<?xml version="1.0" encoding="UTF-8"?>
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				<property name="strIconName" value="CharcoalMaking"/>
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				<property name="strDisplayCategory" value="Infantry Division"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.ConscriptInfantry"/>
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				<property name="strDisplayCategory" value="Infantry Division"/>
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				<property name="strName" value="AdvancedWeaponsInfantry"/>
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				<property name="strName" value="FieldArtillery"/>
				<property name="strIconName" value="Artillery"/>
				<property name="strDisplayCategory" value="Artillery Division"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.FieldArtillery"/>
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				<property name="strUnitType" value="FieldArtillery"/>
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				<property name="strName" value="40mmGun"/>
				<property name="strIconName" value="Artillery"/>
				<property name="strDisplayCategory" value="Artillery Division"/>
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				<property name="strName" value="88mmGun"/>
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				<property name="strName" value="PreWarFighters"/>
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				<property name="strName" value="ImprovedFighters"/>
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				<property name="strName" value="AdvancedFighters"/>
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				<property name="strName" value="JetFighters"/>
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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				<property name="strUnitType" value="SuperClassBattleship"/>
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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				<property name="strUnitType" value="HeavyCruiser"/>
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
				<property name="strName" value="Corvette"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="strDisplayCategory" value="Gunboat Flotilla"/>
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				<property name="strUnitType" value="Corvette"/>
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				<object type="ResourceAmountPair" name="objResourcesRequired">
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			<object type="FactoryOutputUnit" name="objFactoryOutputs">
				<property name="strName" value="EscortDestroyer"/>
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				<property name="strDisplayCategory" value="Gunboat Flotilla"/>
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				<property name="strUnitType" value="EscortDestroyer"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Metals"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputUnit" name="objFactoryOutputs">
				<property name="strName" value="Destroyer"/>
				<property name="strIconName" value="Destroyer"/>
				<property name="strDisplayCategory" value="Gunboat Flotilla"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.Destroyer"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.Destroyer"/>
				<property name="nTechLevel" value="2"/>
				<property name="bPortOnly" value="true"/>
				<property name="nIPUsRequired" value="260"/>
				<property name="nMPUsRequired" value="2"/>
				<property name="nBuildCost" value="800000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_SEA_UNIT"/>
				<property name="strUnitType" value="Destroyer"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Metals"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputUnit" name="objFactoryOutputs">
				<property name="strName" value="EarlySubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="strDisplayCategory" value="Submarine Flotilla"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.EarlySubmarine"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.EarlySubmarine"/>
				<property name="nTechLevel" value="2"/>
				<property name="bPortOnly" value="true"/>
				<property name="nIPUsRequired" value="210"/>
				<property name="nMPUsRequired" value="1"/>
				<property name="nBuildCost" value="600000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_SEA_UNIT"/>
				<property name="strUnitType" value="EarlySubmarine"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Metals"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputUnit" name="objFactoryOutputs">
				<property name="strName" value="ElectricDieselSubmarine"/>
				<property name="strIconName" value="Submarine"/>
				<property name="strDisplayCategory" value="Submarine Flotilla"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.BasicSubmarine"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.BasicSubmarine"/>
				<property name="nTechLevel" value="2"/>
				<property name="bPortOnly" value="true"/>
				<property name="nIPUsRequired" value="220"/>
				<property name="nMPUsRequired" value="1"/>
				<property name="nBuildCost" value="600000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_SEA_UNIT"/>
				<property name="strUnitType" value="ElectricDieselSubmarine"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Metals"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="Preindustrial"/>
				<property name="strIconName" value="Preindustrial"/>
				<property name="strDisplayCategory" value="Light Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.LightIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.LightIndustry"/>
				<property name="nTechLevel" value="1"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="10"/>
				<property name="nMPUsRequired" value="30"/>
				<property name="nBuildCost" value="250000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="2"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="Industrial"/>
				<property name="strIconName" value="Industrial"/>
				<property name="strDisplayCategory" value="Heavy Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.HeavyIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.HeavyIndustry"/>
				<property name="nTechLevel" value="2"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="40"/>
				<property name="nMPUsRequired" value="25"/>
				<property name="nBuildCost" value="200000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="2"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="Advanced"/>
				<property name="strIconName" value="Advanced"/>
				<property name="strDisplayCategory" value="Advanced Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.AdvancedIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.AdvancedIndustry"/>
				<property name="nTechLevel" value="3"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="150"/>
				<property name="nMPUsRequired" value="20"/>
				<property name="nBuildCost" value="200000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="2"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="DestroyPreindustrial"/>
				<property name="strIconName" value="Preindustrial"/>
				<property name="strDisplayCategory" value="Light Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.DismantleLightIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.DismantleLightIndustry"/>
				<property name="nTechLevel" value="1"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="5"/>
				<property name="nMPUsRequired" value="-30"/>
				<property name="nBuildCost" value="250000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<property name="nIPUsPerOutputUnit" value="-1"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="DestroyIndustrial"/>
				<property name="strIconName" value="Industrial"/>
				<property name="strDisplayCategory" value="Heavy Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.DismantleHeavyIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.DismantleHeavyIndustry"/>
				<property name="nTechLevel" value="2"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="40"/>
				<property name="nMPUsRequired" value="-25"/>
				<property name="nBuildCost" value="200000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<property name="nIPUsPerOutputUnit" value="-1"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputFactory" name="objFactoryOutputs">
				<property name="strName" value="DestroyAdvanced"/>
				<property name="strIconName" value="Advanced"/>
				<property name="strDisplayCategory" value="Advanced Industry"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.DismantleAdvancedIndustry"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.DismantleAdvancedIndustry"/>
				<property name="nTechLevel" value="3"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="150"/>
				<property name="nMPUsRequired" value="-20"/>
				<property name="nBuildCost" value="200000"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<property name="nIPUsPerOutputUnit" value="-1"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputCityUpgrade" name="objFactoryOutputs">
				<property name="strName" value="PreindustrialCityUpgrade"/>
				<property name="strIconName" value="PreindustrialCityUpgrade"/>
				<property name="strDisplayCategory" value="Upgrade Industries"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.UpgradeToIndustrial"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.UpgradeToIndustrial"/>
				<property name="nTechLevel" value="1"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="70"/>
				<property name="nBuildCost" value="0"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputCityUpgrade" name="objFactoryOutputs">
				<property name="strName" value="IndustrialCityUpgrade"/>
				<property name="strIconName" value="IndustrialCityUpgrade"/>
				<property name="strDisplayCategory" value="Upgrade Industries"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.UpgradeToAdvanced"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.UpgradeToAdvanced"/>
				<property name="nTechLevel" value="2"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="400"/>
				<property name="nBuildCost" value="0"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputResearchPoints" name="objFactoryOutputs">
				<property name="strName" value="ResearchPoints"/>
				<property name="strIconName" value="Research"/>
				<property name="strDisplayCategory" value="Conduct Research"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.Research"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.Research"/>
				<property name="nTechLevel" value="1"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="1"/>
				<property name="nBuildCost" value="0"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_NON_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputTransportCredits" name="objFactoryOutputs">
				<property name="strName" value="TransportCredits"/>
				<property name="strIconName" value="Transport"/>
				<property name="strDisplayCategory" value="Transports"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.TransportCapacity"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.TransportCapacity"/>
				<property name="nTechLevel" value="1"/>
				<property name="bPortOnly" value="true"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="30"/>
				<property name="nBuildCost" value="0"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_SEA_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Metals"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
			<object type="FactoryOutputRepairShips" name="objFactoryOutputs">
				<property name="strName" value="RepairShips"/>
				<property name="strIconName" value="RepairShips"/>
				<property name="strDisplayCategory" value="Repair Ships"/>
				<property name="sidDisplayName" value="SID.Game.FactoryOutput.Name.RepairShips"/>
				<property name="sidDescription" value="SID.Game.FactoryOutput.Desc.RepairShips"/>
				<property name="nTechLevel" value="1"/>
				<property name="bPortOnly" value="true"/>
				<property name="bAvailableByDefault" value="true"/>
				<property name="nIPUsRequired" value="25"/>
				<property name="nBuildCost" value="0"/>
				<property name="eDisplayFlags" value="FACTORY_OUTPUT_DISPLAY_SEA_UNIT"/>
				<object type="ResourceAmountPair" name="objResourcesRequired">
					<property name="strResource" value="Coal"/>
					<property name="nAmount" value="1"/>
				</object>
			</object>
		</object>
	</object>
</objects>
