<?xml version="1.0" encoding="UTF-8"?>
<objects name="Object Load" version="0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<object type="MKDNode" name="objNodes">
		<property name="strKey" value="SPRITE_MAP_TABLE_TEMPLATE_ALIASES_LAND"/>
		<property name="strSubNodeKeyName" value="TemplateAliasLand"/>

	<!-- Partisans -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_PARTISANS"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Partisan Infantry"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Partisan Infantry"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Partisan Infantry"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Partisan Infantry"/>
				</object>
			</object>
		</object>

	<!-- Idle Partisans -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_PARTISANS_IDLE"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Idle Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Idle Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Idle Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Idle Partisans"/>
				</object>
			</object>
		</object>

	<!-- Marching Partisans -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_PARTISANS_MARCHING"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Marching Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Marching Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Marching Partisans"/>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefName" name="objDefault">
					<property name="strSpriteName" value="Marching Partisans"/>
				</object>
			</object>
		</object>

	<!-- Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_INFANTRY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Infantry"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Idle Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_INFANTRY_IDLE"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Idle Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Idle Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Idle Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Idle Infantry"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Marching Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_INFANTRY_MARCHING"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Marching Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Marching Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Marching Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Marching Infantry"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Early Tanks -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARMORED_EARLY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Early Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Early Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Light Tanks -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARMORED_LIGHT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Light Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Light Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Medium Tanks -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARMORED_MEDUM"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
		</object>
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARMORED_HEAVY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Heavy Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Heavy Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Advanced Tanks -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARMORED_ADVANCED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Advanced Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Advanced Tanks"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Medium Tanks"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Mounted Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MOBILE_INFANTRY_MOUNTED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mounted Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mounted Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mounted Infantry"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mounted Infantry"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Motorized Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MOBILE_INFANTRY_MOTORIZED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Mechanized Infantry -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MOBILE_INFANTRY_MECHANIZED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mechanized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Mechanized"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Motorized"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Field Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARTILLERY_FIELD"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
		</object>
	
	<!-- Light Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARTILLERY_LIGHT"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Light Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Light Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
		</object>
	
	<!-- Heavy Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARTILLERY_HEAVY"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Heavy Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Heavy Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Self-Propelled Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARTILLERY_SELF_PROPELLED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Self-Propelled Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Self-Propelled Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Self-Propelled Artillery -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_ARTILLERY_ROCKET"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Rocket Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Rocket Artillery"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="Field Artillery"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Guided Missile -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MISSILE_GUIDED"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V1 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V1 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V1 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V1 Rocket"/>
					</object>
				</object>
			</object>
		</object>

	<!-- Ballistic Missile -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MISSILE_BALLISTIC"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V2 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V2 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V2 Rocket"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="V2 Rocket"/>
					</object>
				</object>
			</object>
		</object>

	<!-- ICBM -->
		<object type="MKDNode" name="objNodes">
			<property name="strKey" value="ALIAS_LAND_MISSILE_ICBM"/>
			<property name="strSubNodeKeyName" value="SpriteMapMode"/>
				
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_DEFAULT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="ICBM"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<object type="MKDSRKOwnerCountry" name="objKeys">
						<property name="strKeyName" value="Country"/>
					</object>
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="ICBM"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="ICBM"/>
					</object>
				</object>
			</object>
			<object type="MKDNode" name="objNodes">
				<property name="strKey" value="SPRITE_MAP_MODE_LIMITED_BY_UNIT_AND_COUNTRY"/>
				<object type="SpriteRefMKDTable" name="objDefault">
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="SpriteMapTable"/>
						<property name="strKeyValue" value="SPRITE_MAP_TABLE_COUNTRY_ALIASES_LAND"/>
					</object>
					<!-- Don't put in a Country key so it uses the default country -->
					<object type="MKDSRKValue" name="objKeys">
						<property name="strKeyName" value="CountryAliasLand"/>
						<property name="strKeyValue" value="ICBM"/>
					</object>
				</object>
			</object>
		</object>
	</object>
</objects>
