2"/>
				<property name="nAirHitPercent" value="4"/>
				<property name="nSeaHitPercent" value="40"/>
				<property name="nMen" value="6"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="600000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="LargeCruiser"/>
				<property name="strIconName" value="Cruiser"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.LargeCruiser"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CRUISER"/>
				<property name="nSpeed" value="2600"/>
				<property name="nHitPoints" value="3"/>
				<property name="nAttackPower" value="3"/>
				<property name="nAirHitPercent" value="6"/>
				<property name="nSeaHitPercent" value="50"/>
				<property name="nMen" value="6"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="600000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="EarlyCarrier"/>
				<property name="strIconName" value="Carrier"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.EarlyCarrier"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CARRIER"/>
				<property name="nSpeed" value="2200"/>
				<property name="nHitPoints" value="3"/>
				<property name="nAttackPower" value="4"/>
				<property name="nRange" value="800"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="strCapabilities" value="CanSeeOutOfSeaRegions"/>
				<property name="nAirHitPercent" value="5"/>
				<property name="nSeaHitPercent" value="40"/>
				<property name="nLandHitPercent" value="5"/>				
				<property name="nStructureHitPercent" value="5"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="900000"/>
				<property name="nCarrierAirHitPoints" value="2"/>
				<property name="bTakesAirToAirDamage" value="true"/>
				<property name="bCarriesAirSquads" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="LightCarrier"/>
				<property name="strIconName" value="Carrier"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.LightCarrier"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CARRIER"/>
				<property name="nSpeed" value="2600"/>
				<property name="nHitPoints" value="3"/>
				<property name="nAttackPower" value="5"/>
				<property name="nRange" value="1000"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="strCapabilities" value="CanSeeOutOfSeaRegions"/>
				<property name="nAirHitPercent" value="6"/>
				<property name="nSeaHitPercent" value="50"/>				
				<property name="nLandHitPercent" value="6"/>
				<property name="nStructureHitPercent" value="10"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="3"/>
				<property name="nMaintenanceCost" value="900000"/>
				<property name="nCarrierAirHitPoints" value="3"/>
				<property name="bTakesAirToAirDamage" value="true"/>
				<property name="bCarriesAirSquads" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="FleetCarrier"/>
				<property name="strIconName" value="Carrier"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.FleetCarrier"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CARRIER"/>
				<property name="nSpeed" value="2500"/>
				<property name="nHitPoints" value="4"/>
				<property name="nAttackPower" value="7"/>
				<property name="nRange" value="1200"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="strCapabilities" value="CanSeeOutOfSeaRegions"/>
				<property name="nAirHitPercent" value="8"/>
				<property name="nSeaHitPercent" value="60"/>				
				<property name="nLandHitPercent" value="8"/>
				<property name="nStructureHitPercent" value="15"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="4"/>
				<property name="nMaintenanceCost" value="1000000"/>
				<property name="nCarrierAirHitPoints" value="4"/>
				<property name="bTakesAirToAirDamage" value="true"/>
				<property name="bCarriesAirSquads" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="SuperCarrier"/>
				<property name="strIconName" value="Carrier"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.SuperCarrier"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_CARRIER"/>
				<property name="nSpeed" value="2600"/>
				<property name="nHitPoints" value="5"/>
				<property name="nAttackPower" value="8"/>
				<property name="nRange" value="1400"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="strCapabilities" value="CanSeeOutOfSeaRegions"/>
				<property name="nAirHitPercent" value="10"/>
				<property name="nSeaHitPercent" value="70"/>				
				<property name="nLandHitPercent" value="10"/>
				<property name="nStructureHitPercent" value="20"/>
				<property name="nMen" value="10"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="4"/>
				<property name="nMaintenanceCost" value="1000000"/>
				<property name="nCarrierAirHitPoints" value="5"/>
				<property name="bTakesAirToAirDamage" value="true"/>
				<property name="bCarriesAirSquads" value="true"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="Corvette"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.Corvette"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_DESTROYER"/>
				<property name="nSpeed" value="1500"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nAirHitPercent" value="2"/>
				<property name="nSeaHitPercent" value="35"/>
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="TorpedoBoat"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.TorpedoBoat"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_DESTROYER"/>
				<property name="nSpeed" value="1300"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="nAirHitPercent" value="1"/>
				<property name="nSeaHitPercent" value="50"/>
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="Destroyer"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.Destroyer"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_DESTROYER"/>
				<property name="nSpeed" value="2500"/>
				<property name="nHitPoints" value="2"/>
				<property name="nAttackPower" value="1"/>
				<property name="nAirHitPercent" value="3"/>
				<property name="nSeaHitPercent" value="55"/>
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="EscortDestroyer"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.EscortDestroyer"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_DESTROYER"/>
				<property name="nSpeed" value="2700"/>
				<property name="nHitPoints" value="2"/>
				<property name="nAttackPower" value="1"/>
				<property name="strCapabilities" value="CanSeeSubmersibles"/>
				<property name="nAirHitPercent" value="4"/>
				<property name="nSeaHitPercent" value="60"/>
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="EarlySubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.EarlySubmarine"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_SUBMARINE"/>
				<property name="nSpeed" value="1400"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="strCapabilities" value="Submersible"/>
				<property name="nSeaHitPercent" value="30"/>
				<property name="nResistance" value="20"/>				
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="ElectricDieselSubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.BasicSubmarine"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_SUBMARINE"/>
				<property name="nSpeed" value="1700"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="1"/>
				<property name="strCapabilities" value="Submersible"/>
				<property name="nSeaHitPercent" value="40"/>
				<property name="nResistance" value="20"/>	
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>
			</object>
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="AdvancedSubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.AdvancedSubmarine"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_SUBMARINE"/>
				<property name="nSpeed" value="2000"/>
				<property name="nHitPoints" value="1"/>
				<property name="nAttackPower" value="2"/>
				<property name="strCapabilities" value="Submersible"/>
				<property name="nSeaHitPercent" value="50"/>
				<property name="nResistance" value="20"/>	
				<property name="nMen" value="3"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="300000"/>				
			</object>
			
			<!--
			<object type="UnitTemplate" name="objUnitTemplates">
				<property name="strName" value="CarrierSubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="sidDisplayName" value="SID.Game.UnitTemplate.Name.CarrierSubmarine"/>
				<property name="eType" value="UNIT_TYPE_NAVY"/>
				<property name="eUnitCategory" value="UNIT_CATEGORY_SUBMARINE"/>
				<property name="nSpeed" value="1800"/>
				<property name="nHitPoints" value="2"/>
				<property name="nAttackPower" value="3"/>
				<property name="strCapabilities" value="Submersible"/>
				<property name="nSeaHitPercent" value="40"/>
				<property name="nResistance" value="20"/>	
				<property name="nMen" value="6"/>
				<property name="nSupplyArms" value="1"/>
				<property name="nActiveArms" value="2"/>
				<property name="nMaintenanceCost" value="400000"/>				
				<property name="nRange" value="1000"/>
				<property name="strCapabilities" value="AirPatrol"/>
				<property name="strCapabilities" value="BombUnit"/>
				<property name="strCapabilities" value="BombCity"/>
				<property name="strCapabilities" value="BombProducer"/>
				<property name="strCapabilities" value="BombEngagement"/>
				<property name="strCapabilities" value="Recon"/>
				<property name="strCapabilities" value="HasPlanes"/>
				<property name="strCapabilities" value="CanSeeOutOfSeaRegions"/>
				<property name="nAirHitPercent" value="3"/>
				<property name="nLandHitPercent" value="4"/>
				<property name="nStructureHitPercent" value="5"/>
				<property name="nCarrierAirHitPoints" value="1"/>
				<property name="bTakesAirToAirDamage" value="true"/>
				<property name="bCarriesAirSquads" value="true"/>						
			</object>
			-->
			
		</object>
		<object type="UnitUpgradeSet" name="objUnitUpgradeSet">
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="HumanWave"/>
				<property name="nSpeedBonusPct" value="10"/>
				<property name="nLandAttackHitBonusPct" value="20"/>
				<property name="nLandDefenseHitBonusPct" value="-15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="GuerillaWarfare"/>
				<property name="nLandDefenseHitBonusPct" value="10"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="MobileDefense"/>
				<property name="nLandDefenseHitBonusPct" value="10"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="SpearheadDoctrine"/>
				<property name="nLandAttackHitBonusPct" value="10"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="RollingBarrage"/>
				<property name="nLandAttackHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="CarpetBombing"/>
				<property name="nStructureHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="AirSuperiority"/>
				<property name="nAirHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="WolfpackTactics"/>
				<property name="nSeaHitBonusPct" value="5"/>
				<property name="nResistanceBonus" value="10"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="RadarPicketTactics"/>
				<property name="nAirHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="CrossingtheTManeuver"/>
				<property name="nSeaHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="OstensivePatrols"/>
				<property name="nAirHitBonusPct" value="10"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="VehicleRadios"/>
				<property name="nLandAttackHitBonusPct" value="10"/>
				<property name="nLandDefenseHitBonusPct" value="10"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="AdvancedRadar"/>
				<property name="nLandAttackHitBonusPct" value="10"/>
				<property name="nLandDefenseHitBonusPct" value="10"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="AutomatedTargetting"/>
				<property name="nAirHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedCarrierFighters"/>
				<property name="nRangeBonusPct" value="20"/>
				<property name="nAirHitBonusPct" value="10"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="AdvancedCarrierFighters"/>
				<property name="nRangeBonusPct" value="30"/>
				<property name="nAirHitBonusPct" value="15"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="Hydrophones"/>
				<property name="nSeaHitBonusPct" value="10"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="FieldTelephones"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="SeparatedCompartments"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="SlopedArmour"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="HardenedPlates"/>
				<property name="nResistanceBonus" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="WideTracks"/>
				<property name="nSpeedBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedSuspension"/>
				<property name="nSpeedBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedEngives"/>
				<property name="nSpeedBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="SpecializedAmmunition"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedGuns"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedFireControl"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="ImprovedRifles"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="SemiAutoRifles"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
			<object type="UnitUpgrade" name="objUnitUpgrades">
				<property name="strUpgradeName" value="AssaultRifles"/>
				<property name="nLandAttackHitBonusPct" value="5"/>
				<property name="nLandDefenseHitBonusPct" value="5"/>
			</object>
		</object>
	</object>
</objects>
