<?xml version="1.0" encoding="UTF-8"?>
<stringTable existence="optional">
	<string id="SID.Game.GovTypeTemplate.Name.Fascist" value="Absolutist"/>
	<string id="SID.Game.Country.Name.AlashAutonomy" value="Alash Autonomy"/>
	<string id="SID.Game.Country.Possessive.AlashAutonomy" value="Alash Autonomy&apos;s"/>
	<string id="SID.Game.Country.Adjective.AlashAutonomy" value="Alash"/>
	<string id="SID.Game.Country.People.AlashAutonomy" value="Alash"/>
	<string id="SID.Game.Country.Alliance.AlashAutonomy" value="Alash Alliance"/>
	<string id="SID.Game.Country.Name.Arabia" value="Arabia"/>
	<string id="SID.Game.Country.Possessive.Arabia" value="Arabia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Arabia" value="Arabia"/>
	<string id="SID.Game.Country.People.Arabia" value="Arabian"/>
	<string id="SID.Game.Country.Alliance.Arabia" value="Arabia Alliance"/>
	<string id="SID.Game.Country.Name.AustriaHungary" value="Austria-Hungary"/>
	<string id="SID.Game.Country.Possessive.AustriaHungary" value="Austria-Hungary&apos;s"/>
	<string id="SID.Game.Country.Adjective.AustriaHungary" value="Austria-Hungary"/>
	<string id="SID.Game.Country.People.AustriaHungary" value="Austro-Hungarian"/>
	<string id="SID.Game.Country.Alliance.AustriaHungary" value="Austria-Hungary Alliance"/>
	<string id="SID.Game.Country.Name.Belarus" value="Belarus"/>
	<string id="SID.Game.Country.Possessive.Belarus" value="Belarus&apos;"/>
	<string id="SID.Game.Country.Adjective.Belarus" value="Belarus"/>
	<string id="SID.Game.Country.People.Belarus" value="Belarussian"/>
	<string id="SID.Game.Country.Alliance.Belarus" value="Belarus Alliance"/>
	<string id="SID.Game.Country.Name.Bosnia" value="Bosnia"/>
	<string id="SID.Game.Country.Possessive.Bosnia" value="Bosnia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Bosnia" value="Bosnia"/>
	<string id="SID.Game.Country.People.Bosnia" value="Bosnian"/>
	<string id="SID.Game.Country.Alliance.Bosnia" value="Bosnia Alliance"/>
	<string id="SID.Game.Country.Name.CaiChina" value="Cai China"/>
	<string id="SID.Game.Country.Possessive.CaiChina" value="Cai China&apos;s"/>
	<string id="SID.Game.Country.Adjective.CaiChina" value="Cai China"/>
	<string id="SID.Game.Country.People.CaiChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.CaiChina" value="Cai China Alliance"/>
	<string id="SID.Game.Country.Name.FengChina" value="Feng China"/>
	<string id="SID.Game.Country.Possessive.FengChina" value="Feng China&apos;s"/>
	<string id="SID.Game.Country.Adjective.FengChina" value="Feng China"/>
	<string id="SID.Game.Country.People.FengChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.FengChina" value="Feng China Alliance"/>
	<string id="SID.Game.Country.Name.LiChina" value="Li China"/>
	<string id="SID.Game.Country.Possessive.LiChina" value="Li China&apos;s"/>
	<string id="SID.Game.Country.Adjective.LiChina" value="Li China"/>
	<string id="SID.Game.Country.People.LiChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.LiChina" value="Li China Alliance"/>
	<string id="SID.Game.Country.Name.MaChina" value="Ma China"/>
	<string id="SID.Game.Country.Possessive.MaChina" value="Ma China&apos;s"/>
	<string id="SID.Game.Country.Adjective.MaChina" value="Ma China"/>
	<string id="SID.Game.Country.People.MaChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.MaChina" value="Ma China Alliance"/>
	<string id="SID.Game.Country.Name.YanChina" value="Yan China"/>
	<string id="SID.Game.Country.Possessive.YanChina" value="Yan China&apos;s"/>
	<string id="SID.Game.Country.Adjective.YanChina" value="Yan China"/>
	<string id="SID.Game.Country.People.YanChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.YanChina" value="Yan China Alliance"/>
	<string id="SID.Game.Country.Name.ZhangChina" value="Zhang China"/>
	<string id="SID.Game.Country.Possessive.ZhangChina" value="Zhang China&apos;s"/>
	<string id="SID.Game.Country.Adjective.ZhangChina" value="Zhang China"/>
	<string id="SID.Game.Country.People.ZhangChina" value="Chinese"/>
	<string id="SID.Game.Country.Alliance.ZhangChina" value="Zhang China Alliance"/>
	<string id="SID.Game.Country.Name.Czechia" value="Czechia"/>
	<string id="SID.Game.Country.Possessive.Czechia" value="Czechia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Czechia" value="Czechia"/>
	<string id="SID.Game.Country.People.Czechia" value="Czech"/>
	<string id="SID.Game.Country.Alliance.Czechia" value="Czechia Alliance"/>
	<string id="SID.Game.Country.Name.Moldova" value="Moldova"/>
	<string id="SID.Game.Country.Possessive.Moldova" value="Moldova&apos;s"/>
	<string id="SID.Game.Country.Adjective.Moldova" value="Moldova"/>
	<string id="SID.Game.Country.People.Moldova" value="Moldovian"/>
	<string id="SID.Game.Country.Alliance.Moldova" value="Moldova Alliance"/>
	<string id="SID.Game.Country.Name.Montenegro" value="Montenegro"/>
	<string id="SID.Game.Country.Possessive.Montenegro" value="Montenegro&apos;s"/>
	<string id="SID.Game.Country.Adjective.Montenegro" value="Montenegro"/>
	<string id="SID.Game.Country.People.Montenegro" value="Montenegrin"/>
	<string id="SID.Game.Country.Alliance.Montenegro" value="Montenegro Alliance"/>
	<string id="SID.Game.Country.Name.Newfoundland" value="Newfoundland"/>
	<string id="SID.Game.Country.Possessive.Newfoundland" value="Newfoundland&apos;s"/>
	<string id="SID.Game.Country.Adjective.Newfoundland" value="Newfoundland"/>
	<string id="SID.Game.Country.People.Newfoundland" value="Newfoundlandian"/>
	<string id="SID.Game.Country.Alliance.Newfoundland" value="Newfoundland Alliance"/>
	<string id="SID.Game.Country.Name.OttomanEmpire" value="Ottoman Empire"/>
	<string id="SID.Game.Country.Possessive.OttomanEmpire" value="Ottoman&apos;s"/>
	<string id="SID.Game.Country.Adjective.OttomanEmpire" value="Ottoman"/>
	<string id="SID.Game.Country.People.OttomanEmpire" value="Ottoman"/>
	<string id="SID.Game.Country.Alliance.OttomanEmpire" value="Ottoman Alliance"/>
	<string id="SID.Game.Country.Name.Russia" value="Russia"/>
	<string id="SID.Game.Country.Possessive.Russia" value="Russia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Russia" value="Russia"/>
	<string id="SID.Game.Country.People.Russia" value="Russian"/>
	<string id="SID.Game.Country.Alliance.Russia" value="Entente"/>
	<string id="SID.Game.Country.Name.Serbia" value="Serbia"/>
	<string id="SID.Game.Country.Possessive.Serbia" value="Serbia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Serbia" value="Serbia"/>
	<string id="SID.Game.Country.People.Serbia" value="Serbian"/>
	<string id="SID.Game.Country.Alliance.Serbia" value="Great Serbia"/>
	<string id="SID.Game.Country.Name.Slovenia" value="Slovenia"/>
	<string id="SID.Game.Country.Possessive.Slovenia" value="Slovenia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Slovenia" value="Slovenia"/>
	<string id="SID.Game.Country.People.Slovenia" value="Slovenian"/>
	<string id="SID.Game.Country.Alliance.Slovenia" value="Slovenia Alliance"/>
	<string id="SID.Game.Country.Name.Transcaucasia" value="Transcaucasia"/>
	<string id="SID.Game.Country.Possessive.Transcaucasia" value="Transcaucasia&apos;s"/>
	<string id="SID.Game.Country.Adjective.Transcaucasia" value="Transcaucasia"/>
	<string id="SID.Game.Country.People.Transcaucasia" value="Transcaucasian"/>
	<string id="SID.Game.Country.Alliance.Transcaucasia" value="Transcaucasia Alliance"/>
	<string id="SID.Game.Country.Name.Transjordan" value="Transjordan"/>
	<string id="SID.Game.Country.Possessive.Transjordan" value="Transjordan&apos;s"/>
	<string id="SID.Game.Country.Adjective.Transjordan" value="Transjordan"/>
	<string id="SID.Game.Country.People.Transjordan" value="Transjordanian"/>
	<string id="SID.Game.Country.Alliance.Transjordan" value="Transjordan Alliance"/>
	<string id="SID.Game.Country.Name.EastTurkestan" value="East Turkestan"/>
	<string id="SID.Game.Country.Possessive.EastTurkestan" value="East Turkestan&apos;s"/>
	<string id="SID.Game.Country.Adjective.EastTurkestan" value="East Turkestan"/>
	<string id="SID.Game.Country.People.EastTurkestan" value="East Turkestan"/>
	<string id="SID.Game.Country.Alliance.EastTurkestan" value="East Turkestan Alliance"/>
	
	<string id="SID.Game.City.Name.Iassy" value="Iassy"/>
	<string id="SID.Game.City.Name.Trient" value="Trient"/>
	<string id="SID.Game.City.Name.Nice" value="Nice"/>
	<string id="SID.Game.City.Name.Uzhhorod" value="Uzhhorod"/>
	<string id="SID.Game.City.Name.Windhoek" value="Windhoek"/>
	<string id="SID.Game.City.Name.Kamerunstadt" value="Kamerunstadt"/>
	<string id="SID.Game.City.Name.Rabaul" value="Rabaul"/>
	<string id="SID.Game.City.Name.BrestLitovsk" value="Brest-Litovsk"/>
	<string id="SID.Game.City.Name.AlashQala" value="Alash-qala"/>
	<string id="SID.Game.City.Name.Kishinev" value="Kishinev"/>
	<string id="SID.Game.City.Name.Limoges" value="Limoges"/>
	<string id="SID.Game.City.Name.Kolozsvar" value="Kolozsvar"/>
	<string id="SID.Game.City.Name.Gorki" value="Nischni Nowgorod"/>
	<string id="SID.Game.City.Name.Lvov" value="Lemberg"/>
	<string id="SID.Game.City.Name.Sverdlovsk" value="Yekaterinburg"/>
	<string id="SID.Game.City.Name.Helsinki" value="Helsingfors"/>
	<string id="SID.Game.City.Name.Oslo" value="Kristiana"/>
	<string id="SID.Game.City.Name.Oulu" value="Oulu"/>
	<string id="SID.Game.City.Name.Ljubljana" value="Laibach"/>
	<string id="SID.Game.City.Name.Plzen" value="Pilsen"/>
	<string id="SID.Game.City.Name.Brno" value="Brunn"/>	
	
	<string id="SID.Game.Region.Name.Malopolskie" value="West Galicia"/>
	<string id="SID.Game.Region.Name.Lwow" value="Galicia"/>
	<string id="SID.Game.Region.Name.Croatia" value="Croatia-Slavonia"/>
	<string id="SID.Game.Region.Name.Istria" value="Littoral"/>
	<string id="SID.Game.Region.Name.Ostmark" value="Styria"/>	
	<string id="SID.Game.Region.Name.Wurttemburg" value="Baden-Wurttemburg"/>	
	<string id="SID.Game.Region.Name.Hesse" value="Hesse-Nassau"/>	
	<string id="SID.Game.Region.Name.Oldenburg" value="Hanover-Oldenburg"/>	
	<string id="SID.Game.Region.Name.Wielkopolskie" value="Posen"/>		
	<string id="SID.Game.Region.Name.Pomorze" value="West Prussia"/>	
	<string id="SID.Game.Region.Name.Dodecanse" value="Dodecanese"/>	
	<string id="SID.Game.Region.Name.Burgundy" value="Rhone-Alpes"/>
	<string id="SID.Game.Region.Name.Gascony" value="Aquitaine"/>
	<string id="SID.Game.Region.Name.Tarnopol" value="East Galicia"/>
	<string id="SID.Game.Region.Name.USVirginIslands" value="Virgin Islands"/>	
	<string id="SID.Game.Region.Name.Trentino" value="South Tyrol"/>		

	<string id="SID.Game.Country.Alliance.France" value="Entente"/>
	<string id="SID.Game.Country.Alliance.Germany" value="Central Powers"/>
	<string id="SID.Game.Country.Alliance.China" value="Chinese Republic"/>
	<string id="SID.Game.Country.Alliance.UnitedKingdom" value="Allied Powers"/>
	<string id="SID.Game.Alliance.Name.ChineseAlliance" value="Chinese Republic"/>
	<string id="SID.Game.Alliance.Name.CentralPowers" value="Central Powers"/>
	<string id="SID.Game.Alliance.Name.Entente" value="Entente"/>
	<string id="SID.Game.Alliance.Name.Serbia-Montenegro" value="Great Serbia"/>
	<string id="SID.Game.Alliance.Name.Commonwealth" value="Commonwealth"/>
	
	<string id="SID.Game.Country.Description.Deadlock.AustriaHungary" value="Difficulty: Hard &#010;&#010;The heir of the empire was murdered! It&apos;s time to confront the rebellious provinces in the Balkans, crush Serbia and avenge the Archduke.  Our brothers of the German Empire will back us, so even the Russians can&apos;t save their Slav friends now."/>
	<string id="SID.Game.Country.Description.Deadlock.Bulgaria" value="Difficulty: Very Hard &#010;&#010;We contributed the most and also lost the greatest number of soldiers in the Balkan War, first against the Ottoman Empire and latter against our recent allies of Greece, Serbia and Romania.  Now with the outbreak of a new war in Europe, could be the time for us for revenge, to claim new territories and to pursue our dreams of greatness."/>
	<string id="SID.Game.Country.Description.Deadlock.France" value="Difficulty: Moderate &#010;&#010;Hostilities between Austria-Hungary and Germany against the Russian Empire seem imminent, and we are bound to the Russians by a treaty.  No matter.  If there is to be war, we will fight!  We will free Alsace-Lorraine from the Germans and restore peace to  Europe."/>
	<string id="SID.Game.Country.Description.Deadlock.Germany" value="Difficulty: Hard &#010;&#010;Our allies of the Austro-Hungarian  Empire want war, so we will support them.  Our forces are ready. Now we will teach a lesson to France and the Russian Empire and consolidate our leadership in Europe.  But we need to defeat one of these countries quickly to avoid a two front war.  Which one shall we defeat first?"/>
	<string id="SID.Game.Country.Description.Deadlock.Italy" value="Difficulty: Easy &#010;&#010;We have a military pact with the German and the Austro-Hungarian empires, but only if they are attacked.  On the other side, Austria-Hungary has some of our territories.  War is near and we have the opportunity to choose sides or to just remain neutral. What will be better for Italy?"/>
	<string id="SID.Game.Country.Description.Deadlock.OttomanEmpire" value="Difficulty: Very Hard &#010;&#010;Our empire is a shadow of what it  was in the past.  Recently, we lost our Balkans and North African territories, and the Arabs are being stirred to revolution.  Although our forces are not gathered, the German Empire is providing us support.  We need to show the world the Ottoman Empire is still a force to be reckoned with."/>
	<string id="SID.Game.Country.Description.Deadlock.UnitedKingdom" value="Difficulty: Easy &#010;&#010;We own a quarter of the world,  guaranteed by our mighty navy. But the desire of the German Empire to expand  their navy and their territories in Africa threatens us.  France is not our closest friend, nor is the Russian Empire, but we can help them to destroy  the German ambitions."/>
	<string id="SID.Game.Country.Description.Deadlock.UnitedStates" value="Difficulty: Very Easy &#010;&#010;America is growing to be the  largest economy in the world. We don&apos;t want war, but our greatest business  partners in Europe, the United Kingdom and France, are threatened by the German Empire.  We are in a very comfortable position, though.  Should we join the fight?"/>
	<string id="SID.Game.Country.Description.Deadlock.Russia" value="Difficulty: Hard &#010;&#010;The Russian Empire is huge and we have the largest army in the world. But we suffer civil unrest, and our forces are poorly trained and too scattered.  We have protected the Serbian Kingdom, in order to weaken the Austro-Hungarians and promote pan-Slavism, but now the world is at the edge of war.  Only victory can save our empire!"/>
	<string id="SID.Game.UnitTemplate.Name.AssaultInfantry" value="Assault Infantry"/>
	<string id="SID.Game.ResearchProject.Name.AssaultInfantry" value="Assault Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.AssaultInfantry" value="Cities can build Assault Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.AssaultInfantry" value="Assault Infantry"/>
	<string id="SID.Game.FactoryOutput.Desc.AssaultInfantry" value="Infantry division"/>
	<string id="SID.Game.ResearchProject.Desc.AssaultInfantry" value="Assault Infantry, or Stormtroopers, are armed with smaller weapons and carry light weight, trained to take enemy positions.  They are faster and have better attack than regular infantry but sacrifice some of the defense capability.  Can be trained in any city."/>
	<string id="SID.Game.UnitTemplate.Name.ImprovedAssault" value="Improved Assault"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedAssault" value="Improved Assault"/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedAssault" value="Cities can build Improved Assault"/>
	<string id="SID.Game.FactoryOutput.Name.ImprovedAssault" value="Improved Assault"/>
	<string id="SID.Game.FactoryOutput.Desc.ImprovedAssault" value="Infantry division"/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedAssault" value="Improved Assault are troops with even better specialized assault weapons and are slightly more efficient against air targets.  Can be trained in any city."/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedAssault" value="Advanced Assault"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedAssault" value="Advanced Assault"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedAssault" value="Cities can build Advanced Assault"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedAssault" value="Advanced Assault"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedAssault" value="Infantry division"/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedAssault" value="Advanced Assault troops have the most modern assault weapons, like submachineguns and flamethrowers, ready to overwhelm enemy defenses.  Can be trained in any city."/>
	<string id="SID.Game.FactoryOutput.Name.SyntheticOil1" value="Charcoal Production"/>
	<string id="SID.Game.FactoryOutput.Name.SyntheticOil2" value="Biodiesel Production"/>
	<string id="SID.Game.FactoryOutput.Name.SyntheticOil3" value="Synthetic Oil"/>
	<string id="SID.Game.ResearchProject.Name.SupplyLines" value="Modernized Supply Lines"/>
	<string id="SID.Game.ResearchProject.Desc.SupplyLines" value="Modernized Supply Lines will improve how the military forces receive supplies."/>
	<string id="SID.Game.ResearchProject.Effect.SupplyLines" value="Increased acess of supply by units."/>
	<string id="SID.UI.UI2DBookPageWorldLandDividions.TitleArmored" value="Cavalry"/>
	<string id="SID.UI.UI2DPopUpCombatReport.CombatCategoryToData.ArmoredDivisions" value="Cavalry Divisions"/>
	<string id="SID.UI.UI2DBookPageWorldAirSquadrons.TitleAirships" value="Airships"/>
	<string id="SID.UI.UI2DPopUpCombatReport.CombatCategoryToData.Airships" value="Airships"/>
	<string id="SID.Game.FactoryOutput.Name.ConscriptInfantry" value="Conscript Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.BasicInfantry" value="Basic Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.ImprovedInfantry" value="Improved Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedInfantry" value="Advanced Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyTank" value="Armored Car"/>
	<string id="SID.Game.FactoryOutput.Name.LightTank" value="Early Medium Tank"/>
	<string id="SID.Game.FactoryOutput.Name.MediumTank" value="Early Cavalry Tank"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyTank" value="Early Heavy Tank"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedTank" value="Light Tank"/>
	<string id="SID.Game.FactoryOutput.Name.MountedInfantry" value="Lancers"/>
	<string id="SID.Game.FactoryOutput.Name.MotorizedInfantry" value="Mounted Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.MotorizedInfantry2" value="Improved Mounted"/>
	<string id="SID.Game.FactoryOutput.Name.MotorizedInfantry3" value="Advanced Mounted"/>
	<string id="SID.Game.FactoryOutput.Name.MechanizedInfantry" value="Motorized Infantry"/>
	<string id="SID.Game.FactoryOutput.Name.MechanizedInfantry2" value="Improved Motorized"/>
	<string id="SID.Game.FactoryOutput.Name.MechanizedInfantry3" value="Advanced Motorized"/>
	<string id="SID.Game.FactoryOutput.Name.FieldArtillery" value="Light Artillery"/>
	<string id="SID.Game.FactoryOutput.Name.LightArtillery" value="Medium Artillery"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyArtillery" value="Heavy Artillery"/>
	<string id="SID.Game.FactoryOutput.Name.SelfPropelledGun" value="Self-Propelled Gun"/>
	<string id="SID.Game.FactoryOutput.Name.RocketArtillery" value="Rocket Artillery"/>
	<string id="SID.Game.FactoryOutput.Name.GuidedMissile" value="Guided Missile"/>
	<string id="SID.Game.FactoryOutput.Name.BallisticMissile" value="Ballistic Missile"/>
	<string id="SID.Game.FactoryOutput.Name.ICBM" value="ICBM"/>
	<string id="SID.Game.FactoryOutput.Name.BasicFighters" value="Recon Planes"/>
	<string id="SID.Game.FactoryOutput.Name.ImprovedFighters" value="Basic Fighters"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedFighters" value="Improved Fighters"/>
	<string id="SID.Game.FactoryOutput.Name.JetFighters" value="Advanced Fighters"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyBombers" value="Basic Bombers"/>
	<string id="SID.Game.FactoryOutput.Name.LightBombers" value="Medium Bombers"/>
	<string id="SID.Game.FactoryOutput.Name.MediumBombers" value="Heavy Bombers"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyBombers" value="Airship"/>
	<string id="SID.Game.FactoryOutput.Name.StrategicBombers" value="Improved Airship"/>
	<string id="SID.Game.FactoryOutput.Name.AtomicBombers" value="Atomic Bombers"/>
	<string id="SID.Game.FactoryOutput.Name.BasicBattleship" value="Pre-Dreadnought"/>
	<string id="SID.Game.FactoryOutput.Name.FastBattleship" value="Dreadnought"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedBattleship" value="Fast Battleship"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyCruiser" value="Armored Cruiser"/>
	<string id="SID.Game.FactoryOutput.Name.LightCruiser" value="Light Cruiser"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyCruiser" value="Battlecruiser"/>
	<string id="SID.Game.FactoryOutput.Name.EarlyCarrier" value="Seaplane Tender"/>
	<string id="SID.Game.FactoryOutput.Name.LightCarrier" value="Basic Carrier"/>
	<string id="SID.Game.FactoryOutput.Name.Corvette" value="Corvette"/>
	<string id="SID.Game.FactoryOutput.Name.EscortDestroyer" value="Torpedo Boat"/>
	<string id="SID.Game.FactoryOutput.Name.Destroyer" value="Destroyer"/>
	<string id="SID.Game.FactoryOutput.Name.EarlySubmarine" value="Early Submarine"/>
	<string id="SID.Game.FactoryOutput.Name.BasicSubmarine" value="Basic Submarine"/>
	<string id="SID.Game.FactoryOutput.Name.LightIndustry" value="Expand Light Industry"/>
	<string id="SID.Game.FactoryOutput.Name.HeavyIndustry" value="Expand Heavy Industry"/>
	<string id="SID.Game.FactoryOutput.Name.AdvancedIndustry" value="Expand Advanced Industry"/>
	<string id="SID.Game.FactoryOutput.Name.DismantleLightIndustry" value="Dismantle Industry"/>
	<string id="SID.Game.FactoryOutput.Name.DismantleHeavyIndustry" value="Dismantle Industry"/>
	<string id="SID.Game.FactoryOutput.Name.DismantleAdvancedIndustry" value="Dismantle Industry"/>
	<string id="SID.Game.FactoryOutput.Name.UpgradeToIndustrial" value="Upgrade Industries"/>
	<string id="SID.Game.FactoryOutput.Name.UpgradeToAdvanced" value="Upgrade Industries"/>
	<string id="SID.Game.FactoryOutput.Name.Research" value="Research"/>
	<string id="SID.Game.FactoryOutput.Name.TransportCapacity" value="Naval Transport Capacity"/>
	<string id="SID.Game.FactoryOutput.Name.RepairShips" value="Repair Docked Ships"/>
	<string id="SID.Game.FactoryOutput.Desc.Arms" value="Build Arms from other resources"/>
	<string id="SID.Game.FactoryOutput.Desc.Goods" value="Build Goods from other resources"/>
	<string id="SID.Game.FactoryOutput.Desc.SyntheticOil1" value="Convert Food into Coal"/>
	<string id="SID.Game.FactoryOutput.Desc.SyntheticOil2" value="Convert Food into Oil"/>
	<string id="SID.Game.FactoryOutput.Desc.SyntheticOil3" value="Convert Coal into Oil"/>
	<string id="SID.Game.FactoryOutput.Desc.ConscriptInfantry" value="Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicInfantry" value="Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.ImprovedInfantry" value="Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedInfantry" value="Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.LightTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MediumTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedTank" value="Armored Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MountedInfantry" value="Cavalry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MotorizedInfantry" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MotorizedInfantry2" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MotorizedInfantry3" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MechanizedInfantry" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MechanizedInfantry2" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.MechanizedInfantry3" value="Mobile Infantry Division"/>
	<string id="SID.Game.FactoryOutput.Desc.FieldArtillery" value="Artillery Division"/>
	<string id="SID.Game.FactoryOutput.Desc.LightArtillery" value="Artillery Division"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyArtillery" value="Artillery Division"/>
	<string id="SID.Game.FactoryOutput.Desc.SelfPropelledGun" value="Artillery Division"/>
	<string id="SID.Game.FactoryOutput.Desc.RocketArtillery" value="Artillery Division"/>
	<string id="SID.Game.FactoryOutput.Desc.GuidedMissile" value="Missile"/>
	<string id="SID.Game.FactoryOutput.Desc.BallisticMissile" value="Missile"/>
	<string id="SID.Game.FactoryOutput.Desc.ICBM" value="Missile"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicFighters" value="Airplane Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.ImprovedFighters" value="Fighter Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedFighters" value="Fighter Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.JetFighters" value="Fighter Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyBombers" value="Bomber Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.LightBombers" value="Bomber Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.MediumBombers" value="Bomber Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyBombers" value="Airship Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.StrategicBombers" value="Airship Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.AtomicBombers" value="Bomber Squadron"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.FastBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedBattleship" value="Battleship"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.LightCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.LargeCruiser" value="Cruiser"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlyCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.LightCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.FleetCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.SuperCarrier" value="Carrier"/>
	<string id="SID.Game.FactoryOutput.Desc.Corvette" value="Gunboat Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.Destroyer" value="Gunboat Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.EscortDestroyer" value="Gunboat Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.EarlySubmarine" value="Submarine Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.BasicSubmarine" value="Submarine Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedSubmarine" value="Submarine Flotilla"/>
	<string id="SID.Game.FactoryOutput.Desc.LightIndustry" value="Increase IPUs in Preindustrial City"/>
	<string id="SID.Game.FactoryOutput.Desc.HeavyIndustry" value="Increase IPUs in Industrial City"/>
	<string id="SID.Game.FactoryOutput.Desc.AdvancedIndustry" value="Increase IPUs in Advanced City"/>
	<string id="SID.Game.FactoryOutput.Desc.DismantleLightIndustry" value="Dismantle IPUs in Preindustrial City"/>
	<string id="SID.Game.FactoryOutput.Desc.DismantleHeavyIndustry" value="Dismantle IPUs in Industrial City"/>
	<string id="SID.Game.FactoryOutput.Desc.DismantleAdvancedIndustry" value="Dismantle IPUs in Advanced City"/>
	<string id="SID.Game.FactoryOutput.Desc.UpgradeToIndustrial" value="Upgrade to an Industrial City"/>
	<string id="SID.Game.FactoryOutput.Desc.UpgradeToAdvanced" value="Upgrade to an Advanced City"/>
	<string id="SID.Game.FactoryOutput.Desc.Research" value="Generate Research Points"/>
	<string id="SID.Game.FactoryOutput.Desc.TransportCapacity" value="Naval Transport"/>
	<string id="SID.Game.FactoryOutput.Desc.RepairShips" value="Repair Ships in Port"/>
	<string id="SID.Game.ResearchProject.Name.ConscriptInfantry" value="Conscript Infantry"/>
	<string id="SID.Game.ResearchProject.Name.BasicInfantry" value="Basic Infantry"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedInfantry" value="Improved Infantry"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedInfantry" value="Advanced Infantry"/>
	<string id="SID.Game.ResearchProject.Name.EarlyTanks" value="Armored Car"/>
	<string id="SID.Game.ResearchProject.Name.LightTanks" value="Early Medium Tank"/>
	<string id="SID.Game.ResearchProject.Name.MediumTanks" value="Early Cavalry Tank"/>
	<string id="SID.Game.ResearchProject.Name.HeavyTanks" value="Early Heavy Tank"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedTanks" value="Light Tank"/>
	<string id="SID.Game.ResearchProject.Name.MountedInfantry" value="Lancers"/>
	<string id="SID.Game.ResearchProject.Name.MotorizedInfantry" value="Mounted Infantry"/>
	<string id="SID.Game.ResearchProject.Name.MotorizedInfantry2" value="Improved Mounted"/>
	<string id="SID.Game.ResearchProject.Name.MotorizedInfantry3" value="Advanced Mounted"/>
	<string id="SID.Game.ResearchProject.Name.MechanizedInfantry" value="Motorized Infantry"/>
	<string id="SID.Game.ResearchProject.Name.MechanizedInfantry2" value="Improved Motorized"/>
	<string id="SID.Game.ResearchProject.Name.MechanizedInfantry3" value="Advanced Motorized"/>
	<string id="SID.Game.ResearchProject.Name.FieldArtillery" value="Light Artillery"/>
	<string id="SID.Game.ResearchProject.Name.LightArtillery" value="Medium Artillery"/>
	<string id="SID.Game.ResearchProject.Name.HeavyArtillery" value="Heavy Artillery"/>
	<string id="SID.Game.ResearchProject.Name.SelfPropelledGun" value="Self-Propelled Gun"/>
	<string id="SID.Game.ResearchProject.Name.RocketArtillery" value="Rocket Artillery"/>
	<string id="SID.Game.ResearchProject.Name.BasicFighters" value="Recon Planes"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedFighters" value="Basic Fighters"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedFighters" value="Improved Fighters"/>
	<string id="SID.Game.ResearchProject.Name.JetFighters" value="Advanced Fighters"/>
	<string id="SID.Game.ResearchProject.Name.EarlyBombers" value="Basic Bombers"/>
	<string id="SID.Game.ResearchProject.Name.LightBombers" value="Medium Bombers"/>
	<string id="SID.Game.ResearchProject.Name.MediumBombers" value="Heavy Bombers"/>
	<string id="SID.Game.ResearchProject.Name.HeavyBombers" value="Airship"/>
	<string id="SID.Game.ResearchProject.Name.StrategicBombers" value="Improved Airship"/>
	<string id="SID.Game.ResearchProject.Name.BasicBattleships" value="Pre-Dreadnoughts"/>
	<string id="SID.Game.ResearchProject.Name.FastBattleships" value="Dreadnoughts"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedBattleships" value="Fast Battleships"/>
	<string id="SID.Game.ResearchProject.Name.EarlyCruisers" value="Armored Cruisers"/>
	<string id="SID.Game.ResearchProject.Name.LightCruisers" value="Light Cruisers"/>
	<string id="SID.Game.ResearchProject.Name.HeavyCruisers" value="Battlecruisers"/>
	<string id="SID.Game.ResearchProject.Name.EarlyCarriers" value="Seaplane Tenders"/>
	<string id="SID.Game.ResearchProject.Name.LightCarriers" value="Basic Carriers"/>
	<string id="SID.Game.ResearchProject.Name.Corvettes" value="Corvettes"/>
	<string id="SID.Game.ResearchProject.Name.EscortDestroyers" value="Torpedo Boats"/>
	<string id="SID.Game.ResearchProject.Name.Destroyers" value="Destroyers"/>
	<string id="SID.Game.ResearchProject.Name.EarlySubmarines" value="Early Submarines"/>
	<string id="SID.Game.ResearchProject.Name.BasicSubmarines" value="Basic Submarines"/>
	<string id="SID.Game.ResearchProject.Name.NuclearResearchLab" value="Chemical Warfare"/>
	<string id="SID.Game.ResearchProject.Name.NuclearChainReaction" value="Nuclear Chain Reaction"/>
	<string id="SID.Game.ResearchProject.Name.UraniumEnrichment" value="Uranium Enrichment"/>
	<string id="SID.Game.ResearchProject.Name.FissionBomb" value="Fission Bomb"/>
	<string id="SID.Game.ResearchProject.Name.RocketryResearchLab" value="Chlorine Gas"/>
	<string id="SID.Game.ResearchProject.Name.RocketEngines" value="Phosgene Gas"/>
	<string id="SID.Game.ResearchProject.Name.FlyingRockets" value="Mustard Gas"/>
	<string id="SID.Game.ResearchProject.Name.BallisticMissiles" value="Ballistic Missiles"/>
	<string id="SID.Game.ResearchProject.Name.ICBMs" value="ICBMs"/>
	<string id="SID.Game.ResearchProject.Name.JetPropulsionLab" value="Jet Propulsion Lab"/>
	<string id="SID.Game.ResearchProject.Name.JetEngines" value="Jet Engines"/>
	<string id="SID.Game.ResearchProject.Name.VehicleRadios" value="Field Telephones"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedRadar" value="Chlorine Gas"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedRadar2" value="Phosgene Gas"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedRadar3" value="Mustard Gas"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedSonar" value="Hydrophones"/>
	<string id="SID.Game.ResearchProject.Name.AmphibiousAssaults" value="Marines"/>
	<string id="SID.Game.ResearchProject.Name.MountainTroops" value="Mountain Troops"/>
	<string id="SID.Game.ResearchProject.Name.JungleWarfare" value="Jungle Warfare"/>
	<string id="SID.Game.ResearchProject.Name.ManeuverWarfare" value="Maneuver Warfare"/>
	<string id="SID.Game.ResearchProject.Name.Infiltration" value="Infiltration"/>
	<string id="SID.Game.ResearchProject.Name.CombinedArms" value="Combined Arms"/>
	<string id="SID.Game.ResearchProject.Name.AttritionWarfare" value="Attrition Warfare"/>
	<string id="SID.Game.ResearchProject.Name.DeepDefense" value="Deep Defense"/>
	<string id="SID.Game.ResearchProject.Name.HedgehogDefense" value="Hedgehog Defense"/>
	<string id="SID.Game.ResearchProject.Name.FischerTropschProcess" value="Charcoal Production"/>
	<string id="SID.Game.ResearchProject.Name.HydrogenationPlants" value="Biodiesel Research"/>
	<string id="SID.Game.ResearchProject.Name.HighOctaneFuels" value="High Octane Fuels"/>
	<string id="SID.Game.ResearchProject.Name.AutomatedTargeting" value="Automated Targeting"/>
	<string id="SID.Game.ResearchProject.Name.ImprovedCarrierFighter" value="Improved Carrier Fighter"/>
	<string id="SID.Game.ResearchProject.Name.AdvancedCarrierFighter" value="Advanced Carrier Fighter"/>
	<string id="SID.Game.ResearchProject.Desc.ConscriptInfantry" value="Conscript Infantry are cheap and can be trained quickly, but require more manpower than Basic Infantry and have small offensive capability.  They are a useful defense for nations with high populations and low industrial level cities.  Can be trained in any city."/>
	<string id="SID.Game.ResearchProject.Desc.BasicInfantry" value="Basic infantry are standard WWI land forces equipped with basic weaponry.  They cost more IPUs but can move faster than Conscript Infantry and require less manpower.  Can be trained in any city."/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedInfantry" value="Better trained forces equipped with newer and better weapons.  They are more effective against other ground forces than Basic Infantry, and also have a very small chance to damage air units.  Can be trained in any city."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedInfantry" value="Advanced Infanty are the highest quality of ground troops with the best training and weapons available. They have an increased effectiveness against ground forces and slightly higher chance to damage air units.  Can be trained in any city."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyTanks" value="Basically, these vehicles were made by adding armor plates and weapons to existing cars.  Reasonably fast and resistant, they are effective for fast attacks.  Can be built in any cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightTanks" value="These tanks were slow and unreliable, but have good firepower and resistance.  They are effective in creating a penetration so that faster units could exploit into the enemy&apos;s rear. Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.MediumTanks" value="These small and fast tanks are intended to the role of the classic cavalry, sweeping through the enemies ranks and taking fleeing infantry.  They should not be used for shocking against strong defenses.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyTanks" value="These mammoth tanks are more expensive and slower than their lighter cousins, but have superior fire power.  Their heavy armor allows them to absorb more punishment than the lighter tanks.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedTanks" value="These tanks reflect the technological advancements attained from all Armored research.  They are smaller, cheaper and with a more modern design, including fully rotating turret, which grants more efficiency in combat.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.MountedInfantry" value="Cavalry charges were devasting agaist infantry in the wars of the past, but with the advent of trench warfare, the use of machineguns and barbed wire, the Lancers became obsolete.  Can be trained in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MotorizedInfantry" value="Mounted Infantry are more expensive than other infantry but have the benefit of additional speed.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MotorizedInfantry2" value="Improved version of Mounted Infantry gaining the combat advantage from Improved Infantry.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MotorizedInfantry3" value="Advanced version of Mounted Infantry gaining the combat advantage from Advanced Infantry.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MechanizedInfantry" value="Motorized Infantry are a valuable and versatile land force that combine Basic Infantry with vehicles to form an inexpensive strike force, or a quick, fast-moving defense.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MechanizedInfantry2" value="Improved version of Motorized Infantry gaining the combat advantage from Improved Infantry.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.MechanizedInfantry3" value="Advanced version of Motorized Infantry gaining the combat advantage from Advanced Infantry.  Can be built in any city."/>
	<string id="SID.Game.ResearchProject.Desc.FieldArtillery" value="Light Artillery units are inexpensive to build and have the ability to attack land and air targets.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightArtillery" value="Medium Artillery is slower than Light Artillery but have a better power against land units.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyArtillery" value="The Heavy Artillery is very slow to transport, but has tremendous firepower.  Can be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.SelfPropelledGun" value="A hybrid of artillery and armorored car, this unit combines the versatility of artillery with the speed of an Armored vehicle.  It is expensive to build, but effective against land and air targets.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.RocketArtillery" value="This artillery unit fires shells with self-contained propulsion, resulting in a high level of accuracy.  It is very effective against land forces, but is unable to attack aircraft.  Can only be built in Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.BasicFighters" value="The earlier airplanes were not designed for war, and were useful only for reconnaissance. They lack of any weapons, except small arms carried by the crewmen, so they can do little damage against air targets and almost no damage against ground units.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedFighters" value="Designed in the beginning of the war, these fighters are reasonably effective when used to defend against bomber attacks, engage fighters, and have minimal ability to attack targets on the ground.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedFighters" value="These fighters have improved range and accuracy in air combat over the Basic Fighter.  They can be used to support ground troops with air cover, engage incoming fighters and bombers, or escort friendly bombers to their targets.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.JetFighters" value="These fighters have superior range and attack capability over all other propeller driven aircraft.  Their abilities make them useful in battle, as bomber escorts, or as battle-capable recon planes.  Can be built in Industrial or Advanced cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyBombers" value="The first specialized bombers, primarily for use against land or sea units.  Can be built in Industrial or Advanced cities"/>
	<string id="SID.Game.ResearchProject.Desc.LightBombers" value="Larger versions of the early bombers, but still relatively inexpensive, these units are best used when attacking cities or infrastructure.   Can only be built in Advanced Cities."/>
	<string id="SID.Game.ResearchProject.Desc.MediumBombers" value="These are long range aircraft that have enough air defense capability to risk flying without full fighter escort.  The Heavy Bomber has an excellent chance to successfully attack cities, lesser chance against land forces.  Can only be built in Advanced Cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyBombers" value="Airships, or Dirigibles, are lighter-than-air aircrafts with advantages over other aircraft. They are almost as fast, carry more guns and greater bomb load capacity and enormously greater range.  Can only be built in Advanced Cities."/>
	<string id="SID.Game.ResearchProject.Desc.StrategicBombers" value="High altitude Dirigibles that deliver superior attack capability against cities.  The improved Airship has good air defense and moderate ground attack capability.  Can only be built in Advanced Cities."/>
	<string id="SID.Game.ResearchProject.Desc.BasicBattleships" value="Pre-Dreadnought were designed in the end of the XIX century but are still tough, reasonably fast sea vessels that can inflict significant damage.  Decent attack capability against other ships, and minor defense against air attacks.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.FastBattleships" value="Equipped with heavier, longer-ranged guns and innovative steam turbine engines, these battleships are reasonably fast and have very good attack capability against other ships, inflicting a large damage on anything it hits.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedBattleships" value="Larger, tougher and faster oil-fired battleships that have superior attack capability against other ships, inflicting a major amount of damage on to anything it hits.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyCruisers" value="Protected by a belt of side armor, these obsolete and inexpensive cruisers have moderate protection and combat ability against ships.   Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightCruisers" value="&apos;Light Armored Cruisers&apos;, or for short Light Cruisers, are smaller and fast oil-fired vessels, with moderate protection and combat ability against ships.  Fairly inexpensive, these are tougher than destroyers.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.HeavyCruisers" value="These large warships were developed as the successor to the Armored Cruisers, but their evolution and role was more closely linked to that of the Dreadnought Battleships. Trading armor for speed, these ships can inflict more punishment than they could absorb.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlyCarriers" value="A Seaplane Tender (or Seaplane Carrier) is a ship that provides facilities for operating seaplanes.  Normally converted merchant vessels, they have limited protection and attack capability, but are useful for reconnaissance and submarine spotting.  Can only be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.LightCarriers" value="First generation of true aircraft carriers are generally a flat deck laid over the hulls of an old battleship.  They have decent sea attack capability with limited air range, and have a small number of fighters.  Can only be built in Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.Corvettes" value="Small, cheap gunships that are typically used as pickets or support ships, they offer moderate combat capability against ships and defense against air attacks.  Can be built in any port city."/>
	<string id="SID.Game.ResearchProject.Desc.EscortDestroyers" value="Simple and inexpensive, but heavily armed, the Torpedo Boats are used in swarms, offering a great thread to bigger ships.  Can be built in any port city."/>
	<string id="SID.Game.ResearchProject.Desc.Destroyers" value="First called &apos;Torpedo Boat Destroyer&apos;, this class of ship is designed to escort larger vessels and counter Torpedo Boats.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.EarlySubmarines" value="These units can remain hidden in a sea region with enemy ships.  Quite slow and weak against ships, they make good scouts or pickets.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.BasicSubmarines" value="These units can remain hidden in a sea region with enemy ships.  Quite slow, with a moderate chance to hit ships and cause significant damage.  Can be built in Industrial or Advanced port cities."/>
	<string id="SID.Game.ResearchProject.Desc.NuclearResearchLab" value="Initial nuclear research investments will bring scientists together in atomic research laboratories."/>
	<string id="SID.Game.ResearchProject.Desc.NuclearChainReaction" value="Continued investment in atomic research can lead to early successes.  Scientists will experiment with fission, separating uranium and creating uncontrolled chain reactions."/>
	<string id="SID.Game.ResearchProject.Desc.UraniumEnrichment" value="Investments in enrichment can produce uranium 235 and plutonium 239.  These heavy elements can then be used in weapons research."/>
	<string id="SID.Game.ResearchProject.Desc.FissionBomb" value="Following success with uranium enrichment, atomic research will focus on creating a fission bomb.  If this project succeeds, the military will gain the use of a radically new, inconceivably powerful weapon."/>
	<string id="SID.Game.ResearchProject.Desc.RocketryResearchLab" value="Initial investments in rocketry will bring engineers and scientists together in research facilities for rocketry."/>
	<string id="SID.Game.ResearchProject.Desc.RocketEngines" value="Continued research will lead to the development of rocket engines with both solid and liquid propellants.  These engineering and chemical advances are essential to the military application of rocketry."/>
	<string id="SID.Game.ResearchProject.Desc.FlyingRockets" value="The successful merger of rocketry research with weaponry will result in Guided Missiles.  These are cruise missiles, powered in-air by jet engines, and with a range of 250 miles.  Guided Missiles are similar to the V-1 missiles developed by Germany in the 1940s."/>
	<string id="SID.Game.ResearchProject.Desc.BallisticMissiles" value="Further developments in rocketry research can lead to Ballistic Missiles.  Launched from the ground, these missiles have a range of 500 miles.  They are similar to the German V-2 missiles developed in the 1940s."/>
	<string id="SID.Game.ResearchProject.Desc.ICBMs" value="Intercontinental Ballistic Missiles (ICBMs) have more power and a larger range than regular ballistic missiles.  ICBMs can travel over a thousand miles."/>
	<string id="SID.Game.ResearchProject.Desc.JetPropulsionLab" value="Initial investments in jet propulsion will bring engineers and scientists together in jet research facilities."/>
	<string id="SID.Game.ResearchProject.Desc.JetEngines" value="Continued research that leads to the development of jet engines and, subsequently, Jet Fighters.  These planes are markedly faster than Advanced Planes."/>
	<string id="SID.Game.ResearchProject.Desc.VehicleRadios" value="Investment into field telephones will advance military communication and tactics."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedRadar" value="The development and use of poison gas is one of the suppose solutions for overcoming the stalemate of the trench warfare.  can react with water in the mucosa of the lungs to form hydrochloric acid, an irritant which can be lethal."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedRadar2" value="The deficiencies of Chlorine were overcome with the introduction of Phosgene, more difficult to detect and potent killing agent, making it a more effective weapon."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedRadar3" value="The most effective gas of the First World War was Mustard gas, used to harass and disable the enemy and pollute the battlefield.  Once in the soil, Mustard gas remained active for several days, or even months."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedSonar" value="Hydrophones are undersea microphones designed to listening to underwater sound."/>
	<string id="SID.Game.ResearchProject.Desc.AmphibiousAssaults" value="Marines increase attack abilities for sea to land operations."/>
	<string id="SID.Game.ResearchProject.Desc.MountainTroops" value="Mountain warfare tactics increase infantry units&apos; effectiveness when they fight in mountainous terrain."/>
	<string id="SID.Game.ResearchProject.Desc.JungleWarfare" value="Jungle warfare tactics increase infantry units&apos; effectiveness when they fight in jungle terrain."/>
	<string id="SID.Game.ResearchProject.Desc.ManeuverWarfare" value="Maneuver warfare is a theory of warfare that advocates shock and disruption.  These tactics defeat adversaries by incapacitating their counter-attack abilities."/>
	<string id="SID.Game.ResearchProject.Desc.Infiltration" value="Infiltration tactics involve small, lightly-equipped infantry forces attacking enemy rear areas.   These tactics isolate strong enemy front lines and subject them to attack by follow-up friendly troops with heavier weapons."/>
	<string id="SID.Game.ResearchProject.Desc.CombinedArms" value="Combined arms tactics coordinates different branches of a military to achieve greater success.  This unified command structure increases overall military effectiveness, and is similar to the blitzkrieg strategy developed by Germany."/>
	<string id="SID.Game.ResearchProject.Desc.AttritionWarfare" value="Attrition Warfare tactics strengthen army defensive abilities.  The enemy can be defeated by being worn down by a draining, continued battles."/>
	<string id="SID.Game.ResearchProject.Desc.DeepDefense" value="Deep Defenses include trenches, foxholes, and machine gun nests. Defenders will hold a position till the situation becomes critical, and then withdraw towards positions that have been prepared before the assault."/>
	<string id="SID.Game.ResearchProject.Desc.HedgehogDefense" value="Hedgehog Defenses are anti-blitzkrieg maneuvers, designed to combat combined arms tactics. Defenders deploy in heavily fortified positions. Attackers can penetrate between these &apos;hedgehogs&apos;, but each defense position continues to fight when surrounded."/>
	<string id="SID.Game.ResearchProject.Desc.FischerTropschProcess" value="Impure carbon prepared by partially burning wood or other organic matter."/>
	<string id="SID.Game.ResearchProject.Desc.HydrogenationPlants" value="Vegetable oil is an alternative fuel for diesel engines and for heating oil burners."/>
	<string id="SID.Game.ResearchProject.Desc.HighOctaneFuels" value="Fuel additives that utilize state-of-the-art chemical engineering to increase the performance and effectiveness of synthetic fuels."/>
	<string id="SID.Game.ResearchProject.Desc.AutomatedTargeting" value="Automated targeting systems increase the accuracy of anti-air weapons by calculating aim points for firing."/>
	<string id="SID.Game.ResearchProject.Desc.ImprovedCarrierFighter" value="Improved carrier fighters increase the operational range and combat effectiveness."/>
	<string id="SID.Game.ResearchProject.Desc.AdvancedCarrierFighter" value="Advanced carrier fighters further improve operational range and combat effectiveness."/>
	<string id="SID.Game.ResearchProject.Effect.Militia" value="Cities can build Conscript Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.PreWarInfantry" value="Cities can build Basic Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedSmallArms" value="Cities can build Improved Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedWeapons" value="Cities can build Advanced Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyTanks" value="Cities can build Armored Cars"/>
	<string id="SID.Game.ResearchProject.Effect.LightTanks" value="Cities can build Early Medium Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.MediumTanks" value="Cities can build Early Cavalry Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.HeavyTanks" value="Cities can build Early Heavy Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedTanks" value="Cities can build Light Tanks"/>
	<string id="SID.Game.ResearchProject.Effect.MountedInfantry" value="Cities can build Lancers"/>
	<string id="SID.Game.ResearchProject.Effect.MotorizedInfantry" value="Cities can build Mounted Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.MotorizedInfantry2" value="Cities can build Improved Mounted"/>
	<string id="SID.Game.ResearchProject.Effect.MotorizedInfantry3" value="Cities can build Advanced Mounted"/>
	<string id="SID.Game.ResearchProject.Effect.MechanizedInfantry" value="Cities can build Motorized Infantry"/>
	<string id="SID.Game.ResearchProject.Effect.MechanizedInfantry2" value="Cities can build Improved Motorized"/>
	<string id="SID.Game.ResearchProject.Effect.MechanizedInfantry3" value="Cities can build Advanced Motorized"/>
	<string id="SID.Game.ResearchProject.Effect.FieldArtillery" value="Cities can build Light Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.40mmGun" value="Cities can build Medium Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.88mmGun" value="Cities can build Heavy Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.SelfPropelledArtillery" value="Cities can build Self-Propelled Guns"/>
	<string id="SID.Game.ResearchProject.Effect.RocketArtillery" value="Cities can build Rocket Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.PreWarFighters" value="Cities can build Recon Planes"/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedFighters" value="Cities can build Basic Fighters"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedFighters" value="Cities can build Improved Fighters"/>
	<string id="SID.Game.ResearchProject.Effect.JetFighters" value="Cities can build Advanced Fighters"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyBombers" value="Cities can build Basic Bombers"/>
	<string id="SID.Game.ResearchProject.Effect.LightBombers" value="Cities can build Medium Bombers"/>
	<string id="SID.Game.ResearchProject.Effect.MediumBombers" value="Cities can build Heavy Bombers"/>
	<string id="SID.Game.ResearchProject.Effect.HeavyBombers" value="Cities can build Airships"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedStrategicBombers" value="Cities can build Improved Airships"/>
	<string id="SID.Game.ResearchProject.Effect.PreWarBattleships" value="Cities can build Pre-Dreadnought"/>
	<string id="SID.Game.ResearchProject.Effect.FastBattleships" value="Cities can build Dreadnought"/>
	<string id="SID.Game.ResearchProject.Effect.SuperClassBattleships" value="Cities can build Fast Battleships"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyCruisers" value="Cities can build Armored Cruisers"/>
	<string id="SID.Game.ResearchProject.Effect.BattleCruisers" value="Cities can build Light Cruisers"/>
	<string id="SID.Game.ResearchProject.Effect.HeavyCruisers" value="Cities can build Battlecruisers"/>
	<string id="SID.Game.ResearchProject.Effect.EarlyCarriers" value="Cities can build Seaplane Tenders"/>
	<string id="SID.Game.ResearchProject.Effect.LightCarriers" value="Cities can build Basic Carriers"/>
	<string id="SID.Game.ResearchProject.Effect.Corvettes" value="Cities can build Corvettes"/>
	<string id="SID.Game.ResearchProject.Effect.EscortDestroyers" value="Cities can build Torpedo Boats"/>
	<string id="SID.Game.ResearchProject.Effect.Destroyers" value="Cities can build Destroyers"/>
	<string id="SID.Game.ResearchProject.Effect.EarlySubmarines" value="Cities can build Early Submarines"/>
	<string id="SID.Game.ResearchProject.Effect.ElectricDieselSubmarines" value="Cities can build Basic Submarines"/>
	<string id="SID.Game.ResearchProject.Effect.NuclearChainReaction" value="Can research Uranium Enrichment"/>
	<string id="SID.Game.ResearchProject.Effect.UraniumEnrichment" value="Can research Fission Bomb"/>
	<string id="SID.Game.ResearchProject.Effect.FissionBomb" value="Can build atomic bombs"/>
	<string id="SID.Game.ResearchProject.Effect.RocketryResearchLab" value="Can research Rocket Engines"/>
	<string id="SID.Game.ResearchProject.Effect.RocketEngines" value="Can research Guided Missiles"/>
	<string id="SID.Game.ResearchProject.Effect.FlyingRockets" value="Can build Guided Missiles"/>
	<string id="SID.Game.ResearchProject.Effect.BallisticMissiles" value="Can build Ballistic Missiles"/>
	<string id="SID.Game.ResearchProject.Effect.ICBMs" value="Can build ICBMs"/>
	<string id="SID.Game.ResearchProject.Effect.JetPropulsionLab" value="Can research Jet Engines"/>
	<string id="SID.Game.ResearchProject.Effect.JetEngines" value="Can build Jet Engines"/>
	<string id="SID.Game.ResearchProject.Effect.VehicleRadios" value="Increased combat effectiveness for Infantry and Artillery."/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedRadar" value="Increased attack but slightly decreased defense effectiveness for Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedRadar2" value="Increased attack but slightly decreased defense effectiveness for Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedRadar3" value="Increased attack but slightly decreased defense effectiveness for Artillery"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedSonar" value="Submarines become visible"/>
	<string id="SID.Game.ResearchProject.Effect.AmphibiousAssaults" value="Improved combat effectiveness for sea to land units"/>
	<string id="SID.Game.ResearchProject.Effect.MountainTroops" value="Increased combat strength for Infantry fighting in mountainous regions"/>
	<string id="SID.Game.ResearchProject.Effect.JungleWarfare" value="Increased combat strength for Infantry fighting in jungle regions"/>
	<string id="SID.Game.ResearchProject.Effect.ManeuverWarfare" value="Offensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.Infiltration" value="Offensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.CombinedArms" value="Offensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.AttritionWarfare" value="Defensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.DeepDefense" value="Defensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.HedgehogDefense" value="Defensive combat bonus"/>
	<string id="SID.Game.ResearchProject.Effect.FischerTropschProcess" value="Can produce 1 Coal from 10 Food"/>
	<string id="SID.Game.ResearchProject.Effect.HydrogenationPlants" value="Can produce 1 Oil from 10 Food"/>
	<string id="SID.Game.ResearchProject.Effect.HighOctaneFuels" value="Can produce 3 Oil from 20 Coal"/>
	<string id="SID.Game.ResearchProject.Effect.AutomatedTargeting" value="Improves accuracy of anit-air weapons"/>
	<string id="SID.Game.ResearchProject.Effect.ImprovedCarrierFighters" value="Improves range and combat effectiveness"/>
	<string id="SID.Game.ResearchProject.Effect.AdvancedCarrierFighters" value="Improves range and combat effectiveness"/>
	<string id="SID.Game.AmphibiousAssaultTemplate.Name.Basic" value="Basic Amphibious Technology"/>
	<string id="SID.Game.AmphibiousAssaultTemplate.Name.Improved" value="Improved Amphibious Technology"/>
	<string id="SID.Game.MountainWarfareTemplate.Name.Normal" value="Normal Mountain Warfare Tactics"/>
	<string id="SID.Game.MountainWarfareTemplate.Name.Advanced" value="Advanced Mountain Warfare Tactics"/>
	<string id="SID.Game.JungleWarfareTemplate.Name.Normal" value="Normal Jungle Warfare Tactics"/>
	<string id="SID.Game.JungleWarfareTemplate.Name.Advanced" value="Advanced Jungle Warfare Tactics"/>
	<string id="SID.Game.OffensiveTacticTemplate.Name.Standard" value="Standard Offensive Tactics"/>
	<string id="SID.Game.OffensiveTacticTemplate.Name.ManeuverWarfare" value="Maneuver Warfare"/>
	<string id="SID.Game.OffensiveTacticTemplate.Name.Infiltration" value="Infiltration"/>
	<string id="SID.Game.OffensiveTacticTemplate.Name.CombinedArms" value="Combined Arms"/>
	<string id="SID.Game.DefensiveTacticTemplate.Name.Standard" value="Standard Defensive Tactics"/>
	<string id="SID.Game.DefensiveTacticTemplate.Name.AttritionWarfare" value="Attrition Warfare"/>
	<string id="SID.Game.DefensiveTacticTemplate.Name.DeepDefense" value="Deep Defense"/>
	<string id="SID.Game.DefensiveTacticTemplate.Name.HedgehogDefense" value="Hedgehog Defense"/>
	<string id="SID.Game.SupplyLinesTemplate.Name.Standard" value="Standard Supply Lines"/>
	<string id="SID.Game.SupplyLinesTemplate.Name.Modernized" value="Modernized Supply Lines"/>
	<string id="SID.Game.ShipyardTemplate.Name.Standard" value="Standard Shipyards"/>
	<string id="SID.Game.ShipyardTemplate.Name.Industrialized" value="Industrialized Shipyards"/>
	<string id="SID.Game.UndergroundFactoryTemplate.Name.None" value="No Underground Factories"/>
	<string id="SID.Game.UndergroundFactoryTemplate.Name.Underground" value="Underground Factories"/>
	<string id="SID.Game.UnitTemplate.Name.Partisans" value="Partisans"/>
	<string id="SID.Game.UnitTemplate.Name.ConscriptInfantry" value="Conscript Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.BasicInfantry" value="Basic Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.ImprovedInfantry" value="Improved Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedInfantry" value="Advanced Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyTank" value="Armored Car"/>
	<string id="SID.Game.UnitTemplate.Name.LightTank" value="Early Medium Tank"/>
	<string id="SID.Game.UnitTemplate.Name.MediumTank" value="Early Cavalry Tank"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyTank" value="Early Heavy Tank"/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedTank" value="Light Tank"/>
	<string id="SID.Game.UnitTemplate.Name.MountedInfantry" value="Lancers"/>
	<string id="SID.Game.UnitTemplate.Name.MotorizedInfantry" value="Mounted Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.MotorizedInfantry2" value="Improved Mounted"/>
	<string id="SID.Game.UnitTemplate.Name.MotorizedInfantry3" value="Advanced Mounted"/>
	<string id="SID.Game.UnitTemplate.Name.MechanizedInfantry" value="Motorized Infantry"/>
	<string id="SID.Game.UnitTemplate.Name.MechanizedInfantry2" value="Improved Motorized"/>
	<string id="SID.Game.UnitTemplate.Name.MechanizedInfantry3" value="Advanced Motorized"/>
	<string id="SID.Game.UnitTemplate.Name.FieldArtillery" value="Light Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.LightArtillery" value="Medium Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyArtillery" value="Heavy Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.SelfPropelledGuns" value="Self-Propelled Guns"/>
	<string id="SID.Game.UnitTemplate.Name.RocketArtillery" value="Rocket Artillery"/>
	<string id="SID.Game.UnitTemplate.Name.GuidedMissile" value="Guided Missile"/>
	<string id="SID.Game.UnitTemplate.Name.BallisticMissile" value="Ballistic Missile"/>
	<string id="SID.Game.UnitTemplate.Name.ICBM" value="ICBM"/>
	<string id="SID.Game.UnitTemplate.Name.BasicFighters" value="Recon Planes"/>
	<string id="SID.Game.UnitTemplate.Name.ImprovedFighters" value="Basic Fighters"/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedFighters" value="Improved Fighters"/>
	<string id="SID.Game.UnitTemplate.Name.JetFighters" value="Advanced Fighters"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyBombers" value="Basic Bombers"/>
	<string id="SID.Game.UnitTemplate.Name.LightBombers" value="Medium Bombers"/>
	<string id="SID.Game.UnitTemplate.Name.MediumBombers" value="Heavy Bombers"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyBombers" value="Airships"/>
	<string id="SID.Game.UnitTemplate.Name.StrategicBombers" value="Improved Airships"/>
	<string id="SID.Game.UnitTemplate.Name.AtomicBomber" value="Atomic Bomber"/>
	<string id="SID.Game.UnitTemplate.Name.BasicBattleship" value="Pre-Dreadnought"/>
	<string id="SID.Game.UnitTemplate.Name.FastBattleship" value="Dreadnought"/>
	<string id="SID.Game.UnitTemplate.Name.AdvancedBattleship" value="Fast Battleship"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyCruiser" value="Armored Cruiser"/>
	<string id="SID.Game.UnitTemplate.Name.LightCruiser" value="Light Cruiser"/>
	<string id="SID.Game.UnitTemplate.Name.HeavyCruiser" value="Battlecruiser"/>
	<string id="SID.Game.UnitTemplate.Name.EarlyCarrier" value="Seaplane Tender"/>
	<string id="SID.Game.UnitTemplate.Name.LightCarrier" value="Basic Carrier"/>
	<string id="SID.Game.UnitTemplate.Name.Corvette" value="Corvette"/>
	<string id="SID.Game.UnitTemplate.Name.EscortDestroyer" value="Torpedo Boat"/>
	<string id="SID.Game.UnitTemplate.Name.Destroyer" value="Destroyer"/>
	<string id="SID.Game.UnitTemplate.Name.EarlySubmarine" value="Early Submarine"/>
	<string id="SID.Game.UnitTemplate.Name.BasicSubmarine" value="Basic Submarine"/>
	<string id="SID.Game.UnitCategory.Name.Infantry" value="Infantry"/>
	<string id="SID.Game.UnitCategory.Name.Armored" value="Cavalry"/>
	<string id="SID.Game.UnitCategory.Name.Artillery" value="Artillery"/>
	<string id="SID.Game.UnitCategory.Name.MobileInfantry" value="Mobile Infantry"/>
	<string id="SID.Game.UnitCategory.Name.MissileLaunchers" value="Airships"/>
	<string id="SID.Game.UnitCategory.Name.Fighters" value="Fighters"/>
	<string id="SID.Game.UnitCategory.Name.Bombers" value="Bombers"/>
	<string id="SID.Game.UnitCategory.Name.Carriers" value="Carriers"/>
	<string id="SID.Game.UnitCategory.Name.Battleships" value="Battleships"/>
	<string id="SID.Game.UnitCategory.Name.Destroyers" value="Gunboats"/>
	<string id="SID.Game.UnitCategory.Name.Cruisers" value="Cruisers"/>
	<string id="SID.Game.UnitCategory.Name.Submarines" value="Submarines"/>
	<string id="SID.Game.Resource.Name.Arms" value="Arms"/>
	<string id="SID.Game.Resource.Name.Coal" value="Coal"/>
	<string id="SID.Game.Resource.Name.Food" value="Food"/>
	<string id="SID.Game.Resource.Name.Goods" value="Goods"/>
	<string id="SID.Game.Resource.Name.Metals" value="Metals"/>
	<string id="SID.Game.Resource.Name.Oil" value="Oil"/>
	<string id="SID.Game.Resource.Usage.Arms" value="Military Supplies"/>
	<string id="SID.Game.Resource.Usage.Coal" value="Industrial Supplies"/>
	<string id="SID.Game.Resource.Usage.Food" value="Consumer Supplies"/>
	<string id="SID.Game.Resource.Usage.Goods" value="Consumer Supplies"/>
	<string id="SID.Game.Resource.Usage.Metals" value="Industrial Supplies"/>
	<string id="SID.Game.Resource.Usage.Oil" value="Industrial Supplies"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.Projects.Title" value="Projects"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.LandForces.Title" value="Land Forces"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.LandForces.Infantry" value="Infantry"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.LandForces.Armored" value="Cavalry"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.LandForces.MobileInfantry" value="Mobile Infantry"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.LandForces.Artillery" value="Artillery"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.AirForces.Title" value="Air Forces"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.AirForces.Fighter" value="Fighter"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.AirForces.Bomber" value="Bomber"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.AirForces.JetPower" value="Airship"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.NavalForces.Title" value="Naval Forces"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Carrier" value="Carrier"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Battleship" value="Battleship"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Cruiser" value="Cruiser"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Destroyer" value="Gunboat"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.NavalForces.Submarine" value="Submarine"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.Tactical.Title" value="Tactical"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Tactical.DefensiveTactics" value="Defensive Tactics"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Tactical.OffensiveTactics" value="Offensive Tactics"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Tactical.MilitaryTraining" value="Military Training"/>
	<string id="SID.UI.ResearchData.ResearchBranchInfo.Advanced.Title" value="Advanced"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Advanced.SyntheticOil" value="Recycling"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Advanced.Electronics" value="Electronics"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Advanced.NuclearWeapons" value="Chemical Warfare"/>
	<string id="SID.UI.ResearchData.ResearchProgramInfo.Advanced.Rocketry" value="Military Logistics"/>
</stringTable>
