<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

<!-- Escort Group -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Escort Group"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Escort.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Escort.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Escort.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Escort.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Escort Group Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Escort-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Transport -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Transport"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/transport.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/transport.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/transport.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/transport.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Transport Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/transport-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Basic Battleship       value="0.0600920993388"/> -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Basic Battleship"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Basic-Battleship.nif"/>
		<property name="fScale" value="0.049"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Basic-Battleship.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Basic-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Basic-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Basic Battleship Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Basic-Battleship-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Fast Battleship -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Fast Battleship"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Fast-Battleship.nif"/>
		<property name="fScale" value="0.0630920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Fast-Battleship.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Fast-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Fast-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Fast Battleship Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Fast-Battleship-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Advanced Battleship -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Advanced Battleship"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Advanced-Battleship.nif"/>
		<property name="fScale" value="0.0650920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Advanced-Battleship.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Advanced-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Battleships/Advanced-Battleship.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Advanced Battleship Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Battleships/Advanced-Battleship-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Early Carrier -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Carrier"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/SeaplaneTender.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Bomb"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Hover"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Orders"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Carrier Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Early-Carrier-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>
	
<!-- Light Carrier -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Light Carrier"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Early-Carrier.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Bomb"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Hover"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Orders"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Early-Carrier.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Light Carrier Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Early-Carrier-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>
	
<!-- Fleet Carrier -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Fleet Carrier"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Fleet-Carrier.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Bomb"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Hover"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Orders"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Fleet-Carrier.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Fleet Carrier Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Fleet-Carrier-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Super Carrier -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Super Carrier"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Super-Carrier.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Bomb"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Hover"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Orders"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Carriers/Super-Carrier.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Super Carrier Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Carriers/Super-Carrier-Wake.nif"/>
		<property name="fScale" value="0.0620920993388"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Corvette Destroyer -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Corvette Destroyer"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Corvette-Destroyer.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Corvette Destroyer Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Corvette-Destroyer-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Destroyer -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Destroyer"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Destroyer.nif"/>
		<property name="fScale" value="0.050"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Destroyer.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Destroyer.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Destroyer.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Destroyer Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Destroyer-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Escort Destroyer   value="0.0513157993555"/>  -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Escort Destroyer"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Torpedo-Boat.nif"/>
		<property name="fScale" value="0.034"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Destroyers/Corvette-Destroyer.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Escort Destroyer Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Destroyers/Corvette-Destroyer-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Early Cruiser  value="0.049"/>  -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Cruiser"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Early-Cruiser.nif"/>
		<property name="fScale" value="0.0445"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Early-Cruiser.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Early-Cruiser.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Early-Cruiser.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Cruiser Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Early-Cruiser-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Battle Cruiser value="0.050"/> -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Battle Cruiser"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Battle-Cruiser.nif"/>
		<property name="fScale" value="0.042"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Battle-Cruiser.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Battle-Cruiser.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Battle-Cruiser.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Battle Cruiser Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Battle-Cruiser-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Large Cruiser -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Large Cruiser"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Large-Cruiser.nif"/>
		<property name="fScale" value="0.055"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Large-Cruiser.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Large-Cruiser.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Large-Cruiser.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Large Cruiser Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Large-Cruiser-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Heavy Cruiser -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Heavy Cruiser"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Heavy-Cruiser.nif"/>
		<property name="fScale" value="0.056"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Heavy-Cruiser.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Heavy-Cruiser.kf"/>
			<property name="strSequenceName" value="Shoot"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Cruisers/Heavy-Cruiser.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Heavy Cruiser Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Cruisers/Heavy-Cruiser-Wake.nif"/>
		<property name="fScale" value="0.0513157993555"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Early Submarine Submerged -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Submarine Submerged"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Early-Submarine-Submerged.nif"/>
		<property name="fScale" value="0.0663012977242"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Early-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Early-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Early-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Early Submarine Submerged Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Early-Submarine-Submerged-Wake.nif"/>
		<property name="fScale" value="0.0683012977242"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Basic Submarine Submerged -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Basic Submarine Submerged"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Basic-Submarine-Submerged.nif"/>
		<property name="fScale" value="0.0683012977242"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Basic-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Basic-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Basic-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Basic Submarine Submerged Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Basic-Submarine-Submerged-Wake.nif"/>
		<property name="fScale" value="0.0683012977242"/>
		<property name="fRotation" value="180.0"/>
	</object>

<!-- Advanced Submarine Submerged -->
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Advanced Submarine Submerged"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Advanced-Submarine-Submerged.nif"/>
		<property name="fScale" value="0.0683012977242"/>
		<property name="bAnimated" value="true"/>
		<property name="fRotation" value="180.0"/>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Move"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Advanced-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Move"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Attack"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Advanced-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
		<object type="AnimationData" name="objAnimations">
			<property name="strName" value="Idle"/>
			<property name="fileName" value="/../modern europe/system/ui/art/3d/Ships/Submarines/Advanced-Submarine-Submerged.kf"/>
			<property name="strSequenceName" value="Idle"/>
		</object>
	</object>
	<object type="Sprite" name="objSprites">
		<property name="strName" value="Generic Advanced Submarine Submerged Wake"/>
		<property name="fileName" value="/../Modern Europe/system/ui/art/3D/Ships/Submarines/Advanced-Submarine-Submerged-Wake.nif"/>
		<property name="fScale" value="0.0683012977242"/>
		<property name="fRotation" value="180.0"/>
	</object>
</objects>
