<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MKDNode" name="objNodes">
		<property name="strKey" value="SPRITE_MAP_TABLE_UNIT_TEMPLATES_LAND"/>
		<property name="strSubNodeKeyName" value="UnitTemplate"/>

	<!-- Default -->
		<object type="SpriteRefMKDTable" name="objDefault">
			<object type="MKDSRKValue" name="objKeys">
				<property name="strKeyName" value="SpriteMapTable"/>
				<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
			</object>
			<object type="MKDSRKUnitOrder" name="objKeys">
				<property name="strKeyName" value="UnitOrder"/>
			</object>
		</object>

	<!-- Partisans -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="Partisans"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_PARTISANS_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>

	<!-- Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="Militia"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="PreWarInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="SmallArmsInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="AdvancedWeaponsInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="AssaultInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ImprovedAssault"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_INFANTRY_UNIT_ORDER"/>
				</object>
				<object type="MKDSRKUnitOrder" name="objKeys">
					<property name="strKeyName" value="UnitOrder"/>
				</object>
			</object>
		</object>

	<!-- Armored -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="EarlyTank"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARMORED_EARLY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="LightTank"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARMORED_LIGHT"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MediumTank"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARMORED_MEDUM"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="HeavyTank"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARMORED_HEAVY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="AdvancedTank"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARMORED_ADVANCED"/>
				</object>
			</object>
		</object>

	<!-- Mobile Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="Cavalry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MOUNTED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MotorizedInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MOTORIZED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MotorizedInfantry2"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MOTORIZED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MotorizedInfantry3"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MOTORIZED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MechanizedInfantry"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MECHANIZED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MechanizedInfantry2"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MECHANIZED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="MechanizedInfantry3"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MOBILE_INFANTRY_MECHANIZED"/>
				</object>
			</object>
		</object>

	<!-- Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="FieldArtillery"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARTILLERY_FIELD"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="40mmGun"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARTILLERY_LIGHT"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="88mmGun"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARTILLERY_HEAVY"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="SelfPropelledArtillery"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_ARTILLERY_SELF_PROPELLED"/>
				</object>
			</object>
		</object>

	<!-- Missiles -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="GuidedMissile"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MISSILE_GUIDED"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="BallisticMissile"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MISSILE_BALLISTIC"/>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ICBM"/>
			<object type="SpriteRefMKDTable" name="objDefault">
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="SpriteMapTable"/>
					<property name="strKeyValue" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
				</object>
				<object type="MKDSRKSpriteMapMode" name="objKeys">
					<property name="strKeyName" value="SpriteMapMode"/>
				</object>
				<object type="MKDSRKValue" name="objKeys">
					<property name="strKeyName" value="TemplateAliasLand"/>
					<property name="strKeyValue" value="ALIAS_LAND_MISSILE_ICBM"/>
				</object>
			</object>
		</object>
	</object>
</objects>
