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		<property name="strGovType" value="Authoritarian"/>
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		<property name="sidPossessive" value="SID.Game.Country.Possessive.China"/>
		<property name="sidAdjective" value="SID.Game.Country.Adjective.China"/>
		<property name="sidPeople" value="SID.Game.Country.People.China"/>
		<property name="sidAllianceName" value="SID.Game.Country.Alliance.China"/>
		<property name="strHomelands" value="China"/>
		<property name="eCountryType" value="COUNTRYTYPE_FEATURED"/>
		<property name="bNonPlayable" value="true"/>
		<property name="strFlagName" value="WW1_China"/>
		<property name="strCapital" value="Nanking"/>
		<property name="strOriginalCapital" value="Nanking"/>
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			<property name="strName" value="Anhui"/>
			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
			<property name="sidName" value="SID.Game.Region.Name.Anhui"/>
			<property name="strTerrain" value="Hills"/>
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			<property name="nTransInfrastructure" value="1"/>
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				<property name="strOwner" value="China"/>
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				<property name="strResource" value="Coal"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Anhui Foundry"/>
				<property name="strOwner" value="China"/>
				<property name="strController" value="China"/>
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				<property name="strResource" value="Metals"/>
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			<property name="strName" value="Fujian"/>
			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
			<property name="sidName" value="SID.Game.Region.Name.Fujian"/>
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			<property name="strCulture" value="Chinese"/>
			<object type="City" name="objGOs">
				<property name="strName" value="Foochow"/>
				<property name="strOwner" value="China"/>
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				<property name="nDirection" value="0"/>
				<property name="sidName" value="SID.Game.City.Name.Foochow"/>
				<property name="nPopulation" value="322725"/>
				<property name="strPortForRegion" value="Taiwan Strait"/>
				<property name="strInitialWorkOrder" value=""/>
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		<object type="Region" name="objGOs">
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			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
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			<object type="Producer" name="objGOs">
				<property name="strName" value="Jiangsu Foundry"/>
				<property name="strOwner" value="China"/>
				<property name="strController" value="China"/>
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				<property name="strResource" value="Metals"/>
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			<object type="City" name="objGOs">
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		<object type="Region" name="objGOs">
			<property name="strName" value="Shanghai Proper"/>
			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
			<property name="sidName" value="SID.Game.Region.Name.ShanghaiProper"/>
			<property name="strTerrain" value="Mountains"/>
			<property name="nPopulation" value="3854000"/>
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			<property name="strCulture" value="Chinese"/>
			<object type="City" name="objGOs">
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				<property name="strOwner" value="China"/>
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				<property name="strInitialWorkOrder" value=""/>
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		<object type="Region" name="objGOs">
			<property name="strName" value="Zhejiang"/>
			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
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			<object type="City" name="objGOs">
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				<property name="strOwner" value="China"/>
				<property name="strController" value="China"/>
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				<property name="strInitialWorkOrder" value=""/>
				<object type="Factory" name="objFactory">
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		<object type="Region" name="objGOs">
			<property name="strName" value="Sinkiang"/>
			<property name="strOwner" value="China"/>
			<property name="strController" value="China"/>
			<property name="sidName" value="SID.Game.Region.Name.Sinkiang"/>
			<property name="strTerrain" value="Desert"/>
			<property name="nPopulation" value="1200000"/>
			<property name="strCulture" value="Turkic"/>
			<object type="Producer" name="objGOs">
				<property name="strName" value="Sinkiang Mines"/>
				<property name="strOwner" value="China"/>
				<property name="strController" value="China"/>
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			<object type="City" name="objGOs">
				<property name="strName" value="Kashgar"/>
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			<property name="strOwner" value="China"/>
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			<property name="strCity" value="Foochow"/>
			<object type="UnitSummary" name="objUnits">
				<property name="strName" value="EarlyCruiser"/>
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			<object type="UnitSummary" name="objUnits">
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		<object type="TriggerCountry" name="objTriggerCountries">
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