<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MKDNode" name="objNodes">
		<property name="strKey" value="SPRITE_MAP_TABLE_UNIT_TEMPLATES_SEA"/>
		<property name="strSubNodeKeyName" value="UnitTemplate"/>

	<!-- Default -->
		<object type="SpriteRefMKDTable" name="objDefault">
			<object type="MKDSRKValue" name="objKeys">
				<property name="strKeyName" value="SpriteMapTable"/>
				<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
			</object>
			<object type="MKDSRKSpriteMapMode" name="objKeys">
				<property name="strKeyName" value="SpriteMapMode"/>
			</object>
			<object type="MKDSRKValue" name="objKeys">
				<property name="strKeyName" value="ShipVsWake"/>
				<property name="strKeyValue" value="SHIP"/>
			</object>
			<object type="MKDSRKValue" name="objKeys">
				<property name="strKeyName" value="TemplateAliasSea"/>
				<property name="strKeyValue" value="ALIAS_SEA_CRUISER_BATTLE"/>
			</object>
		</object>

	<!-- Carriers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EarlyCarrier"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CARRIER_EARLY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="LightCarrier"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CARRIER_LIGHT"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="FleetCarrier"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CARRIER_FLEET"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="SuperCarrier"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CARRIER_SUPER"/>
				</object>
			</object>
		</object>

	<!-- Battleships -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="PreWarBattleship"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_BATTLESHIP_BASIC"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="FastBattleship"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_BATTLESHIP_FAST"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="SuperClassBattleship"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_BATTLESHIP_SUPER_CLASS"/>
				</object>
			</object>
		</object>

	<!-- Destroyers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="Corvette"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_DESTROYER_CORVETTE"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="Destroyer"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_DESTROYER_NORMAL"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EscortDestroyer"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_DESTROYER_ESCORT"/>
				</object>
			</object>
		</object>

	<!-- Cruisers -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EarlyCruiser"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CRUISER_EARLY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="BattleCruiser"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CRUISER_BATTLE"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="HeavyCruiser"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CRUISER_HEAVY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="LargeCruiser"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_CRUISER_LARGE"/>
				</object>
			</object>
		</object>

	<!-- Submarines -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EarlySubmarine"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_SUBMARINE_EARLY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EarlySubmarine"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_SUBMARINE_EARLY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ElectricDieselSubmarine"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_SUBMARINE_BASIC"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="AdvancedSubmarine"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_SEA"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="ShipVsWake"/>
					<property name="strKeyValue" value="SHIP"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasSea"/>
					<property name="strKeyValue" value="ALIAS_SEA_SUBMARINE_ADVANCED"/>
				</object>
			</object>
		</object>
	</object>
</objects>
